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Liang, Chaoyun; Hsu, Yuling; Chang, Chi-Cheng; Lin, Li-Jhong – International Journal of Technology and Design Education, 2013
Imagination is a gift to humans, and a creative faculty of the mind. Although early studies in the fields of philosophy and psychology appreciated the value of imagination, little work has been done pertaining to indicators of imagination. This study synthesized early works on imagination carried out between 1900 and 2012 to clarify its meaning…
Descriptors: Imagination, Philosophy, Psychology, Multimedia Materials
Imhof, Birgit; Scheiter, Katharina; Edelmann, Jorg; Gerjets, Peter – Computers & Education, 2013
This study investigated how enriching visualizations with arrows indicating the motion of objects may help in conveying dynamic information: Multiple static-simultaneous visualizations with motion-indicating arrows were compared with either multiple visualizations without arrows or a single visualization with arrows. Seventy-one students were…
Descriptors: Teaching Methods, Cues, Motion, Comparative Analysis
Hennessy, Sara; Dragovic, Tatjana; Warwick, Paul – Professional Development in Education, 2018
The study reported in this article investigated the influence of a research-informed, school-based, professional development workshop programme on the quality of classroom dialogue using the interactive whiteboard (IWB). The programme aimed to develop a dialogic approach to teaching and learning mediated through more interactive uses of the IWB,…
Descriptors: Evidence Based Practice, Faculty Development, Teacher Workshops, Technology Integration
Yamazaki, Kasumi – ReCALL, 2018
This study investigates an instantiation of a 3D virtual world-based Japanese learning curriculum within the context of a Japanese as a foreign language (JFL) classroom. Through a mixed-method case study approach, participants' natural acquisition of Japanese in a 3D virtual environment was examined. In the present study, four sources of data from…
Descriptors: Computer Assisted Instruction, Second Language Learning, Computer Simulation, Qualitative Research
Porto, Melina – Education 3-13, 2018
This article describes a telecollaboration project about the environment in the primary English as a foreign language classroom carried out in 2013/2014 between Argentina and Denmark. It combines English language teaching with intercultural citizenship education and forms part of a network of projects in Europe, the US and East Asia. This is the…
Descriptors: Citizenship Education, English (Second Language), Second Language Learning, Second Language Instruction
Tang, Joni Tzuchen; Sung, Yao-Ting; Chang, Kuo-En – Computer Assisted Language Learning, 2016
This study was designed to determine if language acquisition can occur in a virtual situation in the absence of explicit instruction. After spending 1 year establishing a virtual community, the authors observed and analyzed interpersonal interactions and the development of Chinese communication competence, communication models, and interaction…
Descriptors: Action Research, Chinese, Communicative Competence (Languages), Second Language Learning
Novak, Elena; Johnson, Tristan E.; Tenenbaum, Gershon; Shute, Valerie J. – Interactive Learning Environments, 2016
The study explored instructional benefits of a storyline gaming characteristic (GC) on learning effectiveness, efficiency, and engagement with the use of an online instructional simulation for graduate students in an introductory statistics course. A storyline is a game-design element that connects scenes with the educational content. In order to…
Descriptors: Teaching Methods, Statistics, Educational Games, Instructional Effectiveness
Tang, Hui; Abraham, Michael R. – Journal of Chemical Education, 2016
Computer-based simulations can help students visualize chemical representations and understand chemistry concepts, but simulations at different levels of representation may vary in effectiveness on student learning. This study investigated the influence of computer activities that simulate chemical reactions at different levels of representation…
Descriptors: Science Education, Computer Simulation, Teaching Methods, Technology Uses in Education
Basarmak, Ugur; Mahiroglu, Ahmet – Turkish Online Journal of Educational Technology - TOJET, 2016
The purpose in this study is to examine the effect of "Online Learning Environment based of Caricature Animation" which is prepared for "Human and Environment" and "Sun and Space" units in the secondary school 7th Grade Science and Technology course, on the success and attitude of the students for humor. The…
Descriptors: Online Courses, Electronic Learning, Virtual Classrooms, Computer Simulation
Doleck, Tenzin; Jarrell, Amanda; Poitras, Eric G.; Chaouachi, Maher; Lajoie, Susanne P. – Australasian Journal of Educational Technology, 2016
Clinical reasoning is a central skill in diagnosing cases. However, diagnosing a clinical case poses several challenges that are inherent to solving multifaceted ill-structured problems. In particular, when solving such problems, the complexity stems from the existence of multiple paths to arriving at the correct solution (Lajoie, 2003). Moreover,…
Descriptors: Accuracy, Patients, Computer Simulation, Clinical Diagnosis
Castillo, Maria Iliana – ProQuest LLC, 2016
This dissertation addressed the question of how the virtual world of Second Life used in combination with a distance learning course platform contributed to improving the oral communication skills of adult learners in an English as a second language context. Over recent years, research in the field has attempted to explore the different classroom…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation
Nadolny, Larysa; Childs, Mark – International Journal of Virtual and Personal Learning Environments, 2014
Educational virtual worlds can give students opportunities that would not otherwise be possible in face-to-face settings. The SciEthics Interactive simulations allow learners to conduct scientific research and practice ethical decision-making within a virtual world. This study examined the in-world behaviors that identify students who perceive…
Descriptors: Virtual Classrooms, Scientific Research, Higher Education, Electronic Learning
Jones, Brett D.; Setareh, Mehdi; Polys, Nicholas F.; Bacim, Felipe – International Journal of Web-Based Learning and Teaching Technologies, 2014
Simulations can be powerful learning tools that allow students to explore and understand concepts in ways that are not possible in typical classroom settings. However, research is lacking as to how to use simulations most effectively in different types of learning environments. To address this need, we designed a study to examine the impact of…
Descriptors: Computer Simulation, Undergraduate Students, Student Motivation, Technology Uses in Education
Lietor-Santos, Juan Jose – Physics Teacher, 2014
The study of the ideal solenoid is a common topic among introductory-based physics textbooks and a typical current arrangement in laboratory hands-on experiences where the magnetic field inside a solenoid is determined at different currents and at different distances from its center using a magnetic probe. It additionally provides a very simple…
Descriptors: Magnets, Physics, Science Experiments, Computer Simulation
Tang, Shensheng – Advances in Engineering Education, 2014
Microcontrollers is a required course in most Electrical, Computer, and Mechanic Engineering (Technology) programs at U.S. universities. Most engineering courses (e.g., microcontrollers), by nature, introduce abstract concepts, definitions, and models, and use primarily lectures and readings (words, symbols) to transmit information. This…
Descriptors: Engineering Education, Conventional Instruction, Teaching Methods, Instructional Effectiveness

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