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Bourbour, Maryam – International Journal of Early Years Education, 2023
This study aims to investigate the ways in which a particular digital technology, the Interactive Whiteboard (IWB), mediates preschool teachers' teaching. Over five months in 2017 and early spring 2018, five preschool teachers and 22 children aged 4--6 were video observed. By identifying aspects of IWB as a mediational means, the findings of the…
Descriptors: Educational Technology, Technology Uses in Education, Preschool Education, Preschool Teachers
Bourbour, Maryam; Vigmo, Sylvi; Samuelsson, Ingrid Pramling – Early Child Development and Care, 2015
This paper aims at exploring the roles preschool teachers give technologies in mathematics education and the ways they structure their mathematics learning activities using interactive whiteboard (IWB) as a technological artefact. Data collected from observations of three preschool teachers embedding IWB in a preschool practice in Sweden provided…
Descriptors: Foreign Countries, Preschool Teachers, Teacher Attitudes, Technology Uses in Education
Hockicko, Peter; Krišták, Luboš; Nemec, Miroslav – European Journal of Engineering Education, 2015
Video analysis, using the program Tracker (Open Source Physics), in the educational process introduces a new creative method of teaching physics and makes natural sciences more interesting for students. This way of exploring the laws of nature can amaze students because this illustrative and interactive educational software inspires them to think…
Descriptors: Video Technology, Teaching Methods, Science Instruction, Physics
Fessakis, G.; Gouli, E.; Mavroudi, E. – Computers & Education, 2013
Computer programming is considered an important competence for the development of higher-order thinking in addition to algorithmic problem solving skills. Its horizontal integration throughout all educational levels is considered worthwhile and attracts the attention of researchers. Towards this direction, an exploratory case study is presented…
Descriptors: Computers, Learning Activities, Intervention, Teaching Methods
Peer reviewedEducational Technology, Research and Development, 1992
Discusses the Jasper Woodbury Problem Solving Series, a video-based instructional macrocontext for complex mathematics problem generation and solving. A theoretical framework of assumptions about goals, learning, instruction, and learning materials is provided. Design features and typical teaching activities are described. Three teaching models…
Descriptors: Elementary Secondary Education, Instructional Materials, Interactive Video, Mathematics Instruction
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Peer reviewedRoss, S. M. – Journal of Computer Assisted Learning, 1991
The teaching and learning potential of interactive video (IV) are explored. Some of the programs currently in use are described. The use of IV for simulations, practical work, problem solving, and presentational skills are discussed. (KR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Reviews, Higher Education
Peer reviewedBottge, Brian A.; Hasselbring, Ted. S. – Exceptional Children, 1993
Two groups of adolescents (n=36) with learning difficulties in mathematics were taught problem-solving skills under two conditions: standard word problems or contextualized problems on videodisc. Both groups improved their performance, but students in the contextualized problem group did significantly better on the contextualized problem posttest…
Descriptors: Instructional Effectiveness, Interactive Video, Junior High Schools, Learning Problems
Peer reviewedCampbell, J. Olin; And Others – Computers in Human Behavior, 1995
Two studies investigated ways in which computer and video technology can support expert human coaches in order to reduce instructor time and increase learner-centered environments; the goal was to train undergraduate students to facilitate others' interpersonal problem solving. Results indicate that the technology-supported methods can decrease…
Descriptors: Case Studies, Computer Mediated Communication, Helping Relationship, Higher Education
Peer reviewedPhillips, Richard J.; And Others – Educational Studies in Mathematics, 1995
This paper considers ways in which interactive video (IV) is used in mathematics classrooms in England. Teachers (n=14) chose modules from a package of 17. The three modules most used by teachers are discussed. Researchers found that IV use puts greater emphasis on process skills. (14 references) (Author/(MLB)
Descriptors: Computer Assisted Instruction, Educational Technology, Foreign Countries, Interactive Video
Peer reviewedShyu, Hsin-Yih – Journal of Educational Computing Research, 1999
Investigates the effects of computer-assisted video-based anchored instruction on promoting students' attitudes toward mathematical instruction and problem-solving skills. Examines the effects of different media attributes on students' mathematical achievement and attitudes in a situated learning environment. Findings suggest that anchored…
Descriptors: Academic Achievement, Computer Assisted Instruction, Educational Media, Educational Technology
Peer reviewedBabbitt, Beatrice C. – Intervention in School and Clinic, 1993
This article uses a cognitive problem-solving model to explore the application of hypermedia authoring software to mathematics in general and to mathematical problem solving in particular. Hypermedia is presented as a method of exploring alternative solution processes to remediate or prevent learning problems. (JDD)
Descriptors: Cognitive Processes, Computer Assisted Instruction, Elementary Secondary Education, Hypermedia
Persaud, Deanna; And Others – 1986
Activities to promote the transfer of theoretical knowledge into clinical practice have been developed to facilitate learning by individuals with various learning styles, reduce student stress, and improve teaching methods in a baccalaureate nursing program at the California State University, Chico. Specific activities included innovative…
Descriptors: Case Studies, Clinical Experience, Cognitive Style, Computer Assisted Instruction
Barnes, Marianne B., Ed.; Woods, Lynn, Ed. – 1990
A series of essays on science, technology and society (STS) education written for teachers are presented. The essays include: "Interactive Video: Bringing the Latest Technology into the Classroom" (Homer L. Krout II; Phillip Horton); "Hypermedia: What's All the Hype About" (Kenneth T. Wilburn); "How to Get the Most Out of…
Descriptors: Curriculum Development, Educational Television, Elementary Secondary Education, Interactive Video
Bantz, David; And Others – 1990
This annotated bibliography is based on a literature search which was commissioned to complement the report on a conference hosted by Dartmouth University (New Hampshire) in October 1988. An introductory essay describes the conference, which brought together 30 educators from a wide variety of institutions for 3 days to reflect on the…
Descriptors: Annotated Bibliographies, Cognitive Style, Computer Assisted Instruction, Computer Simulation
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