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Khuzzan, Sharifah Mazlina Syed; Goulding, Jack Steven – International Journal on E-Learning, 2016
Education and training is widely acknowledged as being one of the key factors for leveraging organisational success. However, it is equally acknowledged that skills development and the acquisition of learning through managed cognitive approaches has yet to provide a "perfect" match. Whilst it is argued that an ideal learning scenario…
Descriptors: Cognitive Style, Computer Simulation, Skill Development, Preferences
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Lasby, B.; O'Meara, J. M.; Williams, M. – Physics Teacher, 2014
This is a classic classroom demonstration of resonance, nodes, anti-nodes, and standing waves that has been described elsewhere. The modern age twist that we are advocating is the coupling of this classic demo with free (or relatively inexpensive) sound analysis software, thereby allowing for quantitative analysis of resonance while experimenting…
Descriptors: Acoustics, Class Activities, Science Experiments, Computer Simulation
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Crandall, Philip G.; Engler, Robert K.; Beck, Dennis E.; Killian, Susan A.; O'Bryan, Corliss A.; Jarvis, Nathan; Clausen, Ed – Journal of Food Science Education, 2015
One of the most pressing issues for many land grant institutions is the ever increasing cost to build and operate wet chemistry laboratories. A partial solution is to develop computer-based teaching modules that take advantage of animation, web-based or off-campus learning experiences directed at engaging students' creative experiences. We…
Descriptors: Foods Instruction, Chemistry, Computer Assisted Instruction, Computer Simulation
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Weiss, Charles J. – Journal of Chemical Education, 2017
The Scientific Computing for Chemists course taught at Wabash College teaches chemistry students to use the Python programming language, Jupyter notebooks, and a number of common Python scientific libraries to process, analyze, and visualize data. Assuming no prior programming experience, the course introduces students to basic programming and…
Descriptors: Science Instruction, College Science, Chemistry, Computer Uses in Education
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Valencia, Heriberto Gonzalez; Villota Enriquez, Jackeline Amparo; Agredo, Patricia Medina – English Language Teaching, 2017
This study consisted in characterizing the strategies used by professors; implemented through virtual educational platforms. The context of this research were the classrooms of the Santiago de Cali University and the virtual space of the Chamilo virtual platform, where two professors from the Faculty of Education of the same university…
Descriptors: Computer Simulation, Teaching Methods, College Faculty, Qualitative Research
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Sanna, Andrea; Valpreda, Fabrizio – International Journal of Information and Communication Technology Education, 2017
The purpose of this study was to compare different students' backgrounds and two different didactic methodologies to profitably teach computer animation in Italian schools of design and engineering. Teachers and instructors have long been engaged in discussions to define effective curricula for teaching computer animation. Various…
Descriptors: Computer Simulation, Animation, Student Characteristics, Design
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Moser, Stephanie; Zumbach, Joerg; Deibl, Ines – Science Education, 2017
Computer-based simulations are of particular interest to physics learning because they allow learners to actively manipulate graphical visualizations of complex phenomena. However, learning with simulations requires supportive elements to scaffold learners' activities. Thus, our motivation was to investigate whether direct or indirect…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Physics
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Bower, Matt; Lee, Mark J. W.; Dalgarno, Barney – British Journal of Educational Technology, 2017
This article presents the outcomes of a pilot study investigating factors that supported and constrained collaborative learning in a blended reality environment. Pre-service teachers at an Australian university took part in a hybrid tutorial lesson involving a mixture of students who were co-located in the same face-to-face (F2F) classroom along…
Descriptors: Cooperative Learning, Computer Simulation, Preservice Teachers, Undergraduate Students
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Iwan Wicaksono; Wasis; Madlazim – Journal of Baltic Science Education, 2017
VS-TM refers to a teaching model that applies virtual media aided scientific approach. VS-TM is required to prepare students who are trained problem-solving process through scientific creative thinking opportunities and complete physics concept mastery. The aim of this research is to analyze the effectiveness of VS-TM to improve student's…
Descriptors: High School Students, Physics, Science Instruction, Teaching Methods
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Cutrim Schmid, Euline; Cvetkovic Kienle, Anita; Sahin, Hilal – Language Learning Journal, 2023
The article presents research findings on the professional growth of three in-service EFL teachers from Germany who took part in a teacher education programme centred on technology-mediated plurilingual education. The study investigated how the programme influenced the development of the teachers' pedagogical and digital skills in creating and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
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Zajda, Joseph, Ed.; Majhanovich, Suzanne, Ed. – Globalisation, Comparative Education and Policy Research, 2021
This book critiques dominant discourses and debates pertaining to cultural identity, set against the current backdrop of growing social stratification and unequal access to quality education. It addresses current discourses concerning globalisation, ideologies and the state, as well as approaches to constructing national, ethnic and religious…
Descriptors: Critical Theory, Global Approach, Nationalism, Ideology
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Costin, Yvonne; O'Brien, Michael P.; Slattery, Darina M. – International Journal of Teaching and Learning in Higher Education, 2018
Entrepreneurs need to develop a range of skills to be successful, including skills in decision making, risk management, problem solving, communication, and teamwork. Games and simulations are increasingly being used in both academia and business to encourage such skills development. This paper describes a business simulation module whereby…
Descriptors: Foreign Countries, Graduate Students, Business Administration Education, Entrepreneurship
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Hartwick, Peggy – ReCALL, 2018
This article investigates research approaches used in traditional classroom-based interaction studies for identifying a suitable research method for studies in three-dimensional virtual learning environments (3DVLEs). As opportunities for language learning and teaching in virtual worlds emerge, so too do new research questions. An understanding of…
Descriptors: Teaching Methods, Educational Research, Computer Simulation, Mixed Methods Research
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Bitting, Kelsey S.; McCartney, Marsha J.; Denning, Kathy R.; Roberts, Jennifer A. – Research in Science Education, 2018
Virtual globe programs such as Google Earth replicate real-world experiential learning of spatial and geographic concepts by allowing students to navigate across our planet without ever leaving campus. However, empirical evidence for the learning value of these technological tools and the experience students gain by exploration assignments framed…
Descriptors: Computer Simulation, Pretests Posttests, Gender Differences, Ethnicity
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Bagarukayo, Emily – International Journal of Education and Development using Information and Communication Technology, 2018
Employers have criticised graduates for having inadequate skills to apply knowledge into practice. One of the causes of this challenge is the traditional teaching and learning methods which concentrate more on theory than practice. Technology affords several teaching and learning tools like social media which students are already motivated to use.…
Descriptors: Social Media, Teaching Methods, Learning Processes, Video Technology
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