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Yin, Yue; Hadad, Roxana; Tang, Xiaodan; Lin, Qiao – Journal of Science Education and Technology, 2020
Computational thinking (CT) is believed to be a critical factor to facilitate STEM learning, and a vital learning objective itself. Therefore, researchers are continuing to explore effective ways to improve and assess it. Makerspaces feature various hands-on activities, which can attract students with diverse interests from different backgrounds.…
Descriptors: Thinking Skills, Entrepreneurship, STEM Education, Hands on Science
Sung, Woonhee; Black, John B. – Journal of Research on Technology in Education, 2021
This study examined what factors might have a positive impact on students' learning outcomes in mathematical understanding and computational thinking skills. Specifically, whether the proposed instructional design combining computational perspectives and an embodied approach in mathematics learning improves (a) mathematics learning, (b)…
Descriptors: Instructional Design, Mathematics Instruction, Teaching Methods, Outcomes of Education
Lai, Arthur – Interactive Learning Environments, 2016
Immersion has been an acclaimed approach for second-language acquisition, but is not available to most students. The idea of this study was to create a mobile immersion environment on a smartphone using a mobile instant messenger, WhatsApp™. Forty-five Form-1 (7th grade) students divided into the Mobile Group and Control Group participated in a…
Descriptors: Immersion Programs, Telecommunications, Handheld Devices, Teaching Methods
Yildirim, Rana; Akcayoglu, Duygu Ispinar – Education 3-13, 2015
This study reports on an investigation into the impact of strategy-based English language instruction (SBELI) on the language proficiency of gifted learners. The participants were students who were identified as gifted and thus received additional out-of-school training for a few days a week in Adana Science and Arts Centre. Their ages ranged from…
Descriptors: English Instruction, Language Proficiency, Investigations, Gifted
Gray, Phyllis; Rule, Audrey C.; Kirkland Holmes, Gloria; Logan, Stephanie R.; Alert, Andrea L.; Mason, Cynthia A. – Journal of STEM Arts, Crafts, and Constructions, 2016
This study examined the self-efficacy in science, art, dance, and music; attitudes concerning contributions of people of various ethnic/cultural groups; and science learning of students involved in an after-school arts-integrated science enrichment project. Students dramatized three traditional animal legends from African, Native American, and…
Descriptors: Self Efficacy, Science Instruction, Teaching Methods, Enrichment Activities
Wong, Lung-Hsiang – Educational Technology & Society, 2013
As part of a learner's learning ecology, the informal, out-of-school settings offer virtually boundless opportunities to advance one's learning. This paper reports on "Move, Idioms!", a design for Mobile-Assisted Language Learning experience that accentuates learners' habit of mind and skills in making meaning with their daily…
Descriptors: After School Programs, Telecommunications, Handheld Devices, Teaching Methods
Delacruz, Girlie C. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
Due to their motivational nature, there has been growing interest in the potential of games to help teach academic content and skills. This report examines how different levels of detail about a game's scoring rules affect math learning and performance. Data were collected from 164 students in the fourth to sixth grades at five after-school…
Descriptors: Feedback (Response), Control Groups, Help Seeking, Educational Research
Sebastian, JoAnn – ProQuest LLC, 2013
The United States Department of Education (2005) cited that during 2005-2006 academic school year an estimated 2 million students across the nation were eligible to receive after-school services. The after-school tutoring program is one of the most effective instructional strategies to assist low-performing students to meet criteria mandated by…
Descriptors: Intervention, Middle School Students, Academic Achievement, After School Programs
Young, Mark; Killen, Melanie; Lee-Kim, Jennie; Park, Yoonjung – International Journal of Game-Based Learning, 2012
The need to play is primeval in human beings, at least as strong as the urge to fight. While the larger gaming community has traditionally focused on the fairly lucrative potential of exploiting the urge to fight in the form of violent and destructive war games, the "Serious Games" segment has become aware of the power of applying this…
Descriptors: Teaching Methods, Peace, Conflict Resolution, Educational Games
Myskow, Gordon; Gordon, Kana – Journal of English for Academic Purposes, 2012
This article explores the types of audience engagement strategies used by a Japanese secondary school student in an after school course preparing for a high-stakes impromptu academic writing task on a university entrance exam. The study uses appraisal theory--the branch of Systemic Functional Linguistics (SFL) concerned with the patterning of…
Descriptors: Admissions Officers, Student Attitudes, Secondary School Students, Academic Achievement
Assaraf, Orit Ben Zvi – Journal of Science Education and Technology, 2011
This article re-examines the learning environment in an after-school science program for socio-economically disadvantaged children, attempting to discover why the particular group we studied failed to make significant progress between pre and post program testing, while other groups undergoing the same program elsewhere succeeded. Data composed of…
Descriptors: Classroom Techniques, Constructivism (Learning), Student Teachers, Science Programs
Nicolaou, Christiana Th.; Korfiatis, Konstantinos; Evagorou, Maria; Constantinou, Constantinos – Environmental Education Research, 2009
This article focuses on the development of decision-making skills and environmental concern by 11- and 12-year-old students through computer-based, scaffolded learning activities. The enacted activities provided necessary scientific information and allowed for the consideration of multiple aspects of the problem, the study of the effects of every…
Descriptors: Learning Activities, Measures (Individuals), Teaching Methods, Foreign Countries
Delacruz, Girlie Castro – ProQuest LLC, 2010
To investigate whether games may serve as useful formative assessment environments, this study examined, experimentally, the effects of two aspects of formative assessment on math achievement, game play, and help-seeking behaviors: (a) making assessment criteria explicit through the explanation of scoring rules and (b) incentivizing the use of…
Descriptors: Feedback (Response), Report Cards, Control Groups, Play
Galvan, Christine – Journal of Physical Education, Recreation & Dance (JOPERD), 2010
Underserved youths are affected by a variety of circumstances such as poverty, poor nutrition, and low physical activity levels. While many extended-day physical activity programs exist, few focus on the importance of health and wellness. The purpose of this article is to describe the development of an extended-day program for underserved youths…
Descriptors: Preservice Teachers, Physical Activities, Physical Activity Level, Nutrition

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