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Karen Ann Walstra; Johannes Cronje; Thirusellvan Vandeyar – Electronic Journal of e-Learning, 2024
Virtual reality (VR) is used across the educational spectrum (higher education, high school, primary school, and even pre-school); however, primary school teachers' perceptions of using VR in their classrooms require further research. A brief review of the literature of 100 existing articles related to teaching within the primary school context…
Descriptors: Computer Simulation, Elementary School Teachers, Teacher Attitudes, Technology Uses in Education
Yu-Hui Ching; Yu-Chang Hsu – TechTrends: Linking Research and Practice to Improve Learning, 2024
Educational robotics has been adopted to create interactive and engaging learning environments to develop computational thinking (CT) in K-12 learners. This study systematically examined 22 peer-reviewed empirical research articles on the use of educational robotics to develop CT in young learners (pre-kindergarten to 6th grade) published between…
Descriptors: Robotics, Educational Technology, Preschool Education, Elementary Education
Olajumoke Olayemi Salami; Erica Dorethea Spangenberg – European Journal of STEM Education, 2024
The poor performance of students in mathematics indicates that students need to acquire the necessary skills and knowledge required for solving mathematical problems. The study investigated the impact of information and communication technology (ICT) on gender differentials in mathematics performance among secondary school students in Kwara State.…
Descriptors: Educational Technology, Gender Differences, Mathematics Achievement, Secondary School Students
Shihui Feng; Xin Xu; Shanghao Li; Ze Li; David Gibson – Educational Technology Research and Development, 2024
Although the metaverse is a trending topic in several fields, it is not a new concept within the field of education. In this study, we followed the PRISMA framework and identified 37 articles since 2008 that researched the metaverse in education. We critically reviewed these articles, aiming to examine the evolution of the field's conceptual…
Descriptors: Computer Simulation, Technology Uses in Education, Barriers, Technology Integration
Kingsley Ofosu-Ampong – Discover Education, 2024
Limited studies exist on faculty members or lecturers' perception and behavioural acceptance of artificial intelligence (AI) (e.g. ChatGPT) for their students' benefit. Teachers are the decision-makers for students' teaching and classroom activities. In this regard, the study examined lecturers' use of AI-powered tools and the factors that…
Descriptors: Teaching Methods, Teacher Attitudes, Artificial Intelligence, Foreign Countries
Stevenson, Michael; Lai, Jennifer W. M.; Bower, Matt – Journal of Computer Assisted Learning, 2022
Background: Screen-sharing technologies enable applications such as screen mirroring, video streaming and instant messaging across multiple device screens. Despite their increasing use in many contemporary classrooms, there is a paucity of research directly examining pedagogical benefits and issues of these technologies. Objectives: This study…
Descriptors: Elementary School Teachers, Secondary School Teachers, Educational Technology, Technology Uses in Education
Halaweh, Mohanad – Contemporary Educational Technology, 2023
Since the launch of ChatGPT for public use, educators have expressed a variety of concerns about its integration into educational settings. This paper has been written to provide an indepth examination of these issues and explore the potential use of ChatGPT in educational contexts. Specifically, it aims to (i) present an argument in favor of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Teaching Methods
Xiaoli Zhao; Yu Ren; Kenny S. L. Cheah – SAGE Open, 2023
Emerging virtual reality and augmented reality (VR/AR) technologies in education have the potential to revolutionize the whole educational experience. Studies have shown that before introducing the technology to their pupils, educators should do a thorough assessment of the technology's viability and possible acceptance in the classroom. However,…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Technology Integration
Krutka, Daniel G.; Pleasants, Jacob; Nichols, T. Philip – Phi Delta Kappan, 2023
The school lives of students and educators have long been affected by technological changes, but the advent of digital technologies, from smartphones to social media, have amplified the effects on their daily lives. Unfortunately, school curricula rarely focus on critically examining our relationships with technologies. Daniel G. Krutka, Jacob…
Descriptors: Computer Use, Discussion (Teaching Technique), Information Technology, Technology Education
John J. D'Adamo – ProQuest LLC, 2023
The COVID-19 pandemic disrupted education on a global scale and forced schools to utilize emergency remote teaching. The mandatory use of instructional technology during this period both revealed and exacerbated the divide between teachers who embrace classroom technology and those who resist it. This study examined the attitudes of K-12 teachers…
Descriptors: Self Efficacy, Elementary Secondary Education, Teacher Attitudes, COVID-19
Chyanna Wee; Lillian Yee Kiaw Wang; Huey Fang Ong – ACM Transactions on Computing Education, 2025
This study presents the development of a student-centric framework for utilizing virtual reality (VR) technologies in education, specifically focusing on enhancing computational thinking skills. While numerous frameworks exist in this domain, they often lack consideration of student preferences, which are integral for fostering learner autonomy.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Computation
Jen Aggleton; Emily Mannard; Mona Humaid Aljanahi; Christian Ehret – Literacy, 2025
Research strongly supports the use of narrative videogames in the literacy/English classroom. However, for many teachers, incorporating videogames into their teaching practice is highly challenging. This article offers new insights into the potential of videogames as a pedagogical tool for literacy/English by exploring the barriers that teachers…
Descriptors: Teacher Attitudes, Technology Uses in Education, Video Games, Teaching Methods
Suping Yi; Wenye Li; Yanyan Zhang; Rustam Shadiev – Educational Technology Research and Development, 2025
The purpose of the present study was to analyze the impact of technology on student foreign language learning, as it has been widely used to enhance language instruction over the past few decades. This multivariate meta--meta-analysis study aimed to examine the effects of technology on various aspects of language learning, including listening,…
Descriptors: Second Language Instruction, Second Language Learning, Meta Analysis, Language Skills
Adil Hamamous; Nadia Benjelloun – Journal of Learning for Development, 2025
CAEx (Computer-Assisted Experimentation) enables real-time experiments to be carried out using a computer; it includes data acquisition and sensor systems, as well as real-time measurement of numerous physical properties. The use of computer-assisted experimentation in the teaching of physics and chemistry in Moroccan secondary schools underwent…
Descriptors: Computer Assisted Instruction, Science Education, Physical Sciences, Science Experiments
Thabang Maphakane; Lusanda Ncisana; Praygod Bonginkosi Nkosi – Research in Social Sciences and Technology, 2025
This study investigated the effectiveness of TikTok videos in enhancing Grade 9 Technology learners' understanding of food processing. Grounded in constructivist theory, the research employed a mixed-method approach using a Concurrent Embedded Design. A total of 120 learners were sampled from three schools within the Lebowakgomo Circuit, Limpopo,…
Descriptors: Social Media, Video Technology, Grade 9, Foreign Countries

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