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Showing 1 to 15 of 72 results Save | Export
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Min Wang; Narongruch Woramitmaitree; Sayam Chuangprakhon – Journal of Education and Learning, 2025
This study explores the potential of jazz as a pedagogical tool to enhance key learning skills in music education, including creativity, critical thinking, collaboration, and improvisation. By aligning with contemporary educational theories such as experiential learning and social constructivism, jazz offers a dynamic framework for fostering…
Descriptors: Music Education, Creativity, Critical Thinking, Cooperation
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Jia Zhang – Interactive Learning Environments, 2024
The present research analyses the growing popularity of the trumpet musical instrument in modern Chinese music. The research purpose is to examine the use of the technique of polyphony in trumpet players and its impact on the creative development of trumpet students. The sample consisted of 496 Chinese trumpeters who participated in brass band…
Descriptors: Foreign Countries, Music Education, Musical Instruments, Teaching Methods
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Sreejun, Surang; Chatwattana, Pinanta – Journal of Education and Learning, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, (2) to develop the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products…
Descriptors: Inquiry, Computer Simulation, Creativity, Empathy
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Park, Su Jin – Education and Information Technologies, 2023
The purpose of this study was to develop an invention instruction program based on the Theory of Inventive Problem Solving (TRIZ) for preservice invention teachers and test the effects of the program on teachers' creativity beliefs, creativity, and invention teaching self-efficacy. The subjects of this study were preservice teachers who were…
Descriptors: Intervention, Program Effectiveness, Teaching Methods, Creativity
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Zhang Yiting; Yang Sonquan – Interactive Learning Environments, 2024
The purpose of the present research is to determine the most effective technological approaches that positively affect the process of preschool music education. This study builds on an empirical approach through a survey. It involved a total number of 118 preschoolers and 20 teachers. This research also implied conducting data comparison using the…
Descriptors: Music Education, Preschool Children, Knowledge Level, Foreign Countries
Amber Izrael – ProQuest LLC, 2024
This qualitative, phenomenological case study addresses a notable gap in the existing research literature on the impact on the end-users of a creativity training course with a simulated field experience to support public school teachers' creativity development. Specifically, the study examined the phenomenon of creativity of two K-12th grade…
Descriptors: Creativity, Training, Public School Teachers, Elementary Secondary Education
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Oliveira, Alandeom W.; Brown, Adam O.; Day, Katelyn; Saviolli, Rebecca; Campbell, Savannah Joh; Potkins, Heather; Weld, Joanna M. – Review of Education, 2022
Science student development of creative thinking ability is not sufficiently promoted and can even be inadvertently discouraged by current methods of instruction. Aimed at addressing this issue, the present study examined an undergraduate biology course in which scientific content instruction and creative drawing were integrated through use of…
Descriptors: College Science, Undergraduate Study, Creative Thinking, Biology
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Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
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Myeong Hee Shin – English Teaching, 2024
This study aimed to assess the effectiveness of metacognitive methods in college general English classes to improve students' communication skills and metacognitive awareness. The approach involved structuring learning activities where students adapted movie dialogues, practiced roles, collaborated with peers, and received feedback on…
Descriptors: Metacognition, Program Effectiveness, Communication Skills, College Students
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Moffat, David C.; Crombie, William; Shabalina, Olga – International Journal of Game-Based Learning, 2017
It is said that playing video games might make people more creative. There is some evidence of an association, but no so far general theory about any psychological causes, or other key factors. In this study, we test the possibility that different sorts of video games may have different effects, on different types of creativity; or none at all.…
Descriptors: Video Games, Creativity, Teaching Methods, Creative Thinking
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Liu, Hsing-Yuan; Wang, I-Teng; Huang, Ding-Hau; Hsu, Ding-Yang; Han, Hui-Mei – Journal of Creative Behavior, 2020
Creativity and innovation are considered important measures of core competence in Taiwan for students of all levels, including nursing students. Integrating creativity with interdisciplinary teaching modules could increase creativity for nursing students; however, this has not been empirically determined. The purpose of this study was to determine…
Descriptors: Creativity, Innovation, Nursing Students, Nursing Education
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Ceylan Dadakoglu, Sevda; Özsoy, Vedat – International Journal of Educational Methodology, 2020
This research aims at revealing the effects of Second Life (SL) application used in virtual environment in art and design education of creativity. This research is a qualitative study conducted evaluating the results of a group of 16 students studying art and design at universities, for a period of 12 weeks. For SL, a 3D, online, multi-user…
Descriptors: Teaching Methods, Computer Simulation, Educational Technology, Electronic Learning
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Kayili, Gökhan; Kuscu, Özden – Early Child Development and Care, 2020
This research investigated the effects of Orff-based attention-enhancing music education programme on impulsive preschool children's cognitive tempo. The research was conducted using a quasi-experimental pretest-posttest control group design. Thirty preschoolers were included in this research; 15 in the experimental and 15 in the control groups.…
Descriptors: Music Education, Preschool Children, Attention, Teaching Methods
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Atayero, Sarah; Dunton, Kate; Mattock, Sasha; Gore, Amanda; Douglas, Sarah; Leman, Patrick; Zunszain, Patricia – Health Education, 2021
Purpose: Interdisciplinary approaches to health education are becoming increasingly common. Here, the authors describe an arts-based approach designed by academics and artists to both supplement the study of mental illness and support the individual mental health of undergraduate and postgraduate university students, by raising the visibility of…
Descriptors: College Students, Mental Health, Art Activities, Teaching Methods
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Büning, Christian; Jürgens, Lara; Lausberg, Hedda – Physical Education and Sport Pedagogy, 2021
Background: Studies have reported positive effects of physical activity on cognitive executive functions, such as inhibitory control and creativity. These studies predominantly compared scenarios of sports participation vs. no sports participation or reduced sports to simple aerobic exercises. However, whether the type or intensity of physical…
Descriptors: Athletics, Executive Function, Creativity, Physical Activities
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