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Korhan Kayisli; Ruhi Zafer Caglayan; Ilhami Colak – IEEE Transactions on Education, 2024
This article aims to present the design of a GUI application that serves as an educational and analytical tool. The GUI application is intended for educational purposes, allowing users to learn about the linear and renewable energy sources. This GUI has been designed to explain, teach, and implement maximum power point tracking (MPPT) techniques…
Descriptors: Engineering Education, Energy, Scientific Concepts, Teaching Methods
Cheng, Yung-Ming – Education & Training, 2021
Purpose: The purpose of this study is to propose an integrated post-adoption model based on expectation-confirmation model (ECM) and flow theory to examine whether gamification and interface design aesthetics as antecedents to students' beliefs can affect their continuance intention of massive open online courses (MOOCs) and perceived impact on…
Descriptors: Teaching Methods, Game Based Learning, Computer Interfaces, Aesthetics
Nisar Ahmad; Arif Alam; Ikram Shah – Knowledge Management & E-Learning, 2024
Information Communication Technology (ICT) is ubiquitous in the 21st century, hence both educators and learners need to integrate relevant ICT resources in their teaching and learning practices, to meet stakeholder's expectations and keep abreast with the race of technological advancement. The current research focuses on the analysis of ICT…
Descriptors: Foreign Countries, Information Technology, Communications, Computer Mediated Communication
McLaren, Bruce M.; Adams, Deanne M.; Mayer, Richard E. – International Journal of Artificial Intelligence in Education, 2015
Erroneous examples--step-by-step problem solutions with one or more errors for students to find and fix--hold great potential to help students learn. In this study, which is a replication of a prior study (Adams et al. 2014), but with a much larger population (390 vs. 208), middle school students learned about decimals either by working with…
Descriptors: Intelligent Tutoring Systems, Web Based Instruction, Arithmetic, Mathematics Instruction
Yeom, Soonja; Choi-Lundberg, Derek; Fluck, Andrew; Sale, Arthur – International Association for Development of the Information Society, 2013
Visualizing the structure and relationships in three dimensions (3D) of organs is a challenge for students of anatomy. To provide an alternative way of learning anatomy engaging multiple senses, we are developing a force-feedback (haptic) interface for manipulation of 3D virtual organs, using design research methodology, with iterations of system…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Thomassen, Aukje; Ozcan, Oguzhan – Computers & Education, 2010
The objective of this paper is to which extend the didactic format of studio-based group-work is applicable for creating a common-ground for Interaction Design Education in European Perspective. The current debate on design education shows us a landscape of different initiatives. So far difficulties have arisen in the area of accreditation and…
Descriptors: Student Attitudes, Interaction, Cultural Differences, Foreign Countries
Carvalho-Knighton, Kathleen M.; Smoak, Joseph M. – International Journal of Environmental and Science Education, 2009
The aim of this study was to investigate if integrating basic analytical methods and computer interface technology would result in a positive change in student attitude. Students' self-concept of science knowledge and skills (Capability), opinion towards science (Affect), and perceptions of the value of science (Value) were determined with…
Descriptors: Water Quality, Student Attitudes, Computer Interfaces, Test Construction
Virvou, Maria; Katsionis, George – Computers & Education, 2008
Educational software games aim at increasing the students' motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more…
Descriptors: Educational Games, Computers, Computer Software, Computer Simulation
Peschke, Julie – Journal of Computers in Mathematics and Science Teaching, 2009
The culture of the young may, in fact, be a harbinger enticing us to follow a pathway from which will emerge the re-conceptualized educational practices of this new century. The culture of those older will, no doubt, strive to maintain the more golden aspects of their now historical learning experiences. One of the tasks of all educators, but…
Descriptors: Mathematics Education, Student Attitudes, Student Role, Educational Practices
Green, Malinda Hendricks, Ed. – Online Submission, 2009
The Oklahoma Association of Teacher Educators 2009 Journal includes the following four peer reviewed articles: (1) The Changing Role of Grandparents (Fred D. Hammond, III, Terry E. Spigner, Charolette Myles-Nixon, and Pauline Holloway); (2) Pedagogical Agent Instructional Design Challenges (Jon Martens); (3) Differences in Relatedness across…
Descriptors: Instructional Design, Computer Assisted Instruction, Educational Technology, Teacher Educators
Adams, J.; Rogers, B.; Hayne, S.; Mark, G.; Nash, J.; Leifer, L. – Computers and Education, 2005
While the telepointer has been widely accepted in the Computer Supported Collaborative Work community, little work has been done to quantify its effect on performance and perception. We present preliminary results quantifying the telepointer's effect on knowledge retention and satisfaction in an online collaboration. In experiments, a remote…
Descriptors: Distance Education, Computer Mediated Communication, Cooperative Learning, Computer Interfaces
Peslak, Alan – Journal of Information Technology Education, 2005
Researchers have suggested that up to 50 % of the effort in development of information systems is devoted to user interface development (Douglas, Tremaine, Leventhal, Wills, & Manaris, 2002; Myers & Rosson, 1992). Yet little study has been performed on the inclusion of important interface and human-computer interaction topics into a current…
Descriptors: Assignments, Student Attitudes, Information Systems, Information Technology
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers