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Crystal Neumann – Online Journal of Distance Learning Administration, 2025
In today's dynamic and high-tech learning environment, offering flexible and innovative assignment options is crucial for engaging students across varied learning preferences and backgrounds. Alternative formats, such as gamification and storyboards, can boost engagement, spark creativity, and enhance learning outcomes in college classrooms. By…
Descriptors: Gamification, College Students, Learner Engagement, Student Motivation
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Ana Castellano-Beltran – International Journal of Information and Learning Technology, 2025
Purpose: This article analyzes the practices university faculty members developed after participating in a training program on inclusive emerging technologies. The faculty members employed active methodologies such as gamification and flipped-learning using technological resources. Design/methodology/approach: A qualitative methodology was used to…
Descriptors: College Faculty, Gamification, Inclusion, Technology Uses in Education
Sheldon L. Eakins – ASCD, 2025
In this insightful and practical book, educator Sheldon L. Eakins sheds light on a pressing but often overlooked challenge in today's education system: the cultural disconnect between classroom norms and the diverse backgrounds of students. With a blend of analysis and hands-on teaching strategies, Eakins deftly explores the intersection of…
Descriptors: Classroom Techniques, Educational Strategies, Teaching Methods, Norms
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Angelos Sofianidis; Christos Skraparlis; Nayia Stylianidou – Journal of Science Education and Technology, 2024
This paper presents and discusses the inclusive inquiry-based alternate reality game (IB-ARGI) approach, a pedagogical gamified approach supporting inclusive contemporary educational contexts. The IB-ARGI approach comprises Inquiry-based Learning, Alternate Reality Games, Universal Design for Learning and Augmented Reality technology in order to…
Descriptors: Inquiry, Access to Education, Computer Simulation, Computer Games
Ioana Boghian, Editor; Gabriel Mares, Editor – Springer, 2025
This volume addresses issues related to inclusive education and gamification and offers practical ideas for using games and gamified learning as effective methodological tools in inclusive education and in promoting inclusion in education. The work is structured into a predominantly theoretical section, and an applicative, illustrative one. The…
Descriptors: Gamification, Inclusion, Teaching Methods, Educational Games
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Fahriye Altinay, Editor; Zehra Altinay, Editor – IntechOpen, 2024
Equality relies on inclusiveness. This is especially true in education. This book raises awareness of inclusiveness in learning and teaching environments. It discusses ways to achieve inclusiveness in education for those with intellectual and learning disabilities. The chapters examine inclusive learning and teaching strategies and approaches, as…
Descriptors: Intellectual Disability, Learning Disabilities, Equal Education, Inclusion
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Muhammet Demirbilek Ed.; Mahmut Sami Ozturk Ed.; Mevlut Unal Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Studies in Education and Social Sciences" includes full papers presented at the International Conference on Studies in Education and Social Sciences (ICSES) which took place on October 20-23, 2023, in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Conferences (Gatherings), International Cooperation, Education, Social Sciences