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Deborah E. Carberry; Jonas S. Neergaard-Nielsen; Evert Van Nieuwenburg; Martin P. Andersson – Discover Education, 2024
In this study, we develop and test a board game to introduce quantum computing to engineering students. The instructional approach is informed by peer instruction and flow theory. To begin, Bloom's taxonomy is leveraged to profile the intended learning outcomes (ILO's) from a master's course in Quantum Information. This is followed by a filtering…
Descriptors: Quantum Mechanics, Engineering, Technical Occupations, Peer Teaching
Zascerinska, Jelena – Online Submission, 2010
Introduction: The use of 3-5 languages that involves professional language to form varied cooperative networks for the creation of new knowledge is of the greatest importance for the development of humans, institutions and society (Maslo, 2006). Aim of the Study: To identify and analyze professional language in engineering education on the…
Descriptors: Constructivism (Learning), Engineering Education, Cultural Pluralism, Factor Analysis
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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
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Aleong, Chandra; Aleong, John – Journal of College Teaching & Learning, 2007
This article describes a portion of a long-term action-research project investigating the teaching of the science of transportation to high school students using the case study or experiential method. Other aspects integrated with the project-oriented study are the use of Constructivist theory, the Socratic Method, and the incorporation of…
Descriptors: Constructivism (Learning), Action Research, Engineering, Grade 12
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2013), October 22-24, 2013, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by The University of North Texas (UNT), sponsored by the…
Descriptors: Conference Papers, Cognitive Processes, Learning Processes, Short Term Memory
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers