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Vasquez, Vivian Maria – Theory Into Practice, 2015
Although technology is most often heralded an intrinsic efficiency, the process of using technology to create a text is full of opportunities to learn new information, create and distribute knowledge, and engage in identity work. This article explores how the production of 1 such technological text, a podcast, offered students opportunities to…
Descriptors: Transformative Learning, Multimedia Materials, Hypermedia, Global Education
Grace, Donna J. – Educational Perspectives, 2005
Literacy has traditionally been associated with the printed word. But today, print literacy is not enough. Children and youth need to learn to "read" and interpret visual images as well. Film, television, videos, DVDs, computer games, and the Internet all hold a prominent and pervasive place in one's culture. Its presence in people's lives is only…
Descriptors: Critical Viewing, Media Literacy, Student Developed Materials, Video Technology
Riskin, Steve R. – 1990
This paper discusses the results of an experimental, non-traditional university class in sociology in which students produced an interactive multimedia module in a social science subject area using a computer system that allowed instant access to film, sound, television, images, and text. There were no constraints on the selection of media, or the…
Descriptors: Creativity, Epistemology, Higher Education, Hypermedia
Peer reviewedStoyanov, Svetoslav – Journal of Interactive Learning Research, 1997
Provides theoretical evidence supporting the assumption that cognitive mapping is an effective learning method for students' hypermedia design activities. Checks the effects of student hypermedia design assignments in an ill-structured environment against the uniqueness of cognitive mapping, mapping styles, and cognitive mapping as a creative…
Descriptors: Assignments, Cognitive Mapping, Computer Software Development, Concept Mapping
Saatci, Elizabeth – Business Communication Quarterly, 2004
Assignments that combine case studies with applied research can work for presentations as well as for written reports. One such assignment that has proven to be successful both in the author's classes and later in the students' professional lives is based on (1) incorporating banking concepts and encouraging their use in presentations; (2)…
Descriptors: Student Projects, Hypermedia, Multimedia Materials, Intermode Differences
Handler, Marianne G.; Dana, Ann S. – 1998
This book provides a framework for offering students ways to share information with a real audience and is intended to assist teachers in operating hypermedia software and in using instructional strategies and learning environments that provide opportunities for student collaboration. The curriculum ideas presented in this book have been developed…
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Cooperative Learning
Peer reviewedNicaise, Molly; Crane, Michael – Educational Technology Research and Development, 1999
Examines how educational theory translates into classroom practice. Students in a graduate course learned about educational theory by creating a hypermedia chapter for a Web-based book. Findings indicated: most students were highly satisfied with the course; some transferred learning; and students developed skills and knowledge with instructional…
Descriptors: Educational Practices, Educational Technology, Educational Theories, Graduate Study
Liu, Min; Pedersen, Susan – 1998
Current educational theory and practice clearly show that project-based instruction has the potential to enhance learning. Preliminary findings on one type of project-based learning in which students take on the role of hypermedia designers support this claim. This study examined the effect of being hypermedia designers on fourth-graders'…
Descriptors: Class Activities, Critical Thinking, Designers, Educational Environment
Peer reviewedGregory, Diane C. – Art Education, 1995
Maintains that emerging educational technology will change the way art is taught and learned. Asserts that interactive media technology will guide instructional reform in art education. Includes two lists of recommended hardware and software for using and developing interactive integrated media. (CFR)
Descriptors: Art Education, Art Teachers, Computer Software, Computer Uses in Education
Peer reviewedWolfe, Christopher R. – Teaching of Psychology, 1995
Describes techniques for creating collaborative student-constructed hypertexts. Maintains that student goals include courseware development, promotion of critical thinking skills, and facilitating student-directed learning. Reports that students' reactions to the assignments were overwhelmingly positive. (CFR)
Descriptors: Active Learning, Classroom Techniques, Cognitive Processes, Cognitive Psychology

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