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Cinthya Lady Butron Revilla; Edith Gabriela Manchego Huaquipaco; Diana Lizeth Prado Arenas; Alexandra Milagros Perez Ramirez – Journal of Education and e-Learning Research, 2023
The aim of higher education is to make the student the protagonist of their learning. In this context, the researchers must create appropriate scenarios that enable students to explore and develop critical thinking both independently and cooperatively while making use of information technology. This paper presents a model of pedagogical practice…
Descriptors: Interactive Video, Bulletin Boards, Visual Aids, Educational Technology
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Soydan, Sema – EURASIA Journal of Mathematics, Science & Technology Education, 2015
This study, an education program was developed to improve addition-subtraction skills of 6-year old children using educational toys and smart boards. The program was implemented with children, and its effects on their operational skills were analysed. The study group of the research is composed of 90 children who attended preschool classes in…
Descriptors: Addition, Subtraction, Mathematics Skills, Young Children
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Yakubova, Gulnoza; Taber-Doughty, Teresa – Journal of Autism and Developmental Disorders, 2013
The effects of a multicomponent intervention (a self-operated video modeling and self-monitoring delivered via an electronic interactive whiteboard (IWB) and a system of least prompts) on skill acquisition and interaction behavior of two students with autism and one student with moderate intellectual disability were examined using a multi-probe…
Descriptors: Intervention, Autism, Video Technology, Teaching Methods
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Evmenova, Anna S.; Behrmann, Michael M.; Mastropieri, Margo A.; Baker, Pamela H.; Graff, Heidi J. – Journal of Special Education Technology, 2011
This study investigated the effects of alternative narration, highlighted text, picture/word-based captions, and interactive video searching features for improving comprehension of nonfiction academic video clips by students with intellectual and developmental disabilities (ID/DD). Combined multiple baselines across participants and alternating…
Descriptors: Developmental Disabilities, Interactive Video, Mental Retardation, Video Technology
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Senn, Gary J. – Journal of Information Technology Education, 2008
Online learning continues to be among the fastest-growing sectors of higher education. K-12 teachers and education professionals outside of the K-12 classroom are among the consumers taking interest in online learning. With many opportunities for technology-enriched learning, educators are becoming more interested in educational technology…
Descriptors: Online Courses, Computer Software, Educational Technology, Interactive Video
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Cates, Ward Mitchell – 1992
Defining metacognition as the set of skills and strategies one uses in monitoring and modifying how one learns, this paper addresses ways in which interactive hypermedia/multimedia instructional programs might enhance the meta-cognitive abilities of the learners who use them. It begins by identifying key issues and approaches to metacognition,…
Descriptors: Cognitive Style, Evaluation Methods, Hypermedia, Interactive Video
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Welch, Graham F.; Howard, David M.; Himonides, Evangelos; Brereton, Jude – Music Education Research, 2005
The article reports on a one-year AHRB-funded Innovations project that was designed to evaluate the usefulness, or otherwise, of the application of real-time visual feedback technology in the singing studio. The basis for the research was a multi-disciplinary approach that drew on voice science and acoustics, the psychology of singing and voice…
Descriptors: Foreign Countries, Singing, Feedback, Diaries
Baker, Michael – 1987
This paper is a transcription from memory of a short talk that used overhead projector slides, with musical examples played on an Apple Macintosh computer and a Yamaha CX5 synthesizer. The slides appear in the text as reduced "icons" at the point where they would have been used in the talk. The paper concerns ways in which artificial intelligence…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Assisted Instruction, Computer Uses in Education
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Stewart, David A.; And Others – Journal of Special Education Technology, 1991
A prototype interactive videodisc system was created with the objectives of teaching signed communication skills to hearing associates of deaf children and language patterns to deaf children. This paper reviews the applications of computer technology in deaf education, the self-instructional capabilities of interactive videodisc systems, and…
Descriptors: Autoinstructional Aids, Communication Skills, Computer Assisted Instruction, Deafness
Robey, Elaine; And Others – 1990
The study reported in this document investigated the feasibility of using an interactive multimedia computer environment to build the information base and decision-making skills of mildly mentally handicapped youth with the aim of combatting drug abuse behaviors. This report covers phase 1 of a projected 3-phase study. Its four chapters provide a…
Descriptors: Computer Assisted Instruction, Computer Software Development, Decision Making, Drug Abuse
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Cronin, Michael W.; Cronin, Karen A. – Journal of Computing in Higher Education, 1992
Recent empirical research has identified significant advantages for interactive video instruction over traditional teaching methods in "soft skill" (humanities and social sciences) areas, including cognitive achievement, transfer of learning to performance, learning motivation, student achievement across uncontrolled student characteristics, user…
Descriptors: Academic Achievement, Classroom Techniques, Cognitive Development, Computer Assisted Instruction