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Carter, E. Vincent – American Journal of Business Education, 2015
This study examines an original dramaturgical method for creating virtual world experience called virtual world drama. The instructional focus is improving students' aptitude for analyzing ethnic identity by instilling both conceptual and multicultural competency. An exploratory research method is used, relying on observation (disguised and…
Descriptors: Multicultural Education, Observation, Marketing, Online Courses
Polys, Nicholas F.; Bacim, Felipe; Setareh, Mehdi; Jones, Brett D. – Engineering Design Graphics Journal, 2015
There has been a significant gap between the tools used for the design of a building's architectural form and those that evaluate the structural physics of that form. Seeking to bring the perspectives of visual design and structural engineering closer together, we developed and evaluated a design tool for students and practitioners to explore the…
Descriptors: Architecture, Design, Depth Perception, Computer Simulation
Hilliard, Ivan – Higher Learning Research Communications, 2014
This article presents a case study in the use of the computer simulation game "People Power," developed by the International Center on Nonviolent Conflict. The principal objective of the activity was to offer students an opportunity to understand the dynamics of social conflicts, in a format not possible in a traditional classroom…
Descriptors: Computer Games, Class Activities, Case Studies, Computer Simulation
Stokrocki, Mary – Art Education, 2014
Treasure quests in virtual worlds can help students develop multi-literacy communication skills and promote community, offering insights about art teaching and learning. As part of the new media literacy, students explore the offerings of Second Life (SL), a virtual world, as a series of quests. Multi-literacy involves communication. Through their…
Descriptors: Art Education, Communication Skills, Multiple Literacies, Computer Simulation
Rock, Marcia L.; Billingsley, Bonnie – Teacher Education and Special Education, 2014
Casting special education teacher development as an avatar living in a virtual and changing landscape is a creative way to consider the current state of the field and project possible futures. In this commentary, the authors consider areas that may help strengthen the Avatar, including conceptualizing and identifying the outcomes of teacher…
Descriptors: Special Education Teachers, Faculty Development, Alignment (Education), Beginning Teacher Induction
Bhaskar, Anand – Advances in Physiology Education, 2014
Theory lectures are boring and sleep inducing for students, and it is difficult to get their full attention during 1 h of lecture. The ability of students to concentrate diminishes 20-25 min after the start of the lecture. There is also a lack of active participation of students during theory lectures. In an effort to break the monotony of the…
Descriptors: Physiology, Teaching Methods, Educational Games, Lecture Method
Badiee, Farnaz; Kaufman, David – Journal of Technology and Teacher Education, 2014
This study evaluated the effectiveness of the "simSchool" (v.1) simulation as a tool for preparing student teachers for actual classroom teaching. Twenty-two student teachers used the simulation for a practice session and two test sessions; data included objective performance statistics generated by the simulation program, self-rated…
Descriptors: Computer Simulation, Educational Technology, Simulated Environment, Teaching Methods
Natarajan, Uma; Busey, Amy; Berns, Barbara Brauner; Sahni, Sarah; Wu, Sally; Martinez, Alina – Community for Advancing Discovery Research in Education (CADRE), 2014
The National Science Foundation's (NSF) DR K-12 program seeks to enhance the teaching and learning of STEM in K-12 education by funding the "development, testing, deployment, effectiveness, and/or scale-up of innovative resources, models, and tools" in STEM areas. This work takes on many forms, including computer games and simulations.…
Descriptors: Elementary Secondary Education, STEM Education, Educational Technology, Technology Uses in Education
Quiroz, René E.; Ritter, Nicola L.; Li, Yun; Newton, Rhonda C.; Palkar, Trupti – Journal of Online Learning Research, 2016
The number of online courses, programs, and schools are growing exponentially in K-12 education. Given the unique nature of online courses and the distinct skills necessary to create a quality online course, it is essential that effective professional development be provided for teachers designing online courses. Online courses need to be of the…
Descriptors: Online Courses, Educational Quality, Instructional Design, Faculty Development
Moncada Linares, Sthephanny; Díaz Romero, Andrea Carolina – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2016
As a result of the rapid development of Information and Communication Technology (ICT) and the growing interest in Internet-based tools for language classroom, it has become a pressing need for educators to locate, evaluate and select the most appropriate language-learning digital resources that foster more communicative and meaningful learning…
Descriptors: Check Lists, Communicative Competence (Languages), Web Sites, Computer Assisted Instruction
William, Abeer; Vidal, Victoria L.; John, Pamela – Journal of Education and Practice, 2016
This quasi-experimental study compared differences in phlebotomy performance on a live client, between a control group taught through the traditional method and an experimental group using virtual reality simulation. The study showed both groups had performed successfully, using the following metrics: number of reinsertions, pain factor, hematoma…
Descriptors: Computer Simulation, Conventional Instruction, Comparative Analysis, Control Groups
Dohn, Niels Bonderup; Fago, Angela; Overgaard, Johannes; Madsen, Peter Teglberg; Malte, Hans – Advances in Physiology Education, 2016
The laboratory has been given a central role in physiology education, and teachers report that it is motivating for students to undertake experimental work on live animals or measuring physiological responses on the students themselves. Since motivation is a critical variable for academic learning and achievement, then we must concern ourselves…
Descriptors: Physiology, Science Instruction, Teaching Methods, Correlation
Yu, Ka Chun; Sahami, Kamran; Sahami, Victoria; Sessions, Larry C. – Journal of Astronomy & Earth Sciences Education, 2015
Computer-generated simulations and visualizations in digital planetariums have the potential to bridge the comprehension gap in astronomy education. Concepts involving three-dimensional spatial relationships can be difficult for the layperson to understand, since much of the traditional teaching materials used in astronomy education remain…
Descriptors: Undergraduate Students, Geography Instruction, Computer Simulation, Visualization
Bravo, Javier; García-Magariño, Iván – Journal of Interactive Learning Research, 2015
Distance education started being limited in comparison to traditional education. Distance teachers and educational organizations have overcome most of these limits, but some other limits still remain as challenges. One of these challenges is to collaboratively learn concepts in an immersive way, similarly to the education "in situ".…
Descriptors: Higher Education, Distance Education, Learning Activities, Cooperative Learning
Collentine, Joseph; Collentine, Karina – CALICO Journal, 2015
Conceptual replication within a computer-assisted language learning (CALL) environment provides an understanding of the generalizability of second language acquisition (SLA) research (Porte, 2013; Smith & Schulze, 2013). The present study replicates Collentine (1998a), a classroom-based experiment framed within a larger discussion on the…
Descriptors: Computer Assisted Instruction, Educational Technology, Grammar, Teaching Methods

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