Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Computer Interfaces | 2 |
| Experiential Learning | 2 |
| Teaching Methods | 2 |
| Biology | 1 |
| Blended Learning | 1 |
| Computer Science Education | 1 |
| Computer Simulation | 1 |
| Computer Uses in Education | 1 |
| Context Effect | 1 |
| Creativity | 1 |
| Curriculum Development | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Opinion Papers | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
| Policymakers | 1 |
| Practitioners | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fraire, Juan A.; Duran, Juan E. – IEEE Transactions on Education, 2021
Contribution: In a context where hands-on courses are biased toward specific technologies, a novel creativity-provoking instructional approach for networking undergraduate courses is successfully applied following action research principles and active and creative learning techniques. Background: Extensive engineering-oriented networking courses…
Descriptors: Experiential Learning, Creativity, Curriculum Development, Teaching Methods
Peer reviewedWinders, Ann; Yates, Bill – Journal of Computers in Mathematics and Science Teaching, 1990
Discussed is the integration of microcomputers into the science laboratory curriculum. The approach provides an exposure to important aspects of computer technology while preserving concrete experiences provided by hands-on laboratories. (CW)
Descriptors: Biology, Computer Interfaces, Computer Uses in Education, Experiential Learning

Direct link
