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Mudaly, Vimolan; Fletcher, Tamryn – Problems of Education in the 21st Century, 2019
There is concern about mathematics success and its related pedagogy. Society has seen rapid changes in the economy and technology with a call for these changes to be reflected within the classroom. New methods of teaching mathematics are being sought with the purpose to improve teaching and learning while making mathematics relatable to the new…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Oriented Programs
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Celusnak, Brian M. – Journal of Visual Impairment & Blindness, 2016
Moving from a conventional telephone keypad to a cellular telephone with a touchscreen can seem quite challenging for some people. When one is visually impaired, there is always the option of using VoiceOver, the iPhone's built-in access technology that is designed to allow individuals with visual impairments the ability to access the visual…
Descriptors: Visual Impairments, Assistive Technology, Handheld Devices, Telecommunications
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Blanchard, Katherine Pedersen; Fregoso-Urrutia, Daniela Julia; Guevara, Juan Carlos Andrade – Childhood Education, 2021
As the COVID-19 pandemic became widespread in early 2020, people around the world felt scared, confused, and at a loss for how to help their fellow humans. Suddenly, young and old alike needed to understand the science of virology and how to protect themselves and others, while the world's scientific understanding of the specific COVID-19 virus…
Descriptors: Foreign Countries, Rural Areas, Community Involvement, COVID-19
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Koekoek, Jeroen; van der Mars, Hans; van der Kamp, John; Walinga, Wytse; van Hilvoorde, Ivo – Journal of Physical Education, Recreation & Dance, 2018
The rapid development of digital technology has expanded the prospects and promises for its application in physical education programs. Physical educators are becoming increasingly interested in technology but often remain inadequately equipped to effectively integrate these technological resources in their daily practice, and/or lack the…
Descriptors: Video Technology, Games, Physical Education, Technology Uses in Education
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Ortiz, Enrique; Eisenreich, Heidi A.; Tapp, Laura E. K. – International Journal for Mathematics Teaching and Learning, 2019
The goal of this study is to analyze undergraduate elementary school pre-service teachers' conceptions and misconceptions of physical and virtual manipulative materials using an interpretive "framework." The "framework" involved the use of the "Concrete," "Pictorial" and "Abstract cognitive levels"…
Descriptors: Mathematics Instruction, Teaching Methods, Manipulative Materials, Undergraduate Study
Logan, Tracy; Larkin, Kevin – Mathematics Education Research Group of Australasia, 2019
The Experience, Represent, Apply (ERA) heuristic is an innovation of the Early Learning STEM Australia (ELSA) project. It provided educators with an approach that embeds digital technologies in play-based learning in such a way that the focus of the learning remains on the child and not on the device. This paper reports on the experiences of early…
Descriptors: Heuristics, Pilot Projects, STEM Education, Early Childhood Education
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Chiablaem, Parichat – Shanlax International Journal of Education, 2021
During the COVID-19 dilemma, all educators worldwide have been alerted by the alarm clock of urgent online teaching and learning. This leads to a curiosity of which online tools are suitable for the online learning contexts, especially for English classrooms where there are more than just lecturing, but also practicing English skills. Google…
Descriptors: Educational Technology, Technology Uses in Education, School Closing, COVID-19
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Hwang, Wu-Yuin; Hariyanti, Uun; Abdillah, Yan Amal; Chen, Holly S. L. – Educational Technology & Society, 2021
Geometry is essential for mathematics learning given that it is strongly related to our surroundings; however, few studies concentrated on using geometry in our daily life, especially using mobile devices with their sensors. Thus, this study proposed one app, Ubiquitous Geometry (UG), and explored its effects on learning angles and polygons in…
Descriptors: Geometry, Mathematics Instruction, Computer Oriented Programs, Educational Technology
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Opoku, Maxwell Jnr; James, Angela – Journal of Baltic Science Education, 2021
In Africa, Science education curricula have been instrumental in promoting Western worldviews as being universal. An educational transformation and decolonisation of the school curriculum is required. A focus on an African worldview and an integration of the local context and community-based information is necessary for survival, i.e., Indigenous…
Descriptors: Foreign Countries, Teaching Methods, Science Education, Curriculum Development
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Oakley, Grace; Wildy, Helen; Berman, Ye'Elah – Journal of Early Childhood Literacy, 2020
This article reports on an exploratory mixed-methods study that investigated how the creation of multimodal digital texts, using tablets, and open-ended creative apps contributed to the literacy learning of five-year-old children in two schools in low socioeconomic areas in Western Australia. Participating teachers learned about seven exemplar…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Rosell-Aguilar, Fernando – CALICO Journal, 2017
The widespread growth in availability and use of smartphones and tablets has facilitated an unprecedented avalanche of new software applications with language learning and teaching capabilities. However, little has been published in terms of effective design and evaluation of language learning apps. This article reviews current research about the…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Computer Oriented Programs
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Bartholomew, Scott R. – Technology and Engineering Teacher, 2017
Pokémon GO ranks as one of the most downloaded apps of all time. The app works by utilizing the GPS embedded in a user's phone to locate real-world locations. The phone screen shows the user's real-world location, and when moving about, he or she will encounter Pokémon that can be caught with a Pokéball (Pokémon, 2016). What does STEM Education…
Descriptors: Teaching Methods, Computer Oriented Programs, Geographic Information Systems, Technology Uses in Education
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Zaheer, Shazia; Butt, Saad M.; Anatolyevna, Gnevasheva Vera; Salmani, Hosna – International Journal of Evaluation and Research in Education, 2018
This article aims to outline different pedagogical strategies with applications (apps) in the classroom. Every year the use of mobile devices like tablets and smartphones increases. At the same time, applications are being developed to meet this demand. It is therefore essential that educators investigate their use as a motivational technological…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Polat, Elif; Cagiltay, K.; Aykut, C.; Karasu, N. – Australian Journal of Learning Difficulties, 2019
Students with specific learning disabilities (SLD) typically do not perform at the expected levels of academic achievement. Tangible mobile applications are learning devices that allow for physical engagement and multisensory interaction. They present as promising tools to facilitate learning for students with SLD. This study explored the use of a…
Descriptors: Foreign Countries, Learning Disabilities, Computer Oriented Programs, Educational Technology
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Mershad, Khaleel; Wakim, Pilar – Journal of Education and Learning, 2018
A breakthrough in the development of online learning occurred with the utilization of Learning Management Systems (LMS) as a tool for creating, distributing, tracking, and managing various types of educational and training material. Since the appearance of the first LMS, major technological enhancements transformed this tool into a powerful…
Descriptors: Integrated Learning Systems, Internet, Computer Oriented Programs, Online Courses
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