Publication Date
In 2025 | 0 |
Since 2024 | 7 |
Since 2021 (last 5 years) | 27 |
Since 2016 (last 10 years) | 74 |
Since 2006 (last 20 years) | 85 |
Descriptor
Handheld Devices | 85 |
Learning Motivation | 85 |
Teaching Methods | 85 |
Telecommunications | 61 |
Second Language Instruction | 52 |
Foreign Countries | 51 |
Second Language Learning | 51 |
Student Attitudes | 40 |
English (Second Language) | 37 |
Computer Software | 32 |
Computer Assisted Instruction | 29 |
More ▼ |
Source
Author
Hwang, Gwo-Jen | 4 |
Cheng, Ching-Hsue | 2 |
Huang, Yueh-Min | 2 |
Sung, Han-Yu | 2 |
Tsai, Chin-Chung | 2 |
Abumelha, May | 1 |
Adzharuddin, Nor Azura | 1 |
Akay, Cenk | 1 |
Akhsan, Rifai Nur | 1 |
Al Younus, Md. Abdullah | 1 |
Alias, Bity Salwana | 1 |
More ▼ |
Publication Type
Education Level
Audience
Location
Taiwan | 12 |
Turkey | 5 |
Brazil | 3 |
China | 3 |
Japan | 3 |
Malaysia | 3 |
Europe | 2 |
Germany | 2 |
Hong Kong | 2 |
Indonesia | 2 |
Philippines | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
International English… | 1 |
Motivated Strategies for… | 1 |
North Carolina End of Course… | 1 |
What Works Clearinghouse Rating
Fatimah H. Aldeeb; Omar M. Sallabi; Monther M. Elaish; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: This paper examines the use of augmented reality (AR) as a concept-association tool in schools, with the aim of enhancing primary school students' learning outcomes and engagement. Conflicting findings exist in previous studies regarding the cognitive load of AR-enriched learning, with some reporting reduced load and others indicating…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Learning Processes
Moon, Andria L.; Francom, Gregory M.; Wold, Cheryl M. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Approaches to using devices in the classroom can be classified as learning "with" technology or learning "from" technology (Howland et al., 2011). Though the benefits of constructionist, learning "with" technology learning experiences has been discussed (e.g., Baytak & Land, 2011; Levinsen, 2008), few studies have…
Descriptors: Technology Integration, Constructivism (Learning), Reading Comprehension, Reading Instruction
Henry, Alastair – ELT Journal, 2022
In many contexts of contemporary ELT, the L2 can be widely encountered beyond the classroom. In these settings, teachers need to maximize opportunities for meaningful participation. Digital video production (DVP) provides one such opportunity. Little, however, is known about the types of DVP common in particular contexts of ELT, the extent to…
Descriptors: Learner Engagement, Handheld Devices, Computer Software, Video Technology
Damar Rais; Zhao Xuezhi – Journal on Mathematics Education, 2024
Python programming is widely employed in educational institutions worldwide. Within the "Merdeka Belajar" curriculum context, this programming is recognized as a suitable vehicle for mathematics instruction, significantly influencing students' motivation and learning outcomes, particularly following periods of educational hiatus. This…
Descriptors: Student Motivation, Learning Motivation, Programming Languages, Student Attitudes
Graben, Katharina; Doering, Bettina K.; Barke, Antonia – Education and Information Technologies, 2022
In this study, we investigated whether the use of smartphone games while reading a text reduces learning performance or reading speed. We also examined whether this is affected by push notifications. Ninety-three students were randomly assigned to three learning conditions. In the gaming group (G), participants played a game app for 20 s at 2-min…
Descriptors: Telecommunications, Handheld Devices, Computer Games, Reading Processes
Runtong He; De Dong – International Journal of Adult Education and Technology, 2024
With the enhancement of internet medium and development of science and technology, interactive technologies have gradually emerged in the field of language education. However, previous empirical studies and meta-analyses have focused on the impact of specific types of technologies. Therefore, this study aims to comprehensively synthesize the…
Descriptors: Meta Analysis, Second Language Learning, Second Language Instruction, Teaching Methods
Wu-Yuin Hwang; Bo-Chen Guo; Anh Hoang; Ching-Chun Chang; Nien-Tsu Wu – Computer Assisted Language Learning, 2024
