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Showing all 12 results Save | Export
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Mette Weibel; Nina Bergdahl; Inger Kristensson Hallström; Sofie Skoubo; Lykke Brogaard Bertel; Kjeld Schmiegelow; Hanne Baekgaard Larsen – Education and Information Technologies, 2024
Children with cancer experience recurring hospitalizations and isolation during treatment, which affect their school attendance. This study explores experiences of children with cancer, their classmates, and teachers with using the telepresence robot as a learning mediator in the hybrid classroom during treatment periods. 31 children with cancer…
Descriptors: Cancer, Hospitals, Robotics, Family School Relationship
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Ravendran, Saravnesvaran; Karpudewan, Mageswary; Ali, Mohd Norawi; Lay, Yoon Fah – Malaysian Online Journal of Educational Sciences, 2023
The Fourth Industrial Revolution (4IR) refers to the current rapid technological growth that fundamentally changes how humans live. 4IR is essential to improve higher education worldwide and develop crucial skills such as e-learning and innovation, information and media technology, and life and career skills. This study aims to assess the…
Descriptors: Technological Advancement, Foreign Countries, Technological Literacy, Pedagogical Content Knowledge
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Babulak, Eduard, Ed. – IntechOpen, 2022
This book presents state-of-the-art educational technologies and teaching methodologies and discusses future educational philosophies in support of the global academic society. "New Updates in E-Learning" is a collection of chapters addressing important issues related to effective utilization of the Internet and Cloud Computing, virtual…
Descriptors: Educational Technology, Teaching Methods, Educational Philosophy, Internet
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Grewal, Dhruv; Motyka, Scott; Levy, Michael – Journal of Marketing Education, 2018
The pace of retail evolution has increased dramatically, with the spread of the Internet and as consumers have become more empowered by mobile phones and smart devices. This article outlines significant retail innovations that reveal how retailers and retailing have evolved in the past several decades. In the same spirit, the authors discuss how…
Descriptors: Retailing, Marketing, Futures (of Society), Teaching Methods
Mkdadi, Ali Mahmod – Online Submission, 2019
This article surveys the writing on technology in language and unknown dialect learning. Given the solid enthusiasm for innovation use for language learning, it is imperative to take a gander at how innovation has been utilized in the field up to this point. The objectives of this examination are twofold: to see how technology have been utilized…
Descriptors: Dialects, Second Language Learning, Second Language Instruction, Instructional Innovation
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Byrne, Jake Rowan; O'Sullivan, Katriona; Sullivan, Kevin – IEEE Transactions on Education, 2017
This paper explores the use of a constructivist 21st-century learning model to implement a week-long workshop, delivered as a "hackathon," to encourage preuniversity teenagers to pursue careers in STEM, with a particular emphasis on computer science. For Irish preuniversity students, their experience of computing can vary from word…
Descriptors: Teaching Methods, Workshops, Models, Adolescents
Simic, Konstantin; Vujin, Vladimir; Labus, Aleksandra; Stepanic, Ðorde; Stevanovic, Mladen – International Association for Development of the Information Society, 2014
One of the new topics taught at technical universities is Internet of Things. In this paper, a workshop for organizing a lab in academic environment for the subject Internet of Things is described. The architecture of the platform, scenario and a description of components used for creating the environment for learning Internet of things are also…
Descriptors: Internet, Workshops, Robotics, Teaching Methods
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Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
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Keengwe, Jared, Ed.; Mbae, Justus G., Ed.; Ngigi, Simon K., Ed. – IGI Global, 2015
The increasing internationalization of today's classrooms calls for learning institutions to prepare students for success in an interdependent and technologically-advanced world. Faculty who are competent in multiple 21st century skills are best equipped to engage students in curricula that are relevant, transformative, and engaging across content…
Descriptors: Global Approach, Literacy, Technology Uses in Education, Educational Technology
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Goldstain, Ofir H.; Ben-Gal, Irad; Bukchin, Yossi – IEEE Transactions on Learning Technologies, 2011
Remote learning has been an increasingly growing field in the last two decades. The Internet development, as well as the increase in PC's capabilities and bandwidth capacity, has made remote learning through the internet a convenient learning preference, leading to a variety of new interfaces and methods. In this work, we consider a remote…
Descriptors: Computer Uses in Education, Guidelines, Teaching Methods, Robotics
Soomro, Safeeullah, Ed. – InTech, 2010
Chapters in this book include: (1) E-Learning Indicators: A Multidimensional Model for Planning Developing and Evaluating E-Learning Software Solutions (Bekim Fetaji and Majlinda Fetaji); (2) Barriers to Effective use of Information Technology in Science Education at Yanbu Kingdom of Saudi Arabia (Abdulkareem Eid S. Alwani and Safeeullah Soomro);…
Descriptors: Educational Technology, Architecture, Teaching Methods, Instructional Design
Buzzi, Marina, Ed. – InTech, 2010
E-Learning is a vast and complex research topic that poses many challenges in every aspect: educational and pedagogical strategies and techniques and the tools for achieving them; usability, accessibility and user interface design; knowledge sharing and collaborative environments; technologies, architectures, and protocols; user activity…
Descriptors: Cartoons, Foreign Countries, Electronic Learning, Distance Education