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Killham, Jennifer E.; Saligman, Adam; Jette, Kelli – International Journal of Game-Based Learning, 2016
This classroom-based action research study investigated the creative implementation of fluency instruction for English as a Foreign Language (EFL) learners through the use of a virtual character-playing simulation called Place Out of Time (POOT). The researchers sought to identify what supported and impeded student participation in this game-based…
Descriptors: Teaching Methods, Action Research, Language Fluency, English (Second Language)
Ruan, Youjin; Duan, Xiaoju; Du, Xiang Yun – Language, Culture and Curriculum, 2015
This study focuses on how beginner learners in a task-based teaching and learning (TBTL) environment perceive what is motivating to them in the process of learning Chinese as a foreign language at Aalborg University, Denmark. Drawing upon empirical data from surveys, group interviews and participant observation, this study explores which kinds of…
Descriptors: Second Language Learning, Second Language Instruction, Chinese, Learning Motivation
Zhang, Haisen – British Journal of Educational Technology, 2013
As one of the emerging technologies, the Second Life virtual world provides learners of English as a Foreign Language with a unique opportunity of learning authentic language with native and non-native speakers of English in a virtual environment. It enables them to learn the target language in a real-life-like social communication environment. To…
Descriptors: Case Studies, English (Second Language), Second Language Learning, Computer Simulation

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