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Showing 1 to 15 of 24 results Save | Export
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Veldkamp, Alice; Daemen, Joke; Teekens, Stijn; Koelewijn, Stefan; Knippels, Marie-Christine P. J.; van Joolingen, Wouter R. – British Journal of Educational Technology, 2020
In this paper, we present an escape box as a means to introduce the escape room concept into classrooms. Recreational escape rooms have inspired teachers all over the world to adapt the popular entertainment activity for education. Escape rooms are problem-based and time-constrained, requiring active and collaborative participants, a setting that…
Descriptors: Teaching Methods, Recreational Activities, Problem Based Learning, Time Management
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Joseph, Dawn; Merrick, Bradley – Issues in Educational Research, 2022
Teaching music during the pandemic has been challenging, time consuming, and stressful due to several lockdowns in Australia. This article focuses on initial findings from a national project (Reimaging the future: Music teaching and learning, and ICT in blended environments in Australia) that investigated music teachers' perspectives regarding how…
Descriptors: Foreign Countries, Music Education, COVID-19, Pandemics
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Machado, João Cláudio; Barreira, Daniel; Galatti, Larissa; Chow, Jia Yi; Garganta, Júlio; Scaglia, Alcides José – Physical Education and Sport Pedagogy, 2019
Background: Street football can be understood as the most natural way to learn football and it can be a great starting point to develop perceptual, decisional, tactical and motor skills. Importantly, players involved in Street football may develop a strong emotional bond to the game through their experiences playing in an informal setting and…
Descriptors: Team Sports, Leisure Time, Recreational Activities, Informal Education
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Armendariz, Valeria; Hahs, Adam D. – Journal of Behavioral Education, 2019
Children with autism typically have a limited repertoire of activities they engage in during their free time and are often observed to engage in inappropriate or non-functional play. Previous research has suggested that deficits in leisure skills are not only a factor of the diagnosis, but also influenced by structural constraints such as lack of…
Descriptors: Children, Autism, Leisure Time, Recreational Activities
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Borelli, Chiara; Gigli, Alessandra; Melotti, Giannino – Education Sciences, 2020
In these times of global crisis caused by COVID-19, there is an urgent need to address the topic of nature-based experiences in education: the pandemic has strongly highlighted both the interdependence between human beings and nature, and the need for mending the dichotomic vision that keeps them separate. Experiential education in natural…
Descriptors: Foreign Countries, COVID-19, Pandemics, Natural Resources
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Romaniuk, Inna – Comparative Professional Pedagogy, 2018
The article analyzes the process of training social educators how to organize cultural and leisure activities. It was specified that analysis and thorough study of British experience was a fundamental source required to define relevant strategies and areas to solve the problem of training social educators to organize cultural and leisure…
Descriptors: Leisure Time, Cultural Activities, Specialists, Spiritual Development
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Gerofsky, Susan; Ostertag, Julia – Australian Journal of Environmental Education, 2018
The co-authors, collaborators in garden-based teacher education, question the hegemony of grids in Western time, space and relationship structures in education, while also delving into our own complicity and entanglement with these grids. We ask: (1) Can we reject the grid in environmental education and in garden-based learning when it is an…
Descriptors: Gardening, Teacher Education, Western Civilization, Time
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Lieury, Alain; Lorant, Sonia; Trosseille, Bruno; Champault, Françoise; Vourc'h, Ronan – Educational Psychology, 2016
Video games are a very common leisure activity among teenagers and the aim of this study is to analyse their relations with cognitive and school performances. This study is part of a broad survey, conducted on 27,000 French teenagers (14.5 years old) in middle school (9th grade). The survey contained both a questionnaire on leisure activities…
Descriptors: Video Games, Teaching Methods, Foreign Countries, Adolescents
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Spriggs, Amy D.; Gast, David L.; Knight, Victoria F. – Journal of Autism and Developmental Disorders, 2016
The purpose of this study was to evaluate both video modeling and observational learning to teach age-appropriate recreation and leisure skills (i.e., accessing video games) to students with autism spectrum disorder. Effects of video modeling were evaluated via a multiple probe design across participants and criteria for mastery were based on…
Descriptors: Video Technology, Modeling (Psychology), Observation, Recreational Activities
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Chan, Jeffrey Michael; Lambdin, Lindsay; Graham, Kimberly; Fragale, Christina; Davis, Tonya – Journal of Behavioral Education, 2014
Individuals with developmental disabilities have limited opportunities to participate in leisure activities, frequently due to lack of skills. The purpose of the current study was to teach three adults diagnosed with mild intellectual disability to use an iPad in the context of playing the video game Angry Birds. We used an adapted multiple…
Descriptors: Developmental Disabilities, Leisure Time, Recreational Activities, Adults
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Lieberman, Lauren J.; Haegele, Justin A.; Columna, Luis; Conroy, Paula – Journal of Visual Impairment & Blindness, 2014
Research indicates that children with visual impairments demonstrate delays in fundamental motor skills, including locomotor, object control, and balance skills (Haibach, Lieberman, & Pritchett, 2011; Houwen, Hartman, & Visscher, 2010; Wagner, Haibach, & Lieberman, 2013). All of these skills are prerequisites to living an independent…
Descriptors: Visual Impairments, Physical Education, Teaching Methods, Psychomotor Skills
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Allen, Kevin; Varner, Keegan; Sallee, Jeff – Journal of Extension, 2011
Today's youth suffer from Nature Deficit Disorder, a condition that has been connected to ADHD, shortage of creativity, and general lack of knowledge about the outdoors. A team of educators and specialists are addressing this issue with primitive camping. County educators were trained using experiential learning and train-the-trainer techniques.…
Descriptors: Outdoor Education, Time, Familiarity, Physical Environment
Ringwalt, Gail Mulholland – ProQuest LLC, 2013
This case study investigated how the Expanded Core Curriculum (ECC) was taught to high school students who are blind or visually impaired at the Indiana School for the Blind and Visually Impaired (ISBVI). The study focused on three students pursing different academic tracks with varying degrees of vision. The students were observed throughout…
Descriptors: Case Studies, Special Schools, Blindness, Visual Impairments
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Klitzing, Sandra – Schole: A Journal of Leisure Studies and Recreation Education, 2011
The Americans with Disabilities Act (ADA) of 1990 mandated that facilities and programs are accessible, so people with disabilities can be included in all aspects of community life including recreation (Dattilo, 2002). Understanding accessibility standards is not an easy task. Educators are faced with the challenge of teaching technical content,…
Descriptors: Learning Theories, Accessibility (for Disabled), Disabilities, Experiential Learning
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Chmiel, Marjee – Cultural Studies of Science Education, 2012
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Descriptors: Educational Games, Play, Video Games, Educational Research
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