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Roldán-Zafra, Juan; Perea, Carmen; Polo-Blanco, Irene; Campillo, Pedro – International Electronic Journal of Mathematics Education, 2022
The recent increase in the number of mathematics museums has given rise to a need for tools with which to design and assess mathematics educational proposals in this non-formal context. This study proposes the use of the van Hiele model, a benchmark in mathematics instruction, for the design of interactive museum models focusing on mathematics…
Descriptors: Geometry, Mathematics Instruction, Museums, Informal Education
Hamza Polat; Elif Taslibeyaz – Education and Information Technologies, 2024
During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed…
Descriptors: Video Technology, Interaction, Flipped Classroom, COVID-19
Al-Samarraie, Hosam – International Review of Research in Open and Distributed Learning, 2019
Videoconferencing as a learning tool has been widely used among educators and learners in order to induce effective communication between learners and teachers or learners and their peers, especially when face-to-face means are not possible. Different types of videoconferencing platforms or systems have emerged for use in today's higher education…
Descriptors: Videoconferencing, Higher Education, Models, Outcomes of Education
Shwartz, Pete – Physics Teacher, 2017
"Parallel" pedagogy covers the four mechanics concepts of momentum, energy, forces, and kinematics simultaneously instead of building each concept on an understanding of the previous one. Course content is delivered through interactive videos, allowing class time for group work and student-centered activities. We start with simple…
Descriptors: Physics, Scientific Concepts, Science Instruction, Teaching Methods
Sezer, Baris; Abay, Ece – Scandinavian Journal of Educational Research, 2019
The objective of this study was to examine the effects of the flipped classroom method on the academic achievement of medical students in the Good Medical Practice Program, collect data on the students' opinions of this method, and offer solutions to some of the most commonly cited problems in the literature regarding its use. The research design…
Descriptors: Medical Education, Teaching Methods, Blended Learning, Medical Students
Pal, Saurabh; Dutta Pramanik, Pijush Kanti; Choudhury, Prasenjit – International Journal of Web-Based Learning and Teaching Technologies, 2019
The popularity of smart learning has soared due to its flexibility, ubiquity, context-awareness, and adaptiveness. In particular, video-based m-learning has the biggest impact on the learning process. Its live and realistic features make learning interactive, easy, and fast. This article establishes the importance of video-based learning and…
Descriptors: Video Technology, Learning Processes, Learning Experience, Teaching Methods
Macharaschwili, Carmen E.; Coggin, Linda Skidmore – Journal of Interactive Learning Research, 2013
Online learning in higher education allows distance education students to complete degree requirements in virtual environments. Universities are challenged with providing quality education experiences for these students and meet the students' needs for engagement and challenge within a collaborative framework. This study proposes how Voice over…
Descriptors: Models, Blended Learning, Teaching Methods, Interactive Video
Kok, Ayse – International Education Studies, 2009
This conceptual paper discusses some principles for powerful learning environments based on a cognitive perspective. Throughout the paper, it is argued that the accommodation of different individual cognitive preferences is crucial for its alignment with the human cognitive architecture. The paper concludes that in order to be aligned with the…
Descriptors: Technology Uses in Education, Educational Technology, Cognitive Processes, Multimedia Instruction
Rosevear, Joseph – ProQuest LLC, 2009
This case study investigated the process of adopting and integrating interactive whiteboards into the daily practice of teachers and compared the findings to relevant theoretical models. Participants were drawn from a small international school in Damascus, Syria, where interactive whiteboards were introduced for the first time. The findings…
Descriptors: Models, Computer Assisted Instruction, Foreign Countries, Internet
South, Joseph B.; Gabbitas, Bruce; Merrill, Paul F. – Interactive Learning Environments, 2008
In this paper we discuss how the Brigham Young University Technology Assisted Language Learning Group (BYU TALL Group) develops video-based dramatic narratives to increase the amount of context we provide to English as a second language (ESL) learners. First, we discuss the problem of decontextualization in education, the contextualism…
Descriptors: Case Studies, Educational Technology, Second Language Learning, Second Language Instruction
Jackman, Diane H.; Swan, Michael K. – 1994
This handbook identifies the instructional models found to be effective for distance education using the Interactive Video Network (IVN) system. Each model is summarized briefly and followed by specific suggestions for the use of the model over the IVN system. For each model, information is given on instructor responsibility prior to, during, and…
Descriptors: Computer Networks, Distance Education, Educational Television, Instructional Development
Peer reviewedEducational Technology, Research and Development, 1992
Discusses the Jasper Woodbury Problem Solving Series, a video-based instructional macrocontext for complex mathematics problem generation and solving. A theoretical framework of assumptions about goals, learning, instruction, and learning materials is provided. Design features and typical teaching activities are described. Three teaching models…
Descriptors: Elementary Secondary Education, Instructional Materials, Interactive Video, Mathematics Instruction
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Zeidler, Dana Lewis; McIntosh, William J. – 1989
Contemporary researchers often refer to the information processing paradigm to exlain the relative ineffectiveness of contemporary instructional techniques for modifying incorrect scientific concepts that students often bring to a learning situation. As a result of this research, instructional procedures have been developed that maximize the…
Descriptors: Cognitive Processes, College Science, Interactive Video, Misconceptions
Appelman, Robert L.; And Others – 1995
Educators participating in distance education have generally not received training in the production of effective video, although they do need to be able to appear in video suitable for effective instruction. The level of video quality required is referred to as "informal" video. Rapid prototyping is a concept in which formative…
Descriptors: Access to Education, Distance Education, Elementary Secondary Education, Formative Evaluation
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