This study introduced an app, called Smart UEnglish, for helping EFL conversation practices in authentic contexts. These conversation practices were categorized into 'designed talk' and 'free talk', based on the content of an English textbook and authentic ambient environment that includes such things as transportation, weather and scenic…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Katarzyna Gajda – International Association for Development of the Information Society, 2024
The integration of mobile technology in language education represents notable progress, providing a versatile tool for learners of different ages to acquire a language. The poster will focus on research evaluating the efficacy of the Duolingo mobile app in augmenting Russian language proficiency for A1 and B1 level students at the University of…
Descriptors: Second Language Instruction, Second Language Learning, Computer Software, Computer Assisted Instruction
Mehmet Aslan; Birsen Tütünis – Journal of Theoretical Educational Science, 2024
The study's objective is to examine the effects of Blended Mobile Learning (BML) on the vocabulary development of EFL preparatory students and their views of BML. As a mixed method study, it was conducted with 40 preparatory students at a state university in Turkey. While the control group studied vocabulary by reading texts only in the classroom…
Descriptors: Blended Learning, Telecommunications, Handheld Devices, Comparative Analysis
Hwang, Wu-Yuin; Hoang, Anh; Tu, Ya-Han – Asia-Pacific Education Researcher, 2020
Although geometry is important and strongly related to our surroundings, students still have few chances to learn it through practicing in authentic contexts. Therefore, ubiquitous geometric (UG) APP in mobile devices was developed in this study and allowed students to apply and practice geometry in authentic contexts. This study focused on the…
Descriptors: Geometry, Mathematics Instruction, Telecommunications, Handheld Devices
Basar, Zulaikha Mohd; Mansor, Azlin Norhaini; Jamaludin, Khairul Azhar; Alias, Bity Salwana – Asian Journal of University Education, 2021
The COVID-19 pandemic has forced an immediate implementation of online learning. However, little is known about its effectiveness and challenges faced by the students. Thus, this study is aimed at examining the effectiveness of online learning and the challenges that it presents to pupils' abilities to learn. This study employed a case study…
Descriptors: Barriers, Secondary School Students, Case Studies, Telecommunications
Stockwell, Glenn – English Teaching, 2021
Mobile-assisted language learning has expanded beyond relatively humble beginnings of replicating computer-based activities assigned in formal language learning contexts, and it now often consists of a complex mix of formal and informal learning activities that take place at different times and places throughout learners' daily lives. Decisions…
Descriptors: Second Language Learning, Second Language Instruction, Learning Activities, Computer Assisted Instruction
Peng, Hongying; Jager, Sake; Lowie, Wander – Computer Assisted Language Learning, 2022
Mobile technologies provide opportunities for L2 learners to engage in complex interactions involving a multitude of cognitive, meta-cognitive, and affective factors. Understanding the process of learners' mobile language learning thus needs holistic approaches that integratively consider learner attributes and their interaction with mobile…
Descriptors: Second Language Learning, Second Language Instruction, Telecommunications, Handheld Devices
Kevin R. Hirschi – ProQuest LLC, 2024
Millions engage in learning a Second Language (L2) using their mobile devices with a wide range of success. Concomitantly, there exists a growing interest in research on the effects of mobile-assisted language learning and predictors of learner outcomes (e.g., Loewen et al., 2020; Sudina & Plonsky, 2023). However, few of these apps and studies…
Descriptors: Native Language, Spanish, Second Language Learning, English (Second Language)
Chang, Wei-Lun; Yeh, Yu-chu – Technology, Pedagogy and Education, 2021
This study proposed a game-based instruction approach by using bingo games and a mobile application to investigate its effects on motivation, knowledge sharing and critical thinking ability during the learning of information management. The participants were 86 undergraduate students who participated in an 18-week experimental instruction of…
Descriptors: Blended Learning, Game Based Learning, Teaching Methods, Computer Software