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Asfihana, Raida; Salija, Kisman; Iskandar; Garim, Idawati – International Journal of Language Education, 2022
Project-based learning is a learner-centered process that gives freedom to the students to design their own project works. Though numerous research results on the enactment of Project-Based Learning instruction have already been reported, only a limited number have reported its enactment in a virtual learning environment. This present research…
Descriptors: Student Projects, Active Learning, English (Second Language), Second Language Learning
Khan, Humaira; Pourzanjani, Pamela – Psychology Teaching Review, 2022
Drug and alcohol neonate simulators were used to highlight the effects of substance misuse on prenatal development within lifespan development modules to 61 Psychology undergraduates and 12 sixth-form Health and Social Care students. A mixed method approach was used considering both knowledge development and perceptions of experiential hands-on…
Descriptors: Drinking, Drug Use, Substance Abuse, Prenatal Influences
Lawrence, A. S. Arul, Ed.; Manivannan, M., Ed. – Online Submission, 2022
The epidemic of COVID-19 has disrupted education in over 150 nations and harmed 1.6 billion children. As a result, a number of nations have introduced some type of remote learning employing technology and students were encouraged to engage in self-determined learning. Many Educational Institutions that previously resisted changing their…
Descriptors: Distance Education, COVID-19, Pandemics, Technology Uses in Education
Shiroyama, Tomotaka – Research-publishing.net, 2022
The aim of this study is to compare how two different Virtual Exchanges (VE) contribute to language learning in a Japanese university context. Task-Based Language Teaching (TBLT) using VE has been a focus in this study. There are huge advantages of using technology in language teaching such as increasing language use opportunities, feedback, and…
Descriptors: Pilot Projects, Comparative Analysis, Difficulty Level, Second Language Learning
Leite, Walter L.; Kuang, Huan; Shen, Zuchao; Chakraborty, Nilanjana; Michailidis, George; D'Mello, Sidney; Xing, Wanli – Grantee Submission, 2022
Previous research has shown that providing video recommendations to students in virtual learning environments implemented at scale positively affects student achievement. However, it is also critical to evaluate whether the treatment effects are heterogeneous, and whether they depend on contextual variables such as disadvantaged student status and…
Descriptors: Algebra, Teaching Methods, Mathematics Instruction, COVID-19
Shelley, Mack, Ed.; Chiang, I-Tsun, Ed.; Ozturk, O. Tayfur, Ed. – International Society for Technology, Education, and Science, 2021
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on April 1-4, 2021 in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to discuss theoretical and…
Descriptors: Middle School Students, Student Interests, Student Attitudes, STEM Education
Shelley, Mack, Ed.; Chiang, I-Tsun, Ed.; Ozturk, O. Tayfur, Ed. – Online Submission, 2021
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on April 1-4, 2021 in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to discuss theoretical and…
Descriptors: Middle School Students, Student Interests, Student Attitudes, STEM Education
Waddington, David I. – Educational Theory, 2015
Critics like Leonard Waks argue that video games are, at best, a dubious substitute for the rich classroom experiences that John Dewey wished to create and that, at worst, they are profoundly miseducative. Using the example of "Fate of the World," a climate change simulation game, David Waddington addresses these concerns through a…
Descriptors: Video Games, Simulation, Educational Games, Educational Technology
Jen, Tessaly; Morales, Christina; Greenwald, Eric; Montgomery, Ryan; Loper, Suzanna; Barber, Jacqueline – International Journal of Science Education, 2020
The United States' Next Generation Science Standards (NGSS) elevate engineering design to the same stature as scientific inquiry, calling on science teachers to engage students in engineering practices to solve real-world problems. In response, researchers and curriculum developers designed and studied Virtual Engineering Internships (VEIs) to…
Descriptors: Science Education, Standards, Engineering Education, Learner Engagement
Perkins, Kathy – Childhood Education, 2020
As COVID-19 spread across the globe, schools shuttered their doors and millions of students and teachers shifted to remote learning. This situation created significant challenges with regard to maintaining continuity, quality, and equity in education. At the same time, the very nature of the pandemic itself underscores the critical need to engage…
Descriptors: STEM Education, Distance Education, Online Courses, Educational Technology
Daradoumis, Thanasis; Arguedas, Marta – Educational Technology & Society, 2020
There is an increasing interest in the ways pedagogical agents can provide cognitive, emotional, and metacognitive support to students. Moreover, several research studies have proposed various approaches for cultivating students' reflective learning. A variety of research has also been conducted into interrelations between metacognition and…
Descriptors: Metacognition, Learning Activities, Feedback (Response), High School Students
Brown, Bryan A.; Ribay, Kathryn; Pérez, Greses; Boda, Phillip A.; Wilsey, Matthew – International Journal of Technology in Education and Science, 2020
This mixed-methods study examines the implications of using the tenets of culturally relevant pedagogy (CRP) to design an elementary science lesson grounded in four virtual reality (VR) videos. Given the need for additional understandings of how elementary science educators can infuse cultural relevance alongside content development, this study…
Descriptors: Teaching Methods, Culturally Relevant Education, Elementary School Students, Science Instruction
Freeze, Jessica G.; Martin, Jessica A.; Fitzgerald, Patrick; Jakiela, Dennis J.; Reinhardt, Clorice R.; Newton, Ana S. – Journal of Chemical Education, 2020
The New Haven Local Section of the American Chemical Society held a virtual version of its annual Student Research Symposium prompted by the COVID-19 pandemic. A combination of YouTube, Google Drive, Open Broadcaster Software, and Zoom was utilized to hold the symposium which included juried oral and poster presentations. While our aim was to…
Descriptors: Student Research, Science Instruction, COVID-19, Pandemics
Li, Kuo-Chen; Chang, Maiga; Wu, Kuan-Hsing – Education Sciences, 2020
This research involved the design of a task-based dialogue system and evaluation of its learning effectiveness. Dialogue training still heavily depends on human communication with instant feedback or correction. However, it is not possible to provide a personal tutor for every English learner. With the rapid development of information technology,…
Descriptors: Task Analysis, Teaching Methods, Second Language Learning, Second Language Instruction
Gelsomini, Federico; Kanev, Kamen; Barneva, Reneta P.; Walters, Lisa – Journal of Educational Technology Systems, 2020
Memorization is essential when new knowledge is based on association with existing knowledge. It is key in acquiring logographic languages, such as Chinese and Japanese. Such languages present challenges to students possessed of alphabet-based mother tongues. To meet these challenges, we discuss a technology-enhanced learning method to address the…
Descriptors: Second Language Learning, Second Language Instruction, Orthographic Symbols, Memorization

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