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Alejandro Bolaños García-Escribano, Editor; Mazal Oaknín, Editor – UCL Press, 2024
Through examples of literary and audiovisual translation teaching practices, "Inclusion, Diversity and Innovation in Translation Education" places a novel emphasis on equality, diversity and inclusion (EDI) synergising the latest research advancements in EDI and translation curricula. The contributors revisit how languages and…
Descriptors: Inclusion, Diversity, Translation, Equal Education
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Sharma, Ekta; Sharma, Sandeep; Gonot-Schoupinsky, Xavier P.; Gonot-Schoupinsky, Freda N. – Journal of Creative Behavior, 2022
Our study explored: (a) the feasibility of prescribing laughter to university students; (b) the efficacy of the prescription on creativity, well-being, affect, and academic efficacy (AE); and (c) the practicality of the Applied Creativity Test (ACT) conceived for this study. A convenience sample of healthy students (n = 70) aged 18-28 (78% female;…
Descriptors: Humor, Creativity, Well Being, Tests
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Yeh, Yu-chu; Chang, Chih-Yen; Ting, Yu-Shan; Chen, Szu-Yu – Educational Technology & Society, 2020
To date, no study has examined whether enhancing mindfulness in everyday life through varied smartphone-based interventions involving photo taking could improve creativity or whether the beliefs toward mobile-based learning would influence such mindfulness learning effect. This study, therefore, developed the inventory "Beliefs toward Mobile…
Descriptors: Creativity, Metacognition, Intervention, Telecommunications
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Chang, Yu-shan – Australasian Journal of Educational Technology, 2019
The purpose of this study was to investigate the predictability of cloud-based m-learning for creative performance, and the mediating effect of motivation. The participants were 116 college students, who participated in the pre-test and post-test of a teaching experiment. The conclusions of this study are as follows: (1) cloud-based m-learning has…
Descriptors: Computer Software, Creativity, Student Motivation, Telecommunications
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Schwab, Götz, Ed.; Oesterle, Mareike, Ed.; Whelan, Alison, Ed. – Research-publishing.net, 2022
This volume is based on an ERASMUS+ project that ran from 2017 to 2020. It aimed at empowering both prospective teachers and teacher educators to actively become agents of their own continuing professional development. It further intended to cooperatively establish a culture of self-reflection, as well as an intercultural network of professionals…
Descriptors: Professionalism, Second Language Learning, Second Language Instruction, International Cooperation
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Gurova, Tetiana; Riabukha, Tetiana; Zinenko, Natalia; Gostishcheva, Natalia – Advanced Education, 2020
The article considers teaching English phonetics to future interpreters with mobile learning in the light of the competence approach. The authors analyse the possibilities of applying mobile learning as an additional source and demonstrates the feasibility of its implementation in teaching English phonetics. The primary aim of this research is to…
Descriptors: Teaching Methods, Linguistics, State Universities, College Faculty
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Yang, Xiaozhe; Lin, Lin; Cheng, Pei-Yu; Yang, Xue; Ren, Youqun; Huang, Yueh-Min – Educational Technology Research and Development, 2018
This study explores the effects of immersive VR on an individual's creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty undergraduate students were invited to participate in an open-ended challenge to design a wearable technology functioning as a smart phone individually,…
Descriptors: Creativity, Computer Simulation, Stress Variables, Undergraduate Students
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Schiele, Kristen; Chen, Steven – Marketing Education Review, 2018
The purpose of this article is to demonstrate how marketing educators can utilize the design-thinking process to create an engaged, high-impact learning experience for students. The guidelines of the assignment outlined in this article show how marketing students can utilize the design-thinking process in order to create a mobile application that…
Descriptors: Marketing, Computer Software, Teaching Methods, Design
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McGlynn-Stewart, Monica; Maguire, Nicola; Mogyorodi, Emma – Canadian Journal of Environmental Education, 2020
This 3-year study followed 14 kindergarten classrooms in Ontario as they used open-ended tablet applications to support outdoor play and learning. Through the creation of slideshows that incorporated their photos, video, drawings, and audio recordings, the children explored their physical and creative activities outdoors, as well as their…
Descriptors: Foreign Countries, Kindergarten, Handheld Devices, Telecommunications
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Nielsen, Kathryn; Franco, Jimmy – Journal of Faculty Development, 2019
The paper presents findings from a study that assessed the impact of a faculty development approach designed to improve technology integration specific to a comprehensive FYE program. Partnering with the Center for Excellence in Teaching and Learning and informed by data gathered annually from faculty and student mentors, FYE leaders created a…
Descriptors: Faculty Development, Academic Achievement, Technology Integration, Mentors
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Chang, Yu-Shan; Chen, Si-Yi; Yu, Kuang-Chao; Chu, Yih-Hsien; Chien, Yu-Hung – British Journal of Educational Technology, 2017
This study explored the effects of cloud-based m-learning on students' creative processes and products in engineering design. A nonequivalent pretest-posttest design was adopted, and 62 university students from Taipei City, Taiwan, were recruited as research participants in the study. The results showed that cloud-based m-learning had a positive…
Descriptors: Telecommunications, Handheld Devices, Foreign Countries, Computer Software
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Peterson, Irina – NORDSCI, 2019
This article analyzes the experience of teaching a foreign language in the field of "Advertising and Public Relations." Taking into account the specifics of the process of training specialists in advertising and public relations, to form a communicative competence that allows graduates to act in the field of public, professional…
Descriptors: Second Language Learning, Second Language Instruction, Course Content, Teaching Methods
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Menorath, Darren; Antonczak, Laurent – International Association for Development of the Information Society, 2017
This paper examines the state of the art of mobile Augmented Reality (AR) and mobile Virtual Reality (VR) in relation to collaboration and professional practices in a creative digital environment and higher education. To support their discussion, the authors use a recent design-based research project named "Juxtapose," which explores…
Descriptors: Telecommunications, Handheld Devices, Simulated Environment, Teaching Methods
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Imelda; Cahyono, Bambang Yudi; Astuti, Utari Praba – International Journal of Instruction, 2019
This study aims at investigating the effect of process writing approach combined with video-based mobile learning on the writing skill of Indonesian learners of English as a foreign language (EFL) across their creativity levels. A quasi-experimental study was employed by involving 61 learners of Vocational High School learners in Indonesia. They…
Descriptors: Process Approach (Writing), Writing Instruction, Creativity, English (Second Language)
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Cortés, Sara; García-Pernía, María Ruth; de la Fuente, Julián; Martínez-Borda, Rut; Lacasa, Pilar – Digital Education Review, 2018
The goal of this paper is to analyze the creative processes undertaken in a community of teenagers participating in entertainment workshops designed to develop digital literacies. The main goal is to outline support strategies to generate digital literacy among young people who participate in social networks. We adopt an ethnographic and action…
Descriptors: Ethnography, Technological Literacy, Workshops, Social Networks
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