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Feyza Candan; Mehmet Basaran – Interactive Learning Environments, 2024
This research aims to examine the effects of Kahoot, a technology-based gamification tool, on the learning process. The research design is qualitative and uses meta-thematic analysis to analyze data collected through document analysis and content analysis of 40 studies. The results show that Kahoot has positive impacts on students' cognitive,…
Descriptors: Public School Teachers, Gamification, Educational Games, Technology Uses in Education
Wei Zhang – International Society for Technology, Education, and Science, 2024
Driven by new modes of information dissemination in this digital age and propelled by the necessity for online course delivery during the recent pandemic, online education, the current form of distance education, is not only the trend but the reality of teaching and learning today. It utilizes the internet and computer technology to offer…
Descriptors: Online Courses, Learning Experience, Electronic Learning, Distance Education
Barana, Alice; Casasso, Francesca; Fissore, Cecilia; Marchisio, Marina; Roman, Fabio – International Association for Development of the Information Society, 2021
In the light of an educational emergency aggravated by the health emergency following the COVID-19 pandemic, the DELTA (Digital Education for Learning and Teaching Advances) Research Group developed four open online courses available to lower secondary school students and teachers. The four courses, devoted respectively to Numbers, Space and…
Descriptors: Mathematics Education, Secondary School Students, Online Courses, COVID-19
Pal, Saurabh; Dutta Pramanik, Pijush Kanti; Choudhury, Prasenjit – International Journal of Web-Based Learning and Teaching Technologies, 2019
The popularity of smart learning has soared due to its flexibility, ubiquity, context-awareness, and adaptiveness. In particular, video-based m-learning has the biggest impact on the learning process. Its live and realistic features make learning interactive, easy, and fast. This article establishes the importance of video-based learning and…
Descriptors: Video Technology, Learning Processes, Learning Experience, Teaching Methods
Peer reviewedHannafin, Michael J.; Phillips, Timothy L. – Journal of Research and Development in Education, 1987
This article presents an empirical context for evaluating the instructional appropriateness of interactive video design and challenges the perspective that places technical capabilities and limitations foremost in prescribing teaching systems. Technology and learners must interact in ways that benefit and optimize the capabilities of both. (MT)
Descriptors: Educational Technology, Interactive Video, Learning Processes, Microcomputers
Peer reviewedWhalley, Peter – British Journal of Educational Technology, 1995
Reviews recent developments in the use of computers as educational multimedia resources, and analyzes computer image types that have the potential to make significant contributions to teaching and learning. Discusses the impact of information technology in education and evaluates the advantages of four different forms of multimedia video…
Descriptors: Computer Uses in Education, Educational Development, Educational Technology, Information Technology
Peer reviewedNord, James – CALICO Journal, 1987
The "rear-view mirror" approach referred to by McLuhan refers to new media being used with the methods of older, different media. A Sens-it (SENtence- SENtence- SITuation) cell model is suggested as an effective use of interactive videodisk systems in contrast to the communicative competence approach. (Author/LMO)
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Educational Technology, Instructional Innovation
Smith, Eric E. – Journal of Instructional Development, 1987
Discusses the nature of interactive video, its educational use, evidence for its effectiveness, and the design of interactive video courseware. Use by the military and industry is also described, studies comparing video with other instructional methods are reviewed, and areas for further study are suggested. Ninety-four references are provided.…
Descriptors: Computer Assisted Instruction, Computer System Design, Courseware, Industry
O'Neill, Gerard – Programmed Learning and Educational Technology, 1987
Describes the component parts of interactive video systems and suggests reasons for the increasing popularity of interactive video over other forms of instruction in education and training. A British project is described which is concerned with investigating the potential of interactive video for teaching foreign languages to secondary school…
Descriptors: Computer Assisted Instruction, Developed Nations, Foreign Countries, Instructional Design

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