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Absalom, Matt – Research-publishing.net, 2021
Using a corpora approach involves using a series of texts in the language under study as a type of corpus on which to base acquisition. Languages in all forms (written, spoken, performed, formal, informal, etc.) are captured all the time through online and digital platforms, apps, etc. making them highly accessible. Applying corpora in teaching…
Descriptors: Computational Linguistics, Second Language Learning, Second Language Instruction, Teaching Methods
Jufrida Jufrida; Wawan Kurniawan; M. Furqon; Khairul Anwar; Hebat Shidow Falah; Cicyn Riantoni – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study aims to explore the innovative integration of machine learning techniques into project-based learning rooted in Malay ethnoscience in Jambi, Indonesia. The research introduces a novel framework that utilizes educational data mining to personalize culturally responsive STEM education in under-resourced public schools.…
Descriptors: Physics, Science Instruction, Learning Analytics, Algorithms
Jørnø, Rasmus Leth; Andersen, Bjarke Lindsø; Gundersen, Peter – Nordic Journal of Studies in Educational Policy, 2022
In this theoretical paper, we argue that Tech enthusiasts and skeptics are animated by the same sociotechnical personalization imaginary to improve education and teaching through personalization, but see very different paths to this goal. Tech boosters point to well-known problems of the existing education system -- and rhetorically ask: 'why…
Descriptors: Educational Improvement, Teaching Methods, Professional Autonomy, Problem Solving
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Pishtari, Gerti; Prieto, Luis P.; Rodriguez-Triana, Maria Jesus; Martinez-Maldonado, Roberto – Journal of Learning Analytics, 2022
This research was triggered by the identified need in literature for large-scale studies about the kinds of designs that teachers create for mobile learning (m-learning). These studies require analyses of large datasets of learning designs. The common approach followed by researchers when analyzing designs has been to manually classify them…
Descriptors: Scaling, Classification, Context Effect, Telecommunications
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Adair, Amy; Owens, Jessica; Gobert, Janice – Grantee Submission, 2022
Providing high-level support to students on NGSS inquiry practices can be challenging; however, teacher dashboards can help teachers provide just-in-time instruction to students, both in-person and online. Prior work has shown some success with a dashboard that alerts teachers in real time on students' science inquiry difficulties, but teachers…
Descriptors: Epistemology, Network Analysis, Discourse Analysis, Educational Technology
Lluch Molins, Laia; Cano García, Elena – Journal of New Approaches in Educational Research, 2023
One of the main generic competencies in Higher Education is "Learning to Learn". The key component of this competence is the capacity for self-regulated learning (SRL). For this competence to be developed, peer feedback seems useful because it fosters evaluative judgement. Following the principles of peer feedback processes, an online…
Descriptors: Learning Analytics, Learning Management Systems, Peer Evaluation, Higher Education
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ouyang, Fan; Li, Xu; Sun, Dan; Jiao, Pengcheng; Yao, Jiajia – International Review of Research in Open and Distributed Learning, 2020
The development of massive open online courses (MOOCs) has proceeded through three generations, and in all three, online discussions have been considered a critical component. Although discussions in MOOCs have the potential to promote learning, instructors have faced challenges facilitating learners' knowledge inquiry, construction, and…
Descriptors: Discussion Groups, Student Attitudes, Preferences, Online Courses
Mavrikis, Manolis; Geraniou, Eirini; Gutierrez Santos, Sergio; Poulovassilis, Alexandra – British Journal of Educational Technology, 2019
While it is commonly accepted that Learning Analytics (LA) tools can support teachers' awareness and classroom orchestration, not all forms of pedagogy are congruent to the types of data generated by digital technologies or the algorithms used to analyse them. One such pedagogy that has been so far underserved by LA is exploratory learning,…
Descriptors: Learning Analytics, Discovery Learning, Teaching Methods, Visualization
Osler, James Edward, II – Journal of Educational Technology, 2021
This paper provides a novel instructional methodology that is designed to conceptually address the four main challenges faced by 21st century students, who must learn in a multitude of educational settings (face to face, hybrid and online). The online learning neuroscience supported instructional methodology detailed in this article also provides…
Descriptors: Electronic Learning, Engineering, Instructional Innovation, Blended Learning
Valle, Natercia; Antonenko, Pavlo; Valle, Denis; Sommer, Max; Huggins-Manley, Anne Corinne; Dawson, Kara; Kim, Dongho; Baiser, Benjamin – Educational Technology Research and Development, 2021
Based on the achievement goal theory, this experimental study explored the influence of predictive and descriptive learning analytics dashboards on graduate students' motivation and statistics anxiety in an online graduate-level statistics course. Participants were randomly assigned into one of three groups: (1) predictive dashboard; (2)…
Descriptors: Online Courses, Graduate Students, Statistics Education, Anxiety
Harmer, Nicholas J.; Hill, Alison M. – Journal of Chemical Education, 2021
The COVID-19 pandemic necessitated the move to online teaching and assessment. This has created challenges in teaching laboratory skills and producing assessments that are robust and fair. Our solution was to use bespoke laboratory videos to provide laboratory training and to generate unique data sets for each student in coursework and exams. For…
Descriptors: Pandemics, COVID-19, Science Instruction, Teaching Methods
Zhang, Mengxue; Wang, Zichao; Baraniuk, Richard; Lan, Andrew – International Educational Data Mining Society, 2021
Feedback on student answers and even during intermediate steps in their solutions to open-ended questions is an important element in math education. Such feedback can help students correct their errors and ultimately lead to improved learning outcomes. Most existing approaches for automated student solution analysis and feedback require manually…
Descriptors: Mathematics Instruction, Teaching Methods, Intelligent Tutoring Systems, Error Patterns

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