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Ethan C. Campbell; Katy M. Christensen; Mikelle Nuwer; Amrita Ahuja; Owen Boram; Junzhe Liu; Reese Miller; Isabelle Osuna; Stephen C. Riser – Journal of Geoscience Education, 2025
Scientific programming has become increasingly essential for manipulating, visualizing, and interpreting the large volumes of data acquired in earth science research. Yet few discipline-specific instructional approaches have been documented and assessed for their effectiveness in equipping geoscience undergraduate students with coding skills. Here…
Descriptors: Earth Science, Undergraduate Students, Programming Languages, Computer Software
Minhong Wang – Knowledge Management & E-Learning, 2024
Learning is an integral part of being human. How people learn has long been discussed, revealed in many learning theories, investigated in numerous studies, and demonstrated in extensive practices. The goal of this article is to rethink how people learn from four fundamental perspectives, that is, learning by interaction with content (C), learning…
Descriptors: Learning Processes, Instructional Design, Learning Experience, Teaching Methods
Ting-Chia Hsu; Mu-Sheng Chen – Education and Information Technologies, 2025
This study aimed to compare the effectiveness of the experiential learning cycle (ELC) and self-regulated learning (SRL), both implemented through a game-based approach (AI 2 Robot City board game), in fostering computational thinking (CT) and understanding of artificial intelligence (AI) applications in university level. The sample consisted of…
Descriptors: College Freshmen, Artificial Intelligence, Logical Thinking, Teaching Methods
Avi Dwi Ayunda; Himmatul Hasanah; Nur Aeni Ariyanti – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Non-optimal use of teaching materials and learning techniques impacts students' low skills, especially problem-solving abilities and learning independence. The study aims to develop a flipped classroom-based e-module that is feasible, practical, and effective in improving students' problem-solving skills and learning independence. This research…
Descriptors: Flipped Classroom, Teaching Methods, Biology, Science Instruction
Siu-Cheung Kong; Yin Yang – IEEE Transactions on Learning Technologies, 2024
The advent of generative artificial intelligence (AI) has ignited an increase in discussions about generative AI tools in education. In this study, a human-centered learning and teaching framework that uses generative AI tools for self-regulated learning development through domain knowledge learning was proposed to catalyze changes in educational…
Descriptors: Artificial Intelligence, Technology Uses in Education, Independent Study, Elementary Secondary Education
Lee Cheng – Technology, Pedagogy and Education, 2024
The rapid advancement of mobile and computing technologies has made the enjoyment of music in the video gaming experience more accessible and affordable, and has raised the interest of educators in the affordances of music-related games for informal music learning. This study aimed to examine the educational affordances of music-related games…
Descriptors: Video Games, Computer Software, Music Education, Music
Moallem, Mahnaz; Loksa, Dastyni C.; Vandiver, Marcia; Li, Qing; Cai, Qijie; Billman, Rachel; Christenson, Lea Ann; Kara, Melike; Engbert, Christine – International Association for Development of the Information Society, 2022
The paper shares the results of the process of forming a cross-disciplinary collaborative team and using a user-centered design framework to co-create a self-directed, self-paced, personalized, flexible learning environment as an alternative approach to preparing PK-8 preservice teachers to teach computational thinking. It is part of a larger…
Descriptors: Computation, Thinking Skills, Computer Science Education, Instructional Design
Tharathikoon Raha; Montree Wongsapan – Journal of Education and Learning, 2024
This study introduces a novel learning management model aimed at enhancing Thai language proficiency in sixth-grade students. Confronting challenges such as inadequate teaching resources and a lack of student-centric, practical activities in current Thai language education, this model integrates six key components: foundational principles and…
Descriptors: Teaching Methods, Grade 6, Independent Study, Research and Development
Jennifer Lock; Sawsen Lakhal; Martha Cleveland-Innes; Paula Arancibia; Debra Dell; Noeleen De Silva – British Journal of Educational Technology, 2021
Can a new instructional approach influence lifelong learning and the development of competent lifelong learners? Blended and online learning provides a platform for learning that introduces technological affordance to enable learning. We seek to find an intersection between blended and online learning and lifelong learning through an instructional…
Descriptors: Lifelong Learning, Technology Uses in Education, Blended Learning, Distance Education
Pessoa, M. V. Pereira – European Journal of Engineering Education, 2023
Real-world design settings can be complex, ill-structured, open and typically uncertain and/or ambiguous about their goals and solution paths. This study contributes to understanding how to work with these types of problems in a course project setting. The main objective of the study is to identify, propose and validate a set of practical…
Descriptors: Guidelines, Teaching Methods, Engineering Education, Active Learning
Abdu Al-Kadi; Jamal Kaid Mohammed Ali – Language Teaching Research Quarterly, 2024
Artificial Intelligence (AI) has penetrated English language learning and teaching, and this penetration parallels a surge of research on its potential and challenges for learners and teachers altogether. This paper provides a glimpse of the status quo of generative (Gen) AI in contexts where English is not used natively. Adopting a holistic…
Descriptors: Artificial Intelligence, Computer Software, Independent Study, Teaching Methods
J. Priyanto Widodo; Lailatul Musyarofah; Joko Slamet – MEXTESOL Journal, 2025
Gamification-based instruction learning design can enhance students' conceptual knowledge and academic achievement by reversing before-class and in-class activities. This strategy raises the issue of students having to learn independently, especially for self-directed learning (SDL), where students often struggle. To create a flipped classroom for…
Descriptors: Teaching Methods, Game Based Learning, Instructional Design, Academic Achievement
Leslie Sherwood – CATESOL Journal, 2023
This reflective essay discusses my experience over one year during the COVID-19 global pandemic. I analyze my experiences teaching and my observations of students, concluding that the affordances of blended learning can be useful for engaging multilingual students, and that such engagement allows for more time for formative feedback for students.…
Descriptors: English (Second Language), Second Language Instruction, Multilingualism, Foreign Students
Rosar, Michaela; Weidlich, Joshua – Research and Practice in Technology Enhanced Learning, 2022
Creativity is an increasingly recognized construct in technology-enhanced learning. However, our understanding of how creativity interacts with the design of online learning environments to affect learning experiences is still limited. For example, do creative students benefit from different learning environment designs than those benefitting…
Descriptors: Online Courses, Creativity, Independent Study, Personality Traits
Hollebrands, Karen F.; Lee, Hollylynne S. – ZDM: The International Journal on Mathematics Education, 2020
Three MOOCs for Educators (MOOC-Eds) were designed for mathematics and statistics teachers based on principles of effective online professional development that include: self-directed learning, learning from multiple voices, job-connected learning, and peer-supported learning (Kleiman et al., in: Kim (ed) Massive Open Online Courses: the MOOC…
Descriptors: Online Courses, Mathematics Instruction, Independent Study, Faculty Development

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