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Showing 1 to 15 of 37 results Save | Export
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Jarke, Hannes; Broeks, Miriam; Dimova, Sashka; Iakovidou, Eleftheria; Thompson, George; Ilie, Sonia; Sutherland, Alex – RAND Europe, 2020
RAND Europe evaluated the implementation of a technology-based intervention that made use of the Microsoft Immersive Reader (IR) in UK classrooms for eight- and nine-year-old pupils. This is the first evaluation of this intervention that uses a randomised control trial (RCT) design, following promising findings related to the use of IR from a…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Elementary School Students
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Zaranis, Nicholas; Exarchakos, George M. – International Journal of Web-Based Learning and Teaching Technologies, 2018
The purpose of this research is to compare the level of competence in stereometry of the university students taught using the authors' ICT oriented learning method based on the Van Hiele model for stereometry concepts, as opposed to traditional teaching methodology. The study deals with second year undergraduate students form the Department of…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Students, Foreign Countries
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Pedersen, Scott J.; Cooley, Paul D.; Cruickshank, Vaughan J. – Physical Education and Sport Pedagogy, 2017
Background: The advent of technology use in physical education is upon us. But the implications of using exergames as a substitute for traditional physical education instruction for some students raise questions. Although exergames have the potential to increase energy expenditure and motivation in some children, it is less clear whether they can…
Descriptors: Teaching Methods, Physical Education, Exercise, Program Effectiveness
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Baker, Ryan; Wang, Feng; Ma, Zhenjun; Ma, Wei; Zheng, Shiyue – Journal of Interactive Learning Research, 2018
In this paper we evaluate the effectiveness of an adaptive online learning platform, designed to support Chinese students in learning the English language. The adaptive platform is studied in three studies, where the experimental platform is compared to an alternate, non-adaptive platform, with random assignment to conditions (the adaptive…
Descriptors: Foreign Countries, Online Courses, Educational Technology, Technology Uses in Education
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Oh, Seungjae; So, Hyo-Jeong; Gaydos, Matthew – IEEE Transactions on Learning Technologies, 2018
The goal for this research is to articulate and test a new hybrid Augmented Reality (AR) environment for conceptual understanding. From the theoretical lens of embodied interaction, we have designed a multi-user participatory simulation called ARfract where visitors in a science museum can learn about complex scientific concepts on the refraction…
Descriptors: Simulated Environment, Museums, Sciences, Scientific Concepts
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Çetinkaya, Murat – International Journal of Evaluation and Research in Education, 2017
The purpose of this study is to develop personalized web assisted activities for the flipped classroom model applied in the "Human and Environment Interactions" unit of science lesson and to research its effect on students' achievement. The study was conducted with the 74 participation of 7th grade science lesson students within a period…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Christmann, Edwin P. – E-Learning and Digital Media, 2017
This study compared the achievement of male and female students who were enrolled in an online univariate statistics course to students enrolled in a traditional face-to-face univariate statistics course. The subjects, 47 graduate students enrolled in univariate statistics classes at a public, comprehensive university, were randomly assigned to…
Descriptors: Online Courses, Conventional Instruction, Academic Achievement, Graduate Students
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Mavridis, Apostolos; Katmada, Aikaterini; Tsiatsos, Thrasyvoulos – Educational Technology Research and Development, 2017
This study examined the effects of using an online flexible educational game on students' attitude towards mathematics as compared to the traditional method of solving mathematical problems. Moreover, the study assessed the learning effectiveness of the game and investigated potential gender differences in the game's effectiveness on changing…
Descriptors: Educational Games, Educational Technology, Student Attitudes, Mathematics Instruction
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Samia, Drissi; Amirat, Abdelkrim – International Journal of Distance Education Technologies, 2017
In the past decades, various systems have been proposed to provide students with a better learning environment by taking personal factors into account. Learning styles have been one of the widely adopted factors in the previous studies as a reference for adapting learning content or organizing the content. However, very few researchers give an…
Descriptors: Educational Technology, Technology Uses in Education, Cognitive Style, Teaching Methods
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Alhajya, Nail M.; Alzaghamim, Sumaia S.; Arouri, Yousef M. – Journal of Technology and Science Education, 2018
This study aimed at investigating the impact of virtual trips on developing Arabic language oral skills among third grade students in Jordan. The researchers used a quasi-experimental design to answer the research questions. The study sample consisted of 48 students who were chosen purposely. The participants were divided randomly into two groups:…
Descriptors: Foreign Countries, Grade 3, Elementary School Students, Randomized Controlled Trials
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Mehrpour, Saeed; Ghayour, Maaedeh – Reading Matrix: An International Online Journal, 2017
The present study investigated the effects of educational computerized games on learning English spelling among Iranian children. In doing so, 66 young Iranian English learners with the average age of 9.5, attending the children's branch of Iran Language Institute (ILI), the most well-established state-run language teaching institute in Iran,…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Educational Games
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Orman, Evelyn K.; Price, Harry E.; Russell, Christine R. – Journal of Music Teacher Education, 2017
Acquiring nonverbal skills necessary to appropriately communicate and educate members of performing ensembles is essential for wind band conductors. Virtual reality learning environments (VRLEs) provide a unique setting for developing these proficiencies. For this feasibility study, we used an augmented immersive VRLE to enhance eye contact, torso…
Descriptors: Nonverbal Communication, Musical Instruments, Simulated Environment, Teaching Methods
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Özcan, Mehmet Fatih; Özkan, Âdem; Sahin, Nurullah – Universal Journal of Educational Research, 2017
The use of Augmented Reality Technologies, which has been developed in order to enrich the environment of education and training and provide permanent learning, has been increasing day by day. In this sense, it is important to analyze the use of augmented applications in education and training environments. In this study, we have aimed to…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Simulated Environment
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Roy, Somali; Inglis, Matthew; Alcock, Lara – Educational Studies in Mathematics, 2017
This paper presents two studies of an intervention designed to help undergraduates comprehend mathematical proofs. The intervention used multimedia resources that presented proofs with audio commentary and visual animations designed to focus attention on logical relationships. In study 1, students studied an e-Proof or a standard written proof and…
Descriptors: Intervention, Undergraduate Students, Multimedia Instruction, Eye Movements
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Naderi, Naderi; Akrami, Azam – International Journal of Instruction, 2018
The study aimed at investigating the effect of instruction through telegram groups on the learners' reading comprehension. Moreover, it investigated that whether there is any difference between two genders of the experimental groups in reading comprehension ability. For this purpose, 147 subjects were selected. To homogenize them, a standard…
Descriptors: English (Second Language), Second Language Instruction, Reading Comprehension, Educational Technology
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