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Zhihan Wang – Education and Information Technologies, 2025
The integration of classical and modern teaching strategies enables the creation of an effective educational environment that meets the needs of various types of learners. The aim of this study is to explore the potential for integrating mobile applications into vocal education by analyzing their accessibility and effectiveness as learning tools,…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Oriented Programs
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Daniel Walter; Ulrich Schwätzer – Technology, Knowledge and Learning, 2025
The usage of digital media, especially tablet apps, is currently a major concern in educational settings. A controversial discussion is also taking place in relation to mathematics education at primary schools. While on the one hand there are empirical findings on helpful isolated examples and related subject-didactic potentials of digital media,…
Descriptors: Mathematics Education, Computer Uses in Education, Computer Oriented Programs, Tablet Computers
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Farid Gunadi; Yaya S. Kusumah; Dadang Juandi; Dadan Dasari – European Journal of STEM Education, 2025
Statistical reasoning is a crucial mathematical competency that students often lack. While there have been studies on the use of Android teaching materials in statistics learning, few have focused on statistical reasoning using comic media. This study aimed to develop mobile Android-based teaching materials called StatCom to enhance students'…
Descriptors: Instructional Materials, Handheld Devices, Telecommunications, Statistics Education
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Xiaojiao Chen; Zhebing Hu; Chengliang Wang – Education and Information Technologies, 2024
As an exemplary representative of AIGC products, ChatGPT has ushered in new possibilities for the field of education. Leveraging its robust text generation and comprehension capabilities, it has had a revolutionary impact on pedagogy, learning experiences, personalized education and other aspects. However, to date, there has been no comprehensive…
Descriptors: Literature Reviews, Artificial Intelligence, Futures (of Society), Trend Analysis
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Bolatli, Günes; Kizil, Hamiyet – Anatomical Sciences Education, 2022
The widespread use of smartphones has led to the emergence of new mobile learning tools. The aim of this study was to compare traditional methods to mobile learning applications, and their effect on the academic achievement and anxiety levels of students learning genital system anatomy. This research study was a randomized controlled study…
Descriptors: Electronic Learning, Academic Achievement, Handheld Devices, Anatomy
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Jingfang Xia; Yao Ge; Zijun Shen; Mudasir Rahman Najar – International Review of Research in Open and Distributed Learning, 2024
Learners might have several challenges while attempting to learn a second/foreign language. Learners of Chinese face linguistic, psychological, and educational challenges. The integration of technology, especially artificial intelligence (AI), into teaching foreign languages is a blessing for teachers and learners. This study delved into the…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Linguistics, Psychological Patterns
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Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
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Zhang, Zhuo; Wu, Lihanjing; Yu, Haoxue; Li, Hui – Education and Information Technologies, 2023
Cartoon images have been widely applied in children's educational media. The study examined the effect of cartoon images in touchscreen media on young children's recognition of time. With a 2 (clock type: cartoon clock, non-cartoon clock) × 2 (media type: touchscreen, video) between-subjects design, ninety-two children aged 4-6 were randomly…
Descriptors: Cartoons, Imagery, Computer Uses in Education, Electronic Learning
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Rongle Tan; Emilia Djonov; Alice Chik – Education and Information Technologies, 2025
The rise of English learning apps is reshaping preschool English education, offering an alternative to costly classroom teaching. However, limited research has compared how classroom- and app-based teaching support preschool English education. This study addresses this gap by examining the social practice of teaching preschoolers English as…
Descriptors: Professionalism, Access to Education, Preschool Education, Computer Oriented Programs
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Yin, Xiaomin – Education and Information Technologies, 2023
Innovations in higher music education are a way of reasonable use of information and communication technologies that increase interactivity and facilitate classroom learning. The study aims to evaluate the effectiveness of introducing the application aimed at improving the skill of sheet music reading. Using a mobile app to enhance the perception…
Descriptors: Educational Innovation, Music Education, Musical Instruments, Universities
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Viktor Shurygin; Tatyana Anisimova; Raushan Orazbekova; Nikolay Pronkin – Interactive Learning Environments, 2024
Teachers are increasingly incorporating new learning materials into their classes: mobile apps, VR, and other results of humanity's digital development. The aim of the study was to compare the impact of the traditional approach to teaching mathematics and the use of MalMath application on the academic performance of students in terms of conceptual…
Descriptors: Mathematics Teachers, Preservice Teachers, Preservice Teacher Education, Mathematics Instruction
Sierra Eisen; Angeline S. Lillard – Grantee Submission, 2020
In three studies, we examined children's geography learning from a physical puzzle and an app designed to mimic the puzzle. In Study 1, 5- and 6-year-olds were taught Australia's states by an experimenter using a puzzle or were taught by an app. Children learned significantly more states from instruction with the puzzle than when they used the app…
Descriptors: Foreign Countries, Young Children, Geography, Geography Instruction
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Sierra Eisen; Angeline S. Lillard – Mind, Brain, and Education, 2020
In three studies, we examined children's geography learning from a physical puzzle and an app designed to mimic the puzzle. In Study 1, 5- and 6-year-olds were taught Australia's states by an experimenter using a puzzle or were taught by an app. Children learned significantly more states from instruction with the puzzle than when they used the app…
Descriptors: Foreign Countries, Young Children, Geography, Geography Instruction
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Outhwaite, Laura A.; Gulliford, Anthea; Pitchford, Nicola J. – British Journal of Educational Technology, 2020
When available in multiple languages, educational apps can deliver the same mathematics instruction in the child's first language or different language of instruction. This pilot study examined the feasibility of a maths app intervention compared to standard mathematical practice with 61 children aged 5-6 years attending a bilingual immersion…
Descriptors: Computer Oriented Programs, Mathematics Instruction, Electronic Learning, Interaction
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Fokides, Emmanuel; Chachlaki, Foteini – Technology, Knowledge and Learning, 2020
The study presents the results from a project in which a 3D multi-user virtual environment was used for informing students on issues related to the protection of the Mediterranean monk seal. The target group was 326, 10-12-years old students divided into three groups. The first one was taught using printed material, the second used a web-based…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Conservation (Environment)
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