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Rieber, Lloyd P. – 1983
This study investigated the effectiveness of LOGO's turtle graphics in both providing a model of systematic thought and in teaching simple geometry to young children in the second grade. The treatment given to 25 second grade students in the experimental group consisted of programming with LOGO's turtle graphics using four Apple II+…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Geometry
Peer reviewedOrton, Robert E. – Journal of Computers in Mathematics and Science Teaching, 1990
Described is a short program for teaching and learning about geometric transformations. The integration of geometry problem solving and BASIC programing is discussed. Applications of computer graphics are illustrated. (CW)
Descriptors: Computation, Computer Graphics, Computer Uses in Education, Educational Technology
Rieber, Lloyd P. – 1986
This study was conducted to determine whether young children, given the experience of Logo programming, would acquire problem-solving skills and be able to transfer those skills to other areas. The study also investigated Logo's effectiveness in teaching certain fundamental geometric concepts to children who were supposedly not developmentally…
Descriptors: Computer Assisted Instruction, Computer Graphics, Geometry, Grade 2
Peer reviewedThomas, David A. – Journal of Computers in Mathematics and Science Teaching, 1989
Discusses dimensionality in Euclidean geometry. Presents methods to produce fractals using LOGO. Uses the idea of self-similarity. Included are program listings and suggested extension activities. (MVL)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Uses in Education, Fractals
Peer reviewedNiess, Margaret L. – Journal of Computers in Mathematics and Science Teaching, 1988
Considers activities that use LOGO to slide, turn, and flip the "turtle." Uses non-LOGO tools such as cutouts, pattern blocks, and tangrams to enhance the motion work. Provides examples and programs with explanations. (MVL)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Computers
Peer reviewedFrazier, Max K. – Journal of Computers in Mathematics and Science Teaching, 1989
Described is a study in which seventh graders used LOGO in place of receiving geometry instruction. It was hypothesized that angle recognition estimation and construction would be higher for the LOGO group. Reports that a difference was found favoring the LOGO group. Provides a short history of the LOGO language. (MVL)
Descriptors: Cognitive Development, Cognitive Style, Computer Uses in Education, Geometric Concepts
Peer reviewedMandell, Alan – Journal of Computers in Mathematics and Science Teaching, 1989
Provides a software program for determining PI to the 15th place after the decimal. Explores the history of determining the value of PI from Archimedes to present computer methods. Investigates Wallis's, Liebniz's, and Buffon's methods. Written for Tandy GW-BASIC (IBM compatible) with 384K. Suggestions for Apple II's are given. (MVL)
Descriptors: Computer Oriented Programs, Computer Software, Computer Uses in Education, Courseware
Corbosiero, Louis J., Jr. – 1986
This document provides activities that teach seventh grade geometric concepts by using the LOGO programming language. The entire package consists of the printed text and an accompanying diskette which is integral to the program. The package contains 17 lessons; all but two of the activities contain a pre-activity reading, a pre-activity written…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Courseware, Geometric Concepts
Peer reviewedHillel, Joel; And Others – Educational Studies in Mathematics, 1989
Described is a year-long study of the way a group of six 12-year-old children went about solving a special class of geometric problems using a computer and a limited set of LOGO programing tools. Examines solution strategies deciding whether those strategies led to insights about mathematical relations. (Author/MVL)
Descriptors: Cognitive Development, Computer Graphics, Computer Oriented Programs, Computer Uses in Education


