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Mary Rice; Joaquín T. Argüello de Jesús – Learning, Media and Technology, 2024
The purpose of this essay is to conceptualize accessibility in digital education for school children through a minimal computing perspective. This perspective prioritizes the contextual, social, and relational as part of the ethic of minimal computing mantra to consider "What." "We." "Need." To achieve our goals, we…
Descriptors: Rural Schools, Accessibility (for Disabled), Access to Computers, Decolonization
Mekota, Tomáš; Marada, Miroslav – Education and Information Technologies, 2020
Digital technologies are essential for almost all human activities, so children should learn to work with them at schools. Some studies of the effect of using computers, tablets or cell phones at schools have been carried out, but in Czechia, where the research was conducted, the number of such studies is very low. We wanted to examine how tablets…
Descriptors: High School Students, Teaching Methods, Computer Uses in Education, Handheld Devices
Hsu, Yu-Chang; Ching, Yu-Hui; Baldwin, Sally – Journal of Computers in Mathematics and Science Teaching, 2018
This research explored how K-16 educators learned physical computing, and developed as maker-educators in an online graduate course. With peer support and instructor guidance, these educators designed maker projects using Scratch and Makey Makey, and developed educational maker proposals with plans of teaching the topics of their choice in STEAM…
Descriptors: STEM Education, Art Education, Online Courses, Graduate Study
Ampatzidis, Georgios; Ergazaki, Marida – Science & Education, 2018
This article reports on the theoretical output of a design research study, which concerns the design of a learning environment (LE) for helping students challenge the 'balance of nature'-idea and reach an up-to-date understanding about ecosystems' contingency. Our focus is set on whether it is feasible to articulate an empirically tested theory of…
Descriptors: Teaching Methods, Ecology, Natural Resources, Models
Dodson, Richard L. – Educational Research Quarterly, 2019
This research examines how public school principals in Kentucky perceive social media, computer and smart phone use in their schools. 228 of the 1,200 working principals in Kentucky responded to an online survey (response rate of 19%). Most respondents worked in rural schools. Most principals surveyed believe that schools should issue computers to…
Descriptors: Public Schools, Principals, Social Media, Telecommunications
Howard, Barbara; Ilyashenko, Natalia; Jacobs, Lynette – Perspectives in Education, 2023
Scholars from three universities in three different parts of the world--North America, Africa, and Eurasia--across different cultures, disciplines, and contexts, collaborated with the objective of advancing transversal skills and intercultural competences through immersing their students in international virtual teamwork. Students and lecturers…
Descriptors: Foreign Countries, Higher Education, Universities, International Cooperation
Blakeman, Robyn; Taylor, Maureen – Journal of Advertising Education, 2017
Today's advertising students are digital natives who grew up embracing technology in all facets of their lives. This study reports the results of a survey of 39 advertising creatives and art directors as they described the role that technology plays in the conceptualization process at advertising agencies around the country. The findings suggest…
Descriptors: Advertising, Information Technology, Administrator Attitudes, Brainstorming
Sahin, Mehmet; Kansu-Yetkiner, Neslihan – Interpreter and Translator Trainer, 2020
The present study aims to address the lack of nation-wide exploration of ergonomics of translation in Turkey and to build psychosocial and physical ergonomics awareness among translation students. Our research design encapsulated two projects. An initial project, a nation-wide survey, provided an overview of the situation in Turkey in relation to…
Descriptors: Teaching Methods, Translation, Individual Development, Student Projects
Harvey, Miles; Deuel, Adrianna; Marlatt, Rick – Journal of Adolescent & Adult Literacy, 2020
In an eighth-grade English language arts class, 100 students used virtual reality headsets, augmented reality--capable smartphones, tablets, desktop computers, online scavenger hunts, and print-based texts as an introduction to William Shakespeare's life and works. The authors highlight the need for educators to offer multimodal instruction that…
Descriptors: English Literature, Language Arts, Computer Simulation, Audio Equipment
Yang, Yuqin; van Aalst, Jan; Chan, Carol K. K. – American Educational Research Journal, 2020
This study investigates designs for developing knowledge building (KB) and higher order competencies among academically low-achieving students. Thirty-seven low-achieving students from a ninth-grade visual arts course in Hong Kong participated. The design involved principle-based KB pedagogy, with students writing on Knowledge Forum® (KF),…
Descriptors: Reflection, Student Evaluation, Knowledge Level, Low Achievement
Jordan, Jamie Byrd – ProQuest LLC, 2018
This research explored the impact of a sixth grade one-to-one laptop initiative on student attitudes about learning and technological competencies. The study compared student preintervention and postintervention survey data prior to and after a sixth grade laptop intervention initiative. The survey responses were divided into 5 dimensions (School…
Descriptors: Laptop Computers, Educational Technology, Grade 6, Student Attitudes
Du, Xuejiao; Zhang, Qi – Educational Psychology, 2019
Previous research has verified the benefits obtained when learners trace out worked examples with the index finger. Our study conducted two experiments to explore the reasons for this phenomenon and its generalizability. Experiment 1 compared the learning effects among tracing, non-tracing, and cueing methods. The cueing method was included to…
Descriptors: Geometry, Mathematics Instruction, Cues, Teaching Methods
Deborah Pyle Cockerham – ProQuest LLC, 2019
This study investigates the effectiveness of an inquiry-based learning curriculum for middle school students with learning and/or attentional disabilities (LD and/or ADHD). The main questions asked were: To what extent can an inquiry-based learning curriculum focused on digital responsibility impact: (1) well-being; (2) smartphone usage; and (3)…
Descriptors: Inquiry, Middle School Students, Students with Disabilities, Learning Disabilities
Chaudhuri, Parama – Distance Learning, 2022
The COVID-19 pandemic began in the late months of 2019, and by the spring of 2020, to limit transmission of the virus, schools across the globe closed and transitioned to emergency online teaching. While the move to online teaching and learning was inevitable, many learners, especially in rural and remote areas, found that online schooling had…
Descriptors: Rural Schools, Elementary School Teachers, COVID-19, Pandemics
Bongers, Amanda; Beauvoir, Berthorie; Streja, Nicholas; Northof, Georg; Flynn, Alison B. – Chemistry Education Research and Practice, 2020
In chemistry, novices and experts use mental models to simulate and reason about sub-microscopic processes. Animations are thus important tools for learning in chemistry to convey reaction dynamics and molecular motion. While there are many animations available and studies showing the benefit of learning from animations, there are also limitations…
Descriptors: Science Instruction, Schemata (Cognition), Scientific Concepts, Animation

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