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Kristy Doss; Lisa Bloom – Prufrock Press, 2025
"Creativity for Learning" provides a comprehensive understanding of creativity's role in learning, as well as practical approaches to teaching creative thinking strategies to diverse learners. This book provides a roadmap for creating instructional practices that allow learners to go beyond knowledge acquisition. Chapters provide…
Descriptors: Creativity, Creative Thinking, Creative Development, Teaching Methods
Theriault, Daniel; Stone, Garrett – Schole: A Journal of Leisure Studies and Recreation Education, 2023
Creativity is a useful skill in the recreation profession, yet it is rarely treated as a fundamental skill in the preparation of undergraduate recreation majors. The purpose of this overview is to illustrate the need for creativity in the workforce and how best to nourish student creativity through undergraduate teaching. We review…
Descriptors: Creativity, Undergraduate Students, Recreational Activities, Leisure Education
Kovalkov, Anastasia; Paassen, Benjamin; Segal, Avi; Gal, Kobi; Pinkwart, Niels – International Educational Data Mining Society, 2021
Promoting creativity is considered an important goal of education, but creativity is notoriously hard to define and measure. In this paper, we make the journey from defining a formal creativity and applying the measure in a practical domain. The measure relies on core theoretical concepts in creativity theory, namely fluency, flexibility, and…
Descriptors: Creativity, Theory Practice Relationship, Evaluators, Specialists
Hirou Karimi; Guita Farivarsadri – Higher Education, Skills and Work-based Learning, 2025
Purpose: This paper aims to examine the barriers to adopting collaboration in architectural design studios from the instructors' perspectives and explore strategies to overcome barriers. Design/methodology/approach: Semi-structured interviews were conducted with 14 coordinators in architecture and interior architecture design studios to gather…
Descriptors: Cooperative Learning, Teacher Attitudes, Building Design, Barriers
María-Isabel de Vicente-Yagüe-Jara; Olivia López-Martínez; Verónica Navarro-Navarro; Francisco Cuéllar-Santiago – Comunicar: Media Education Research Journal, 2023
The main objective of the research is to study the creative potential of Artificial Intelligence (AI) for writing skills in an educational context. The research aims to provide evidence on the use of AI and contribute to its integration in the classroom as a support for the teaching-learning process. Two types of research designs were established:…
Descriptors: Artificial Intelligence, Natural Language Processing, Man Machine Systems, Creativity
National Center for the Improvement of Educational Assessment, 2023
Creative thinking is essential for career success in the information age. According to the World Economic Forum, creative thinking ranks as the fastest growing and second-most important skill among employers. Creative thinking also ranks above artificial intelligence (AI) and big data in terms of companies' skills-training priorities for workers.…
Descriptors: Creative Thinking, Success, Academic Achievement, Cognitive Processes
Rulyansah, Afib; Ghufron, Syamsul; Nafiah; Akhwani; Mariati, Pance – Pegem Journal of Education and Instruction, 2023
Learning in the twenty-first century is becoming more dependent on the use of digital tools and interactive media. Teachers play a crucial role in creating game-based learning procedures and enhancing learning and motivation. The aim of this article is to determine what kinds of expertise educators could require to effectively use game-based…
Descriptors: Teacher Competencies, Game Based Learning, Educational Technology, Expertise
Penaluna, Andrew; Penaluna, Kathryn – Industry and Higher Education, 2021
This paper returns to the question of whether business schools alone can meet the challenges of enhancing creativity and innovation in entrepreneurial education. Policy makers have side-stepped definitional argumentation in order to embrace a more nuanced potential for entrepreneurial competency development, using multidisciplinary practice in…
Descriptors: Business Schools, Creativity, Innovation, Entrepreneurship
Sternberg, Robert J. – High Ability Studies, 2019
In this article, I discuss the application of an augmented theory of successful intelligence to identification, teaching, and assessment of the gifted in STEM disciplines. The theory holds that giftedness in STEM (as well as in other fields) can be understood in terms of an integration of creative, analytical, practical, and wisdom-based skills.…
Descriptors: Teaching Methods, STEM Education, Gifted, Intelligence
Perignat, Elaine; Meloche, Alysha – Journal of Education for Business, 2021
In an effort to address the needs of twenty-first century businesses, academic institutions are developing courses on creativity and innovation. Students' capacity for learning such strategies are dependent upon implicit theories about creativity and innovation. Presented is an experimental study that examines the differences in 233 MBA students'…
Descriptors: Creativity, Talent, Business Administration Education, Teaching Methods
Hernández-Romero, Lili; Sun, Xiaokun – Educational Research for Policy and Practice, 2021
Since the first curriculum reform in the 1990s, education reforms in China have aimed at creating a student-centred education model based on creativity. The effectiveness of such strategies is, however, questionable. This paper explores the current level of supportive learning environment at elementary schools. Through empirical research conducted…
Descriptors: Foreign Countries, Elementary Education, Class Activities, Learning Activities
Howard Gardner – Teachers College Press, 2024
During his long and distinguished career as scholar and teacher, Howard Gardner has made vast contributions to our understanding of learning and how to create environments that support growth in all learners across their lifespans. In this compelling collection of his writings, Gardner lays out his principal ideas about education. While known…
Descriptors: Educational Theories, Educational Philosophy, Cognitive Style, Multiple Intelligences
Seyedahmad Rahimi – ProQuest LLC, 2020
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called "Physics Playground" on improving college students' creativity. Moreover, I investigated the validity and reliability of an in-game assessment of creativity to measure students' creativity.…
Descriptors: Educational Games, Creativity, Test Validity, Test Reliability
Wang, Shouhong; Wang, Hai – Journal of Information Systems Education, 2021
No-code/low-code app development is transforming traditional information system development paradigms. This paper presents a pedagogical design and teaching method for no-code business app development. The contents of the teaching module include vital concepts of business app development and assignments for students. The teaching module can be…
Descriptors: Computer Software, Information Systems, Teaching Methods, Assignments
Xiumiao, Zhou; Suacamram, Mayuree – International Journal of Instruction, 2021
Experience-based learning (EBL) is an allowing learners to develop through learning experience. Creative entrepreneurship (CE) requires learners to gain real hand-on experience. This study aimed to develop CE through EBL and examine the results. The sample group consisted of 30 fourth-year Chinese students majoring in Thai language. CE and…
Descriptors: Experiential Learning, Entrepreneurship, Majors (Students), Thai

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