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Nicholas Ogbonna Onele; Theresa Chinyere Ogbuanya – Journal of Teaching and Learning, 2025
This study adopted a pre-test post-test quasi-experimental design. The sample size was 162 students from eight universities. The sample was categorized into two groups: Group I (n=79) and Group II (n=83). Electric VLab, provided the environment. A researcher-made achievement test, comprising multiple-choice, essay and practical questions was used…
Descriptors: Gender Differences, Teaching Methods, Academic Achievement, Computer Simulation
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Bölek, Kerem A.; De Jong, Guido; Van der Zee, Catharina E. E. M.; Cappellen van Walsum, Anne-Marie; Henssen, Dylan J. H. A. – Anatomical Sciences Education, 2022
The use of augmented reality (AR) in teaching and studying neuroanatomy has been well researched. Previous research showed that AR-based learning of neuroanatomy has both alleviated cognitive load and was attractive to young learners. However, how the attractiveness of AR effects student motivation has not been discovered. Therefore, the…
Descriptors: Student Motivation, Computer Simulation, Neurology, Anatomy
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Rhonda Christensen; Gerald Knezek – Journal of Technology and Teacher Education, 2025
This paper addresses educators' use of a simulated teaching environment and its relationship to changes in indices associated with equitable and culturally responsive teaching practices. Included in the study are data from 48 educators, who spent a minimum of 4 hours and 30 minutes completing 17 sessions in the provided modules, followed by…
Descriptors: Equal Education, Culturally Relevant Education, Educational Change, Teaching Methods
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Verónica Marín Díaz; Begoña Esther Sampedro; Inmaculada Aznar; Juan Manuel Trujillo – Education & Training, 2023
Purpose: The beliefs about this subject of N = 223 secondary education teachers were collected through an ex post facto research method using a descriptive and correlational design and a 27-item questionnaire. Design/methodology/approach: The arrival of online learning, in this case m-learning, to secondary education, has made educators in this…
Descriptors: Computer Simulation, Technology Integration, Handheld Devices, Secondary School Teachers
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Jane Batamuliza; Gonzague Habinshuti; Jean Baptiste Nkurunziza – Journal of Technology and Science Education, 2024
This current study presents the effects of interactive computer simulations on students' performance and concept retention in the unit of chemical reactions. Purposive sampling was used to select four schools with a sample population of 320. The Achievement test on chemical reactions was developed, validated, and checked for reliability. The…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Comparative Analysis
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Álvaro Antón-Sancho; Diego Vergara; Pablo Fernández-Arias – Smart Learning Environments, 2024
Virtual Reality (VR) is a computer-generated environment with noteworthy didactic applications in different educational levels and areas of knowledge. The study of the perceptions of the agents involved about the use of VR in lectures is a fruitful line of research because it has implications in terms of the measures to be taken to improve the…
Descriptors: Computer Simulation, College Faculty, Social Sciences, Engineering
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Majuto Clement Manyilizu – African Journal of Research in Mathematics, Science and Technology Education, 2023
Gender inequality is strongly linked with poor performance in science and mathematics for female students in secondary schools owing to socio-economic and cultural issues as well as learning strategies. According to the Certificate of Secondary Education Examination results of 2021 in Tanzania, the failure rate for female students was higher than…
Descriptors: Gender Bias, Females, Secondary School Students, Gender Differences
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Obeid, Samah; Demirkan, Halime – Interactive Learning Environments, 2023
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study…
Descriptors: Creativity, Design, Teaching Methods, Computer Simulation
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Kurul, Ramazan; Ögün, Muhammed Nur; Neriman Narin, Ayse; Avci, Sebnem; Yazgan, Beyza – Anatomical Sciences Education, 2020
The aim of this study was to investigate the effect of immersive three-dimensional (3D) interactive virtual reality (VR) on anatomy training in undergraduate physical therapy students. A total of 72 students were included in the study. The students were randomized into control (n = 36) and VR (n = 36) group according to the Kolb Learning Style…
Descriptors: Undergraduate Students, Computer Simulation, Anatomy, Physical Therapy
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Keller, Thomas; Hagen, Fabian; Brucker-Kley, Elke – International Association for Development of the Information Society, 2019
This paper examines the learning success of the Virtual Reality course unit "So small! -- So big!" compared to conventional teaching. In the form of a field experiment and three random sample tests, the learning success of 67 subjects was examined. In the analysis of the collected data, the differences between the educational levels and…
Descriptors: Computer Simulation, Computer Uses in Education, Teaching Methods, Outcomes of Education
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Nottis, Katharyn E. K.; Vigeant, Margot A.; Prince, Michael J.; Golightly, Amy Frances; Gadoury, Carrine Megan – Chemical Engineering Education, 2019
Heat and temperature concepts are found at all levels in the science curricula and are well-known for creating conceptual difficulties for learners. Students have difficulty understanding concepts related to heat, temperature, and thermal radiation. Inquiry-based pedagogies that can foster the learning of these difficult concepts are needed.…
Descriptors: Computer Simulation, Science Experiments, Heat, Active Learning
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Onjewu, Adah-Kole Emmanuel; Haddoud, Mohamed Yacine; Nowinski, Witold – Industry and Higher Education, 2021
The literature has been enriched by studies examining the effect of entrepreneurship education on entrepreneurial or goal intention. Yet, few articles have considered how entrepreneurship education affects nascent entrepreneurship as a more sought-after outcome. Similarly, some scholars assess entrepreneurship education as an aggregate rather than…
Descriptors: Entrepreneurship, Business Administration Education, Economics Education, Graduate Students
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Zulfiqar, Salman; Zhou, Rongting; Asmi, Fahad; Yasin, Affan – Cogent Education, 2018
This study focuses on adoption of simulation system in rapidly changing technology and information flow. Given the prevalent popularity of simulation system, it is important to understand and adopt simulation system to develop future educational plans. This paper addresses how simulation system enhances student collaborative learning and learner…
Descriptors: Technology Uses in Education, Educational Technology, Computer Simulation, Student Attitudes
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Taslidere, Erdal – Participatory Educational Research, 2021
The purpose of this study was to investigate both the individual and relative effectiveness of two conceptual change interventions, gender and their interactions on preservice science teachers' conceptual understanding and their misconceptions in mechanical waves. The interventions are conceptual change texts enriched with concept cartoons (CCTCC)…
Descriptors: Cartoons, Worksheets, Instructional Materials, Instructional Effectiveness
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Huang, Wen; Roscoe, Rod D.; Craig, Scotty D.; Johnson-Glenberg, Mina C. – Journal of Educational Computing Research, 2022
Virtual reality (VR) has a high potential to facilitate education. However, the design of many VR learning applications was criticized for lacking the guidance of explicit and appropriate learning theories. To advance the use of VR in effective instruction, this study proposed a model that extended the cognitive-affective theory of learning with…
Descriptors: Affective Behavior, Learning Theories, Computer Simulation, Teaching Methods
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