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Mark H. Newton; Len A. Annetta; Denise M. Bressler – Journal of Science Education and Technology, 2024
This exploratory study uses epistemic network analysis (ENA) to examine the use of extended reality (XR) technologies embedded in post-secondary classes, one in a traditional setting and the other a place-based setting, to examine climate change while utilizing a socioscientific issues (SSI) approach. One group used a virtual reality (VR)…
Descriptors: Postsecondary Education, Climate, Physical Environment, Computer Simulation
Bridges, Shannon A.; Robinson, Olivia P.; Stewart, Elizabeth W.; Kwon, Dongjin; Mutua, Kagendo – Journal of Special Education Technology, 2020
Independent living is recognized as a marker of adulthood. For individuals with intellectual and developmental disabilities, however, the need for continued support in completing daily living tasks reduces the likelihood of achieving independence in this domain. Barriers to living independently include increased dependence on family and support…
Descriptors: Simulated Environment, Computer Simulation, Teaching Methods, Daily Living Skills
Rothwell, Gregory; Shaffer, Michael – Education Sciences, 2019
eSports is a rising modality of sports entertainment in the United States and has growing implications for education. Providing competitive eSports teams in schools satisfies the growing desire to train and educate students on the skills emphasized in STEM and Career Technical Education (CTE) education, as well as in programs such as English and…
Descriptors: Educational Technology, Technology Uses in Education, Competition, Skill Development
Bajpai, Shrish; Asif, Siddiqui Sajida; Akhtar, Syed Adnan – Comparative Professional Pedagogy, 2016
Out of the four fundamental interactions in nature, electromagnetics is one of them along with gravitation, strong interaction and weak interaction. The field of electromagnetics has made much of the modern age possible. Electromagnets are common in day-to-day appliances and are becoming more conventional as the need for technology increases.…
Descriptors: Foreign Countries, Energy, Magnets, Scientific Concepts
Sclater, Madeleine; Lally, Vic – Research in Comparative and International Education, 2018
The main focus of this article is our project of reimagining higher education for ourselves and our students using the central theme of technology-enhanced learning (TEL), which is inextricably linked to education in the present and in the future in many contexts. We argue that interdisciplinarity and interdisciplinary working are central and…
Descriptors: Interdisciplinary Approach, Educational Technology, Technology Uses in Education, Art Education
Sirakaya, Mustafa; Cakmak, Ebru Kilic – International Journal for Research in Vocational Education and Training, 2018
This study aimed to test the impact of augmented reality (AR) use on student achievement and self-efficacy in vocational education and training. For this purpose, a marker-based AR application, called HardwareAR, was developed. HardwareAR provides information about characteristics of hardware components, ports and assembly. The research design was…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Academic Achievement
Peer reviewedWolff, Nancy – Business Education Forum, 1975
Four of the real problems that recur in model office simulations are discussed by a teacher, and the methods she and her students have evolved to deal with them are presented. (AJ)
Descriptors: Educational Problems, Interpersonal Competence, Job Skills, Office Occupations Education
Troup County Area Vocational-Technical School, LaGrange, GA. – 1985
This manual has been prepared for those instructors who wish to use the Georgia Jobs, Inc. (task simulation) materials in a work-flow setting. It includes information on planning that must be done prior to beginning the simulation as well as information on organizing and implementing it. The manual is organized in eight sections. The first section…
Descriptors: Business Skills, Experiential Learning, Job Skills, Occupational Information
Peer reviewedKagan, Gary; And Others – Journal of Economic Education, 1995
Maintains that stock market games are designed to provide students with a background for investing in securities, especially stocks. Reviews two games used with secondary students, analyzes statistical data from these experiences, and considers weaknesses in the games. (CFR)
Descriptors: Capitalism, Cooperative Learning, Economics, Economics Education
Shuchat, Jo; Otto, Judith – 1979
Location Decisions is a simulation game in which students obtain and evaluate information about several potential business locations in light of location requirements specific to their game businesses. In Location Decisions, the specific content area taught to students is the process for choosing a location for a small business; the basic skills…
Descriptors: Business Administration, Business Education, Business Skills, Decision Making
Ohio State Univ., Columbus. National Center for Research in Vocational Education. – 1977
This fifth in a series of twenty-nine learning modules on instructional execution is designed to give secondary and postsecondary vocational teachers skill in using simulation techniques in teaching to help the students meet lesson objectives and gain the competencies they need to prepare for the real world of work. The terminal objective for the…
Descriptors: Class Activities, Classroom Techniques, Competency Based Teacher Education, Educational Equipment

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