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Damar Rais; Zhao Xuezhi – Journal on Mathematics Education, 2024
Python programming is widely employed in educational institutions worldwide. Within the "Merdeka Belajar" curriculum context, this programming is recognized as a suitable vehicle for mathematics instruction, significantly influencing students' motivation and learning outcomes, particularly following periods of educational hiatus. This…
Descriptors: Student Motivation, Learning Motivation, Programming Languages, Student Attitudes
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Chorng-Shiuh Koong; Chih-Hung Chen; Yu-Tzu Chen; Gwo-Haur Hwang – Journal of Computer Assisted Learning, 2025
Background: Rhythm is the fundamental element of music and one of the indispensable aspects of training in music education, making it highly valued. However, due to the limitations of teaching hours and the large number of students in each class, it is difficult to foster the rhythm ability of elementary school students. Objectives: Hence, this…
Descriptors: Music Education, Telecommunications, Handheld Devices, Teaching Methods
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Charles Buabeng-Andoh – Discover Education, 2025
This study investigated student-teachers' continuous intention to use mobile learning management system. The sample size of the participants was two hundred and sixty-one. The participants responded to online survey questionnaires consisting of items from the combination of both technology acceptance and the expectation confirmatory models. To…
Descriptors: Student Teacher Attitudes, Student Teachers, Technology Integration, Handheld Devices
Oluwafikayo Elizabeth Adewumi – ProQuest LLC, 2024
This study employed a qualitative case study design to explore participants' perspective on learning STEM subjects through immersive mobile technologies. Immersive mobile learning (IML) is the learning approach that provides learners with immersive experiences and access to educational content ubiquitously using portable electronic devices.…
Descriptors: Handheld Devices, Technology Uses in Education, Instructional Effectiveness, STEM Education
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Julia Milner; Sharleen L. O'Reilly – Innovations in Education and Teaching International, 2025
We explored the usage of smartphones in university classrooms across three different countries from the instructor's perspective. Using a qualitative, cross-cultural approach, we interviewed 30 instructors via semi-structured interviews to understand their viewpoints and experience with student smartphone usage in class. Instructors reported…
Descriptors: Teacher Attitudes, Critical Thinking, Telecommunications, Handheld Devices
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Widia Winata; Ririn Widiyasari; Surya Amami Pramuditya; Hidayatul Anwar; Kayla Putri Ramadhanty – Educational Process: International Journal, 2025
Background/purpose. The purposes of this study are to find out the difficulties experienced by Elementary students in learning mathematics, as well as students' and teachers' efforts to overcome those problems. Materials/methods. This research uses a qualitative approach with a case study method. The data are collected using observation,…
Descriptors: Elementary School Students, Mathematics Instruction, Learning Problems, Teaching Methods
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Walsh, Rupert – Advances in Language and Literary Studies, 2021
Mobile Assisted Language Learning (MALL) is now common in extra-curricular language learning, but, more recently, teachers have increasingly sought ways to utilise MALL as a communicative classroom tool. Research into the extent that MALL can transform a whole communicative language course, and learners' impressions of such courses, is scarce.…
Descriptors: Teaching Methods, Communicative Competence (Languages), Computer Assisted Instruction, Telecommunications
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Virginia Hernanz; Cecilia Latorre-Cosculluela; Cristina Suárez; Elena Lanchares-Sancho – Education and Information Technologies, 2024
Considering the innovative learning approach of incorporating gamification educational dynamics, this study focused on analyzing differences in the effects of using Quizizz depending on the degree of practical focus that different university degrees have. By applying game elements in non-game contexts, gamification has been recognized as a…
Descriptors: College Students, Handheld Devices, Self Efficacy, Student Motivation
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Huee-Ping Wong, Amanda; Wong, Lik-Wei; Low, Ivan Cherh Chiet – Advances in Physiology Education, 2023
Practical classes are critical instructional activities in facilitating learning and motivation in health sciences education. With increasing pedagogical activities being conducted in virtual or remote settings, this study assessed how a remote practical assisted by physiological monitoring smartphone applications impacted student motivation and…
Descriptors: Electronic Learning, Handheld Devices, Grades (Scholastic), Exercise Physiology
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Vásquez-Carbonell, Mauricio – Digital Education Review, 2022
Augmented Reality (AR) is a technology that has benefited from the massification of computational devices, putting it in the focus of researchers as a novel teaching aid in engineering. For this very reason, a great amount of information about AR in engineering education is emerging constantly. To synthesize the information, a Systematic…
Descriptors: Computer Software, Computer Simulation, Artificial Intelligence, Engineering Education
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Sahin, Nurullah; Ozcan, Mehmet Fatih – Contemporary Educational Technology, 2019
The Turkish history has a very rich content in literary context as well as political and administrative achievements. The Turkish language, which dates back to B.C., has become one of the great languages that continues its existence until modern day, leaving priceless reference guide behind. The purpose of this research is to investigate the…
Descriptors: Computer Simulation, Turkish, Teaching Methods, Academic Achievement
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Fatimah H. Aldeeb; Omar M. Sallabi; Monther M. Elaish; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: This paper examines the use of augmented reality (AR) as a concept-association tool in schools, with the aim of enhancing primary school students' learning outcomes and engagement. Conflicting findings exist in previous studies regarding the cognitive load of AR-enriched learning, with some reporting reduced load and others indicating…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Learning Processes
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Moon, Andria L.; Francom, Gregory M.; Wold, Cheryl M. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Approaches to using devices in the classroom can be classified as learning "with" technology or learning "from" technology (Howland et al., 2011). Though the benefits of constructionist, learning "with" technology learning experiences has been discussed (e.g., Baytak & Land, 2011; Levinsen, 2008), few studies have…
Descriptors: Technology Integration, Constructivism (Learning), Reading Comprehension, Reading Instruction
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Henry, Alastair – ELT Journal, 2022
In many contexts of contemporary ELT, the L2 can be widely encountered beyond the classroom. In these settings, teachers need to maximize opportunities for meaningful participation. Digital video production (DVP) provides one such opportunity. Little, however, is known about the types of DVP common in particular contexts of ELT, the extent to…
Descriptors: Learner Engagement, Handheld Devices, Computer Software, Video Technology
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Agnes Kukulska-Hulme; Tom Power; Saraswati Dawadi; S. M. Hafizur Rahman; Tauhida Parvin – Journal of Technology and Teacher Education, 2024
The paper presents findings from a research study of 318 mathematics teachers' experiences of access to, and use of, digital technology in their professional development in marginalised communities in ten districts across Bangladesh. The innovative two-cycle qualitative study design involved early career researchers collaborating with…
Descriptors: Faculty Development, Mathematics Teachers, Mathematics Instruction, Online Courses
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