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Shurui Bai; Donn Emmanuel Gonda; Khe Foon Hew – IEEE Transactions on Learning Technologies, 2024
This case study explored the use of generative artificial intelligence (GenAI), specifically chat generative pretraining transformer (ChatGPT), in writing scenarios for scenario-based learning (SBL). Our research addressed three key questions: 1) how do teachers leverage GenAI to write scenarios for SBL purposes? 2) what is the quality of…
Descriptors: Vignettes, Teaching Methods, Engineering Education, Guidelines
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Xiuyu Lin; Zehui Zhan; Xuebo Zhang; Jiayi Xiong – IEEE Transactions on Learning Technologies, 2024
The attribution of learning success or failure is crucial for students' learning and motivation. Effective attribution of their learning success or failure in the context of a small private online course (SPOC) could generate students' motivation toward learning success while an incorrect attribution would lead to a sense of helplessness. Based on…
Descriptors: Learning Analytics, Learning Processes, Learning Motivation, Attribution Theory
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Conijn, Judith M.; Rietdijk, Willeke; Broekhof, Evelien; Andre, Lucija; Schinkel, Anders – Journal of Curriculum Studies, 2022
Many recent studies emphasize the fundamental importance of stimulating wonder in education, for example, to increase children's intrinsic motivation to learn and their emotional engagement with the lesson contents. Our study advances the research regarding wonder in education in three different ways. First, we present a theoretical framework to…
Descriptors: Guidelines, Learning Motivation, Learner Engagement, Teaching Methods
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Abrar-ul-Hassan, Shahid; Nassaji, Hossein – RELC Journal: A Journal of Language Teaching and Research, 2023
A growing interest has been witnessed in analysing second language (L2) learner motivation in English as an Additional Language (EAL) instruction around the world. Despite extensive scholarship in this area, revisiting learner motivation is warranted due to some unprecedented developments that impact EAL teaching, such as the prevalence of World…
Descriptors: Learning Motivation, English (Second Language), Second Language Learning, Second Language Instruction
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García-Álvarez, Amanda; Serradell-López, Enric – Research on Education and Media, 2022
This article presents a research work that is aimed at developing a gamified system and a questionnaire to analyse, in a subsequent phase, how the motivation of university students of Spanish as a second language changes in a gamification context. The article is part of the data-collection phase for a doctoral thesis. Here, we discuss the…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Learning Motivation
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Yue Liu; Yuxuan Lu; Shixiu Ren; Danhui Zhang – Research in Science Education, 2024
Web-based inquiry learning provides opportunities for students to take responsibility to regulate their learning. However, due to a lack of science inquiry-specific self-regulated learning (SRL) frameworks, there is insufficient understanding of SRL processes in inquiry-based science learning. This study aims to explore students' SRL patterns by…
Descriptors: Metacognition, Learning Strategies, Science Instruction, Scientific Research
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Mongkolchai Tiansoodeenon; Poonlarp Prasongngern – Higher Education Studies, 2025
This study aims to investigate the effects of implementing active learning activities through an interactive learning platform, ClassPoint, to improve the English vocabulary, grammatical retention, and motivation of Thai undergraduate students in the field of hotel and tourism. The one-group pretest-posttest research design was used. The…
Descriptors: Active Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Nurnberger-Haag, Julie; Wernet, Jamie L.; Benjamin, Judy I. – International Journal of Education in Mathematics, Science and Technology, 2023
Games are often used to foster student engagement and motivation to learn content, such as mathematics. Although digital games dominate game-based learning research, the table games commonly used in classrooms warrant investigation. Especially for mathematics learning, prior research has not taken into account content-specific frameworks. Integer…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Learner Engagement
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Stephen R. Getty; Kenneth E. Barron; Chris S. Hulleman – Advances in Motivation and Achievement, 2021
Social and emotional learning (SEL) is an important driver of student well-being, academic achievement, and future success. Despite decades of work on motivation theory and frameworks to promote student motivation and achievement outcomes, connections between motivation and recent frameworks and measures of SEL could be stronger. The purpose of…
Descriptors: Learning Motivation, Social Emotional Learning, Futures (of Society), STEM Education
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Chu, Yun Li Lynnette; Toh, Tin Lam – Journal of Research and Advances in Mathematics Education, 2020
Developing primary school students' interest in and getting them motivated to learn mathematics has been a perennial focus of educators. The use of comics for classroom instruction is an area gaining more attention from educators. In this paper, we review some existing education literature on the impact of comics on students' cognitive and…
Descriptors: Guidelines, Instructional Design, Teaching Methods, Mathematics Instruction
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An, Yunjo – International Journal of Technology in Education, 2020
Gamification has been used in a variety of settings, including business, healthcare, and education. Although there are successful gamification examples, many gamification projects fail due to poor design. Despite the importance of thoughtful design of gamification, previous research on gamification in education has not paid sufficient attention to…
Descriptors: Teaching Methods, Instructional Design, Competition, Game Based Learning
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Miller, Emily C.; Severance, Samuel; Krajcik, Joseph – Journal of Science Teacher Education, 2021
In "A Framework for K-12 Science Education," researchers call for teachers to make dramatic shifts in practice -- and sustain in these changes in practice -- so students can engage in rigorous and equitable three-dimensional science learning. Project-Based Learning (PBL) motivates students from diverse backgrounds to persist in learning.…
Descriptors: Elementary School Teachers, Science Curriculum, Science Instruction, Educational Change
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Kruk, Mariusz; Pawlak, Miroslaw; Zawodniak, Joanna – Studies in Second Language Learning and Teaching, 2021
Although recent years have seen a growing interest in positive emotions in second or foreign language learning and teaching, negative emotions are always present in the classroom and they deserve to be investigated in their own right. The article focuses on boredom, a construct that has been explored in educational psychology but has received only…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Learning Motivation
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Hlioui, Fedia; Aloui, Nadia; Gargouri, Faiez – International Journal of Web-Based Learning and Teaching Technologies, 2021
Nowadays, the virtual learning environment has become an ideal tool for professional self-development and bringing courses for various learner audiences across the world. There is currently an increasing interest in researching the topic of learner dropout and low completion in distance learning, with one of the main concerns being elevated rates…
Descriptors: At Risk Students, Withdrawal (Education), Dropouts, Distance Education
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Marie C. White – Teachers College Record, 2017
Self-regulation of cognition and behavior is an important aspect of student learning and academic performance in the 21st-century classroom. The purpose of the chapter is to present how an integrated framework of cyclical phases and developmental levels of self-regulated learning play a significant role in modeling and self-regulatory learning as…
Descriptors: Metacognition, Self Efficacy, Learning Motivation, Guidelines
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