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Showing all 10 results Save | Export
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Kaiyue Jia; Teresa H. M. Leung; Ngai Yan Irene Cheung; Yixun Li; Junnan Yu – ACM Transactions on Computing Education, 2025
The increasing prevalence of AI in everyday life has intensified the emphasis on teaching AI literacy to children. However, there is no consensus on the specific knowledge and skills that constitute children's AI literacy, resulting in varied AI learning materials for young people. We systematically searched for educational practices for…
Descriptors: Computer Science Education, Digital Literacy, Artificial Intelligence, Children
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Nugroho Susanto; Muhamad Sazeli Rifki; Ridho Bahtra; Anton Komaini; Nuridin Widya Pranoto – Open Education Studies, 2025
Virtual reality (VR) creates immersive environments that allow students to visualize and explore complex subjects in ways that traditional methods cannot achieve. This is the first systematic review examining VR to enhance skill acquisition in physical education (PE) in higher education in the 21st century. This study aims to analyze and explore…
Descriptors: Literature Reviews, Higher Education, Physical Education, Computer Simulation
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Rita Mathew; Jill E. Stefaniak – TechTrends: Linking Research and Practice to Improve Learning, 2024
This paper provides an overview of a needs assessment study conducted in higher education to address the impact of generative AI, specifically ChatGPT, on faculty development and instructional strategies. The study acknowledges the disruptive effect of AI on academia and the varying responses from faculty members. It emphasizes the importance of…
Descriptors: Needs Assessment, Artificial Intelligence, Information Technology, Consciousness Raising
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Kylie S. Flynn; Linlin Li; Chun-Wei Huang; Ruchita Patel; Kim Luttgen; Shuangting Yang; Eunice Chow – Grantee Submission, 2024
We used a cluster-randomized controlled trial to examine the impacts of a technology- and game-based social-emotional program, the "Adventures Aboard the S.S. GRIN" ("Adventures"), on students' social skills development. Eighty-eight third-grade classrooms (N = 1645 third-grade students) across four California public school…
Descriptors: Social Emotional Learning, COVID-19, Pandemics, Technology Uses in Education
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Lior Naamati-Schneider; Dorit Alt – Education and Information Technologies, 2024
The integration of ChatGPT into educational systems underscores the critical importance of reevaluating the relevance of digital literacy skills. This study empirically tested, for the first time, the theoretical premise that the use of ChatGPT could render certain digital skills obsolete by assuming competencies that students were previously…
Descriptors: Artificial Intelligence, Handheld Devices, Users (Information), Skill Development
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Blackburn, Greg – Educational Technology Research and Development, 2017
Much has been written about the promise and peril of technology in education. This paper presents an empirical study that explores how technology can play a pivotal role in student learning and how teaching staff can adopt innovative technology-based approaches in the creation of interactive online problem-based learning (PBL) resources, allowing…
Descriptors: Problem Based Learning, Technology Uses in Education, Technology Integration, Influence of Technology
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Eze, P. I. – Journal of Education and Practice, 2016
Educational technology is a core course of study in Nigerian teacher education institutions, such as Colleges of Education, Institutes of Education and Facilities of Education. The aim of educational technology is to improve the competence of teachers by producing teachers that can back theory with practice in teaching-learning situation. The…
Descriptors: Influence of Technology, Self Employment, Sample Size, Case Studies
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Geiger, Vince; Goos, Merrilyn; Dole, Shelley – International Journal of Science and Mathematics Education, 2015
This paper presents a model of numeracy that integrates the use of digital technologies among other elements of teaching and learning mathematics. Drawing on data from a school-based project, which includes records of classroom observations, semi-structured teacher interviews and artefacts such as student work samples, a classroom-based vignette…
Descriptors: Numeracy, Mathematics Instruction, Active Learning, Student Projects
Claesgens, Jennifer; Rubino-Hare, Lori; Bloom, Nena; Fredrickson, Kristi; Henderson-Dahms, Carol; Menasco, Jackie; Sample, James – Science Educator, 2013
The goal of the two Power of Data (POD) projects was to increase science, technology and math skills through the implementation of project-based learning modules that teach students how to solve problems through data collection and analysis utilizing geospatial technologies. Professional development institutes in two formats were offered to…
Descriptors: Professional Development, Technology Integration, STEM Education, Science Process Skills
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Li, Ruixian; Gao, Song – International Education Studies, 2009
Introduction of information technology into the education field has greatly enriched teaching content and forms, and facilitated transformation of teaching mode, teaching approaches and training concepts. Especially for training of graduates, its introduction seems extraordinarily prominent. In this paper, the authors will analyze and discuss…
Descriptors: Information Technology, Graduate Study, Influence of Technology, Educational Technology