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Richard Rymarz – Cogent Education, 2024
This paper contributes to the ongoing discourse on the rationale and purpose of religious education (RE) in Catholic schools. RE in Australian Catholic schools has always been a feature of the curriculum and the expectation is that all students take part in this. Several salient features of contemporary culture that impact on faith-based schools…
Descriptors: Religious Education, Catholic Schools, Curriculum Design, Competition
David Ingham; Seema Jaisimha Terry; Lamia A. Khader – International Journal of Game-Based Learning, 2025
The teacher's role in student motivation, and the strategies they employ to enhance their learners desire to study, has long be seen as an essential component of learning in the second language English classroom. This study has sought to explore the motivational impact of the teachers' use of the game-based response system Kahoot within an English…
Descriptors: Foreign Countries, College Students, Second Language Learning, English (Second Language)
Secondary School Students' Perspectives on Incorporating Biology Olympiad Tasks into Biology Lessons
Matej Novák; Jan Petr; Tomáš Ditrich – Journal of Baltic Science Education, 2025
Tasks used in the Biology Olympiad (BiO) appear to be promising alternatives to traditional teaching tasks in biology education, as they frequently incorporate inquiry-based elements. This makes them a valuable resource for increasing students' exposure to inquiry activities during classroom instruction. However, for teachers to effectively…
Descriptors: Secondary School Students, Biology, Science Instruction, Competition
Andrej Jerman Blažic; Borka Jerman Blažic – Education and Information Technologies, 2025
This paper presents a new developed methodology for teaching and learning subjects that although are very important in the modern digital society are neglected in high school education programs: cybersecurity and cyber safety. A Study among the EU high schools in 2021-2022 revealed that computer science teachers are not regularly upgrading their…
Descriptors: Computer Security, Technology Education, Computer Science Education, Electronic Learning
Stanton Wortham; Clara Shim; Deoksoon Kim; Dennis Shirley – Journal of Educational Change, 2024
Korea is recognized around the world for its performance on international educational assessments and the economic development its educational system has facilitated. However, there is also a deficit in well-being among young Koreans. In response, Korean educators have developed alternative, whole person approaches. This article reports a study of…
Descriptors: Academic Achievement, Well Being, Competition, Foreign Countries
Darnon, Céline; Jury, Mickaël; Goudeau, Sébastien; Portex, Marine – Social Psychology of Education: An International Journal, 2023
Teachers' daily competitive and cooperative practices impact students' motivation and academic achievement. The present research was conducted among French in-service teachers. Our goal was to examine one of the predictors of the use of competitive and cooperative pedagogical practices by teachers: their belief in school meritocracy. A sample of…
Descriptors: Student Motivation, Academic Achievement, Predictor Variables, Competition
Aneta Gacovska Barandovska; Boce Mitrevski; Lambe Barandovski – International Journal of Mathematical Education in Science and Technology, 2023
Problem-solving is an essential part of teaching, learning, and assessment of physics and mathematics. The continuing educational reforms have a deep impact on everyday teaching as well as working with talented students. In the Macedonian educational system, the curricula do not explicitly point out the connection between mathematics and physics,…
Descriptors: Problem Solving, Geometry, Mathematics Instruction, Optics
Paul Tschisgale; Marcus Kubsch; Peter Wulff; Stefan Petersen; Knut Neumann – Physical Review Physics Education Research, 2025
Problem solving is considered an essential ability for becoming an expert in physics, and individualized feedback on the structure of problem-solving processes is a key component to support students in developing this ability. Problem-solving processes consist of multiple elements whose order forms the sequential structure of these processes.…
Descriptors: Problem Solving, Physics, Science Instruction, Teaching Methods
Çulha, Davut – Journal of Educational Technology and Online Learning, 2021
Blockchain, which is a disruptive technology, affects many technologies, and it will affect many other technologies. Main property of blockchain technologies is assuring trust without central authorization. This is achieved through immutable data and decentralization. Moreover, blockchain is founded on the principles of cryptography, which…
Descriptors: Competition, Teaching Methods, Programming, Technology
Cameron, Michael P. – Journal of Economic Education, 2023
Media bias is an important and underexplored feature of the economics of information. In this article, the author outlines two models that can be used to illustrate media bias in a policy-oriented undergraduate economics or public policy course. The models rely on relatively simple and intuitive underlying assumptions and draw on related empirical…
Descriptors: Economics Education, Undergraduate Students, Mathematical Models, Competition
Ngeri Anita Ikpat – European Journal of Education, 2025
This study investigated teachers' perceptions on the impact of gamification on student engagement and learning outcomes in Nigerian primary schools, aiming to bridge the gap between traditional teaching methods and contemporary learner needs. A mixed-methods approach was utilised, involving quantitative and qualitative data collection through an…
Descriptors: Foreign Countries, Teacher Attitudes, Gamification, Learner Engagement
Carl-Anton Werner Axelsson; Thomas Nygren; Jon Roozenbeek; Sander van der Linden – Journal of Research on Technology in Education, 2025
Although the serious game "Bad News" has been used to inoculate citizens against misinformation, it has not been formally evaluated in traditional classrooms. We therefore evaluated its impact on 516 upper-secondary Swedish students playing individually, paired, or with the whole class. Results show that students improved their ability…
Descriptors: Foreign Countries, Secondary School Students, Adolescents, Educational Games
Pan, Bingchao; Lu, Genshu – Chinese Education & Society, 2022
Entrepreneurship education in colleges and universities influences college students' entrepreneurial intention and entrepreneurial self-efficacy, but previous studies have approached entrepreneurship education as a whole to obscure the relational mechanisms between the three. On the basis of the classification framework of theoretical and…
Descriptors: Entrepreneurship, Teaching Methods, Self Efficacy, Intention
DeArmond, Marc C.; Shelton, Brett E.; Hsu, Yu-Chang – International Journal of Game-Based Learning, 2022
While some research suggests South Korea has fallen behind other developed nations with regard to publishing and using serious games in the classroom, Korean interest in video games remains extremely high. Due to a number of cultural, social, and technological factors, esports was primed to become a significant force in Korean culture and received…
Descriptors: Foreign Countries, Educational Games, Teaching Methods, Educational Technology
Pardim, Vanessa Itacaramby; Contreras Pinochet, Luis Hernan; Viana, Adriana Backx Noronha; de Souza, Cesar Alexandre – International Journal of Information and Learning Technology, 2023
Purpose: Education is undergoing digital transformation intensified by COVID-19. In this context, gamification is an attractive alternative based on the use of elements of the games with educational purposes. However, it keeps the educational content to be learned as a central element without neglecting the "fun," which contributing to…
Descriptors: Gamification, Private Schools, Foreign Countries, Business Administration Education

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