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Alshihri, Bandar A. – ProQuest LLC, 2017
Cloud computing is a recent computing paradigm that has been integrated into the educational system. It provides numerous opportunities for delivering a variety of computing services in a way that has not been experienced before. The Google Company is among the top business companies that afford their cloud services by launching a number of…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Information Storage
Zirzow, Nichole K. – Rural Special Education Quarterly, 2015
Students who are deaf or hard of hearing (D/HH) need additional support to learn curricular content and achieve academic outcomes. Students who attend rural schools may face greater challenges since they may have more limited access to services provided specially trained deaf educators. Yet, they need specialized instruction in learning how to use…
Descriptors: Deafness, Hearing Impairments, Simulated Environment, Educational Technology
Bouck, Emily C.; Chamberlain, Courtney; Park, Jiyoon – Education and Training in Autism and Developmental Disabilities, 2017
Manipulatives support students with and without disabilities in mathematics. However, as students age, concrete manipulatives can be limiting and potentially not age appropriate (Satsangi, 2015). An alternative is virtual manipulatives, including app-based manipulatives. This study compared the use of app-based manipulatives to concrete…
Descriptors: Disabilities, Teaching Methods, Mathematics Instruction, Manipulative Materials
Walker, Zachary; McMahon, Don D.; Rosenblatt, Kara; Arner, Tracy – SAGE Open, 2017
The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Learner Engagement
Yeung, Cheuk Yu; Shum, Kam Hong; Hui, Lucas Chi Kwong; Chu, Samuel Kai Wah; Chan, Tsing Yun; Kuo, Yung Nin; Ng, Yee Ling – International Association for Development of the Information Society, 2017
Attributes of teaching and learning contexts provide rich information about how students participate in learning activities. By tracking and analyzing snapshots of these attributes captured continuously throughout the duration of the learning activities, teachers can identify individual students who need special attention and apply different…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Handheld Devices
Nelson, Nancy J.; Fien, Hank; Doabler, Christian T.; Clarke, Ben – TEACHING Exceptional Children, 2016
One can barely keep up with the pace at which new educational games and apps are being introduced and digested in the market. With so many choices available, how do schools and teachers decide what to use? How do they have confidence their choices will result in desired outcomes? Education technology offers a number of potential benefits that can…
Descriptors: Educational Technology, Educational Games, Computer Oriented Programs, Technology Uses in Education
Byrne, Jason – Teaching English with Technology, 2016
This paper seeks to help clarify whether Mobile-Assisted Language Learning (MALL) is primarily an independent self-study activity or whether MALL classrooms exist. The research hypothesised that a large number of users frequently using specific MALL apps, at the same time and in the same city location, may indicate the existence of MALL…
Descriptors: Telecommunications, Technology Uses in Education, Handheld Devices, Second Language Instruction
Nelson, Nancy J.; Fien, Hank; Doabler, Christian T.; Clarke, Ben – Grantee Submission, 2016
Hope Elementary School recently purchased tablets for all of its students to facilitate the use of technology in the classroom. The principal at Hope Elementary understands that technology can be an efficient and effective way for teachers to access materials and differentiate instruction to support the achievement of all learners. However, some…
Descriptors: Educational Technology, Educational Games, Computer Oriented Programs, Technology Uses in Education
Kilic, Çigdem; Sancar-Tokmak, Hatice – Australian Journal of Teacher Education, 2017
This case study investigates how preservice primary school teachers describe their experiences with digital story-based problem solving applications and their plans for the future integration of this technology into their teaching. Totally 113 preservice primary school teachers participated in the study. Data collection tools included a…
Descriptors: Foreign Countries, Preservice Teachers, Mathematics Teachers, Mathematics Instruction
Rochdi, Aicha; Eppard, Jenny – International Association for Development of the Information Society, 2017
This poster session will describe a study that took place at a university in the United Arab Emirates. The study included a reading app that was downloaded onto each student's individual mobile device. Students could read while listening to the stories. The primary goal of the study was to determine how, if at all, listening while reading in a…
Descriptors: Telecommunications, Handheld Devices, Reading Skills, Teaching Methods
Martincic, Cynthia J. – Information Systems Education Journal, 2016
Mobile application development is currently an important component of CS/IS education. Because of the rapid rate of change in the mobile application field, there are many websites that provide instructional material in tutorial format, but it is difficult to find a textbook that includes mobile application programming assignments and exercises.…
Descriptors: Undergraduate Students, Computer Science Education, Introductory Courses, Programming
Cervini, Cristiana; Solovova, Olga; Jakkula, Annukka; Ruta, Karolina – Research-publishing.net, 2016
Learning has been moving out of classrooms into virtual and physical spaces for over a decade now (Naismith, Lonsdale, Vavoula, & Sharples, 2004). It is becoming mobile "in space", i.e. carried across various domains (workplace, home, places of leisure), "in time", as it encompasses different moments of the day, and in…
Descriptors: Uncommonly Taught Languages, Technology Uses in Education, Educational Technology, Telecommunications
Taylor, Shanon; Urquhart, Amanda – Educational Research: Theory and Practice, 2018
Anecdotal evidence shared by teachers appears to support the iPad as a useful tool for working with children with autism. However, there are thousands of possible applications, known as "apps", available in the Apple iTunes store for download and trying to decide what would be most useful for students can be daunting. This article will…
Descriptors: Autism, Pervasive Developmental Disorders, Handheld Devices, Telecommunications
Reynolds, Barry Lee – Language Learning Journal, 2017
This article reports on an investigation of the suitability of mobile vocabulary games for inducing a state of incidental vocabulary acquisition. Draw Something, a social digital drawing game in which players draw and guess words, was selected as a focus for this investigation. Results from an exploratory factor analysis of the questionnaire data…
Descriptors: Educational Games, Vocabulary Development, Educational Technology, Technology Uses in Education
Green, Marybeth; Conkey, April; Challoo, Linda – Journal of Interactive Learning Research, 2015
Educating the public about wildlife and conservation has long been a core component of many zoos' mission statements (Patrick, Matthews, Ayers, & Tunnicliffe, 2007). However, research has demonstrated that most patrons visit zoos to be entertained and to socialize rather than to be educated. Thus, greater emphasis is now placed on encouraging…
Descriptors: Wildlife, Recreational Facilities, Conservation (Environment), Exhibits

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