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Showing 1 to 15 of 103 results Save | Export
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Chung Sun Joo; Choi Lee Jin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
The aim of this study is to explore how the creation of spherical video-based virtual reality (SVVR) influences students' creativity and curiosity in project-based language learning (PBLL). Technology is widely used in various instructional contexts, and due to increasing interest in VR technologies, the current study investigated how SVVR…
Descriptors: Creativity, Personality Traits, Video Technology, Computer Simulation
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Green, Tim D.; Besser, Erin D.; Donovan, Loretta C. – TechTrends: Linking Research and Practice to Improve Learning, 2021
While the video discussion tool Flipgrid has increasingly become popular among educators, limited research has been conducted with Flipgrid as the subject. The research on Flipgrid has focused, to date, primarily on single-case uses. These studies have been beneficial in examining how Flipgrid is being used in isolated contexts. The goal in…
Descriptors: Teacher Attitudes, Technology Uses in Education, Video Technology, Discussion
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O'Halloran, Kieran – English in Education, 2022
Stylistics is a branch of linguistics concerned with the systematic analysis of style in language, particularly literary style. Poetry has been a staple of stylistics. Creative performance of poems and stylistic analysis, however, have rarely been bedfellows. I showcase a stylistics pedagogy for creatively interpreting poetry in higher education…
Descriptors: Poetry, Creativity, Multimedia Materials, Video Technology
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Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
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Mehto, Varpu; Riikonen, Sini; Hakkarainen, Kai; Kangas, Kaiju; Seitamaa-Hakkarainen, Pirita – British Journal of Educational Technology, 2020
In this study, we examined maker-centred learning from an epistemic perspective, highlighting the agentic role of material engagement and artefacts in learning and creativity. The use of physical materials plays a crucial role in maker activities where the socio-epistemic aspects of knowledge creation entangle with the designing and making of…
Descriptors: Epistemology, Secondary School Students, Creativity, Entrepreneurship
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Epps, Bridgette S.; Luo, Tian; Muljana, Pauline Salim – Journal of Information Technology Education: Research, 2021
Aim/Purpose: The current literature discusses the use and benefits of learner-generated videos (LGVs). However, it rarely addresses any correlation between the types of subjects that are best suited for using these videos or what techniques should accompany the use of LGVs. Background: This systematic review synthesizes current literature to…
Descriptors: Literature Reviews, Video Technology, Learning Activities, Active Learning
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Lim, Fei Victor; Toh, Weimin – Learning, Media and Technology, 2020
This paper explores the implications of children's out-of-school digital multimodal composing practices on learning and teaching in the formal educational context. It adopts a case study approach where publicly accessible "YouTube" video productions of three children around the world are examined. Applying a multimodal discourse analysis…
Descriptors: Teaching Methods, Learning Processes, Multiple Literacies, Case Studies
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Elfeky, Abdellah Ibrahim Mohammed; Elbyaly, Marwa Yasien Helmy – Interactive Learning Environments, 2021
Little studies have been conducted on the question of the use of augmented reality technology in the education field. The effects of augmented reality technology on the educational environment of tertiary students need to be further explored. Therefore, the present study aimed to investigate the effectiveness of augmented reality technology in…
Descriptors: Skill Development, Clothing, Design, Aesthetics
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Ellis, Amy B.; Horne, Dru; Bloodworth, Anna; Nielsen, Annelise; Ely, Robert – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Interest-driven activities, such as mathematical play, can support student agency, motivation, and engagement, and can foster dispositions that reflect authentic disciplinary engagement. However, the bulk of research on mathematical play investigates the mathematics that emerges in young children's natural play or in informal spaces such as video…
Descriptors: Play, Algebra, Mathematics Instruction, Learner Engagement
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Wibawa, Kadek Adi; Payadnya, I Putu Ade Andre; Yasa, I Gede Upadana; Prahmana, Rully Charitas Indra – Mathematics Teaching Research Journal, 2022
Learning the content of entrepreneurship arithmetic is an extension of social arithmetic that focuses on mathematical calculations in business or creative economy. Most teachers do not link students' daily activities to classroom teaching and learning on traditional markets around the environment. This significantly affects the interest in…
Descriptors: Entrepreneurship, Learning Trajectories, Mathematical Concepts, Concept Formation
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Leonida, Maria – Film Education Journal, 2021
This article explores the possibility of combining educational approaches to film and theatrical drama to enhance teachers' confidence in creative, transmedia and multidisciplinary approaches to learning. A detailed case study is explored -- a short teacher training event which utilised certain media literacy resources to inspire and familiarise…
Descriptors: Film Study, Theater Arts, Drama, Interdisciplinary Approach
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James, Kedrick; Horst, Rachel; Takeda, Yuya Peco; Morales, Esteban – McGill Journal of Education, 2020
The Patch workshop explores creative/critical analyses that can map the collectively relevant topoi of semiosis in linguistic texts according to the three ecologies as articulated by Félix Guattari. As creative pedagogues both in service and critical of creative economics, we valourize a generative practice, one that results in successive creative…
Descriptors: Semiotics, Computer Software, Computational Linguistics, Collaborative Writing
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Sejun Oh – Journal of Baltic Science Education, 2025
Climate change and sustainability pose abstract, interdisciplinary challenges that demand innovative pedagogy. This study aimed to examine how generative text-to-video (TTV) tools influence pre-service teachers' lesson-planning competencies and what educational values and affordances pre-service teachers attribute to the technology. A convergent…
Descriptors: Preservice Teachers, Teacher Education Programs, Artificial Intelligence, Interdisciplinary Approach
Carver, Evan H.; Collins, Sofia – Geography Teacher, 2020
Creativity is a valued trait across many disciplines, including business, education, math, and the arts, and has been positively associated with intelligence, self-esteem, and an increase in behavioral and emotional flexibility. However, creativity has proven difficult to precisely define, as is evidenced by its varying definitions between…
Descriptors: Creativity, Study Abroad, Films, Geography Instruction
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Jeong, Lae-Ok; Kim, Yong-Myeong; Kang, Mun-Koo – International Journal of Mobile and Blended Learning, 2018
This article describes how the advent of the Information Age has brought an educational tendency to focus on the quality and morality, excluding the quantity of education and rote learning. This highlights the importance of developing competence of critical insight, problem solving, collaboration, communication, creative thinking, and cultural…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Homework
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