Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 4 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Gamification | 4 |
| Program Effectiveness | 4 |
| Teaching Methods | 4 |
| Foreign Countries | 2 |
| Information Security | 2 |
| Anatomy | 1 |
| Athletics | 1 |
| Coding | 1 |
| College Students | 1 |
| Computer Security | 1 |
| Computer Simulation | 1 |
| More ▼ | |
Source
| Anatomical Sciences Education | 1 |
| International Journal of… | 1 |
| Journal of Applied Research… | 1 |
| ProQuest LLC | 1 |
Author
| Alejandro Quintas-Hijós | 1 |
| Dhanya Pramod | 1 |
| Jeremy Jon Bro | 1 |
| Lorena Latre-Navarro | 1 |
| María-José Sáez-Bondía | 1 |
| Nurah S. Alfares | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Dissertations/Theses -… | 1 |
| Information Analyses | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Saudi Arabia | 1 |
| Spain | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jeremy Jon Bro – ProQuest LLC, 2023
Secure Code Education (SCE) is the compliance requirement for many organizations in the U.S. Consequently, many U.S. companies spend large sums on programs and tooling to meet this requirement and to upskill their developers. This tooling is largely underutilized. Classes beyond the bare required minimum are often not taken advantage of, leaving…
Descriptors: Coding, Gamification, Vignettes, Programming
Dhanya Pramod – Journal of Applied Research in Higher Education, 2025
Purpose: The growth of the internet, access to technology and rapid digital transformations have paved the way for developing attack surfaces for individuals and organizations. There is a dire need to provide cybersecurity awareness most effectively. Gamification-based platforms have evolved to make cybersecurity education more engaging and…
Descriptors: Gamification, Computer Security, Information Security, Training
Lorena Latre-Navarro; Alejandro Quintas-Hijós; María-José Sáez-Bondía – Anatomical Sciences Education, 2024
According to self-determination theory, the need for competence, autonomy, and relatedness has been associated with intrinsic motivation. Fulfilling basic psychological needs can lead to better learning, academic performance, and well-being. In this study, an anatomy program integrated gamification and drawing methods to explore their influence on…
Descriptors: Anatomy, Gamification, Freehand Drawing, Student Needs
Nurah S. Alfares – International Journal of Game-Based Learning, 2025
Vocabulary is crucial for mastering English as a Foreign Language (EFL) skills. Digital Game-Based Learning (DGBL) platforms like Wordwall can enhance active learning by providing multiple-choice, missing, and matching words. The current study aimed to addresses the impact of the Wordwall platform on EFL learners in Saudi Arabia. This study…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Vocabulary Development

Direct link
Peer reviewed
