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Çigdem Kiliç – Interactive Learning Environments, 2024
The purpose of this study is to assess the fraction addition problems posed by pre-service teachers using digital storytelling and to identify their perspectives on this activity. 69 mathematics teacher candidates participated in the study. The research comprises two sections. Participants were expected to pose a problem via digital storytelling…
Descriptors: Fractions, Addition, Problem Solving, Word Problems (Mathematics)
Cucuk Wawan Budiyanto; Muhamad Nur Azmi Wahyudi; Indah Widiastuti; Rizka Latifah – Educational Process: International Journal, 2025
Background/purpose: Computational Thinking (CT) has gained widespread attention in education as a core cognitive skill essential for solving complex problems in both academic and real-world contexts. While Indonesian educators have actively adopted CT as part of national educational reforms, questions remain about how closely current practices…
Descriptors: Foreign Countries, Computation, Thinking Skills, Educational Research
Hamed Hosseini Zarrabi; Morteza Rezaei-Zadeh; Abasalt Khorasani – Technology, Pedagogy and Education, 2024
While effective interaction is the most important element of any learning environment, its importance in e-learning has been often ignored. As a result, many e-learning environments suffer from lack of impactful interactions, leading to diminished student engagement. This study aims to address this gap by investigating methods to optimise…
Descriptors: Teaching Methods, Problem Solving, Interaction, Electronic Learning
Kathy L. S. Garneau – ProQuest LLC, 2023
A theoretical framework grounded in constructionism and pragmatism theories supported research on learning by doing. This framework underpinned the purpose of this qualitative case study to explore how K-8 STEM teachers facilitated projects utilizing innovative technologies to solve community-based problems. The problem was a lack of connection…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
Andrew S. Gibbons – Educational Technology Research and Development, 2024
A retrospective review of 50 years of research and development experience showing the connectedness of the author's theoretical ideas to practical application. An effort to show designers how over the span of a career new ideas begin as work-related insights and discoveries that by problem solving flow together to create a unique personal view of…
Descriptors: Theory Practice Relationship, Educational Technology, Problem Solving, Teaching Methods
Adi Perry-Kates; Anat Cohen – Journal of Computer Assisted Learning, 2025
Background: In light of the growing need to understand interactive learning effectivity and especially post-COVID 19 pandemic constraints, the key question is how to develop interactive videos in order to get the most effective results. Objectives: This research aims to explore the pedagogical benefits of interactive video with branching…
Descriptors: Video Technology, Interaction, Instructional Effectiveness, Teaching Methods
Brittany M. Grose – ProQuest LLC, 2021
Demonstrating proactive approaches is one of the preventive measures utilized to decrease the problem behaviors in schools (MacSuga-Gage et al., 2015; Partin et al., 2009). Focusing efforts on halting negative classroom behaviors before escalations occur instead of managing the fallout from emergencies created by problem behaviors is one way that…
Descriptors: Discipline Problems, Behavior Problems, Classroom Environment, Classroom Techniques
Giulia Polverini; Bor Gregorcic – Physical Review Physics Education Research, 2024
The well-known artificial intelligence-based chatbot ChatGPT-4 has become able to process image data as input in October 2023. We investigated its performance on the test of understanding graphs in kinematics to inform the physics education community of the current potential of using ChatGPT in the education process, particularly on tasks that…
Descriptors: Computer Software, Artificial Intelligence, Visual Impairments, Graphs
Emily K. Unholz-Bowden; Shawn N. Girtler; Alefyah Shipchandler; Rebecca L. Kolb; Jennifer J. McComas – Journal of Developmental and Physical Disabilities, 2024
The vast majority of individuals with Rett syndrome do not utilize natural speech and therefore require alternative and augmentative communication (AAC). The purpose of the current study was to investigate the use of high- and low-tech AAC modalities by three individuals with Rett syndrome given similar instruction for using both modalities. For…
Descriptors: Augmentative and Alternative Communication, Genetic Disorders, Telecommunications, Applied Behavior Analysis
Catherine Dennis; Orly Buchbinder – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
As digital technologies become a commonplace in mathematics classrooms, they transform the ways students and teachers interact with mathematics. Students learn to use a technological tool for solving mathematical tasks through a process known as instrumental genesis. Teachers' support for this process is known as instrumental orchestration. In…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Problem Solving
Michael Detyna; Eleanor J. Dommett – Learning Environments Research, 2024
Hybrid flexible learning is a mechanism for providing flexible learning to both online and on-campus students. Synchronous HyFlex teaching uses both technology and pedagogy to connect both groups within the same cohort. It is gaining popularity in higher educational institutions, but it also can create challenges associated with pedagogy,…
Descriptors: Blended Learning, Teaching Methods, Technology Uses in Education, Synchronous Communication
Suna-Seyma Uçar; Inigo Lopez-Gazpio; Josu Lopez-Gazpio – Education and Information Technologies, 2025
Recent advancements in large language models (LLMs) have shown potential in enhancing educational practices, particularly in technology-assisted learning environments. This study critically evaluates the reasoning capabilities of LLMs, such as ChatGPT, within the context of chemistry education. We designed targeted adversarial prompts that…
Descriptors: Abstract Reasoning, Thinking Skills, Artificial Intelligence, Technology Uses in Education
Maria Valentina Toral Murillo; Melissa Fernandez Torres; Karen Itzel Mexicano Muro; Elvira Rodriguez Flores – Journal of Education and e-Learning Research, 2025
Innovations have been made to educational strategies in health sciences to increase intrinsic motivation in students which helps generate a significant and active learning in students with the help of methodologies, such as gamification, using escape rooms (ER) and the use of digital tools, such as the Sectra Table. The objective of this study is…
Descriptors: Foreign Countries, Medical Students, Nursing Students, Student Motivation
Koskinen, Rauno; Pitkäniemi, Harri – International Electronic Journal of Mathematics Education, 2022
The premise on which our synthesis is based is the fragmentation of research focused on teaching and learning in mathematics. Our intention is to build an aggregate synthesis from these sources in the context of school education and meaningful learning. Our research targets the links between the different approaches used in teaching, interaction…
Descriptors: Mathematics Instruction, Teaching Methods, Context Effect, Relevance (Education)

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