Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 13 |
| Since 2017 (last 10 years) | 26 |
| Since 2007 (last 20 years) | 48 |
Descriptor
| Creativity | 49 |
| Electronic Learning | 49 |
| Teaching Methods | 49 |
| Foreign Countries | 26 |
| Educational Technology | 18 |
| Online Courses | 16 |
| Distance Education | 11 |
| Higher Education | 11 |
| Learner Engagement | 11 |
| Technology Uses in Education | 11 |
| Creative Thinking | 10 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Location
| Turkey | 5 |
| United States | 4 |
| Germany | 3 |
| Nigeria | 3 |
| Taiwan | 3 |
| United Kingdom (England) | 3 |
| Australia | 2 |
| China | 2 |
| Greece | 2 |
| Italy | 2 |
| Malaysia | 2 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Torrance Tests of Creative… | 1 |
| Trends in International… | 1 |
What Works Clearinghouse Rating
Carolina Cuesta-Hincapie; Zui Cheng; Marisa Exter – Instructional Science: An International Journal of the Learning Sciences, 2024
Creativity is a valuable skill for instructional designers. However, few studies have researched creativity in instructional design (ID) graduate courses. Future professionals' creative thinking is necessary to address societal, technological, and economic challenges. Developing creative thinking in novice instructional designers could allow them…
Descriptors: Instructional Design, Creativity, Graduate Study, Electronic Learning
Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
Stephanie T. Holmberg – ProQuest LLC, 2024
This instrumental mixed methods case study investigated Grades 3-5 classroom teachers' perceptions of teaching for creativity and the effects of a researcher-developed, one-day, online professional development creativity module intervention within a suburban school district in south-central Pennsylvania. Creativity has been identified as a…
Descriptors: Elementary School Teachers, Grade 3, Grade 4, Grade 5
Jin, Xinquan; Jiang, Qiang; Xiong, Weiyan; Pan, Xingzhu; Zhao, Wei – Educational Technology & Society, 2022
Creativity has been identified as a critical educational goal and an essential 21st-century skill, which can be captured through learning capabilities, thinking skills, and academic achievement. Although the relationship between creativity performance and self-directed learning (SDL) was theoretically researched, few studies have thoroughly…
Descriptors: Creativity, College Students, Independent Study, Electronic Learning
Heather Thomas; Schontal Moore; Seleca Morrison; Kimberley Ormsby – Online Submission, 2024
This study employs a qualitative research design to explore the experiences and perspectives of two experienced English teachers who adapted their writing instruction methodologies during the COVID-19 pandemic. Through semi-structured interviews, observations, and document analysis, the research delves into the challenges and innovative strategies…
Descriptors: English Teachers, Creativity, COVID-19, Pandemics
Juliane Fleissner-Martin; Jürgen Paul; Franz X. Bogner – Research in Science Education, 2025
This study analyses the coherent integration of creativity into science education modules for eighth-grade students to enhance competence development. The learning modules' content covered a basic ecological unit about forests, applied as digital or analog lesson. By utilizing the creativity subscales 'Act' and 'Flow' its analysis resulted in a…
Descriptors: Creativity, Science Education, Middle School Students, Cognitive Development
Nicole A. Graves; Jennifer S. Reinke – Family Science Review, 2022
The onset of the COVID-19 pandemic disrupted education at all levels and required educators and students to pivot quickly to distance and remote learning. This abrupt change challenged all involved. Educators scrambled to adopt new technology that would not only help them reach their students but also keep students moving forward towards achieving…
Descriptors: Teaching Methods, COVID-19, Pandemics, 21st Century Skills
Kim Maslin; Karen Murcia; Susan Blackley – Issues in Educational Research, 2024
Understanding how children demonstrate creativity assists educators in designing learning experiences that foster this key competency. Frameworks such as the "A-E of Children's Creativity" assist in the analysis of children's creativity, presenting their creative thinking characteristics as five connected processes: agency, being…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
Sinai Benitez – ProQuest LLC, 2024
The purpose of this study was to understand special education (SPED) teachers' creativity as they integrated new technologies to teach autistic spectrum disorder (ASD) learners during the coronavirus (COVID-19) shutdowns of schools in the U.S. The theoretical orientation was the componential theory of creativity (CTC), which identifies components…
Descriptors: Creativity, Educational Innovation, COVID-19, Pandemics
Ceylan Dadakoglu, Sevda; Özsoy, Vedat – International Journal of Educational Methodology, 2020
This research aims at revealing the effects of Second Life (SL) application used in virtual environment in art and design education of creativity. This research is a qualitative study conducted evaluating the results of a group of 16 students studying art and design at universities, for a period of 12 weeks. For SL, a 3D, online, multi-user…
Descriptors: Teaching Methods, Computer Simulation, Educational Technology, Electronic Learning
Narumon Changsri; Maitree Inprasitha; KeowNgang Tang; Nisakorn Boonsena; Auijit Pattanajak – International Journal for Lesson and Learning Studies, 2024
Purpose: This study aimed to explore students' higher-order thinking skills development when they engaged in pattern blocks learning activities using Blended Learning Classroom teaching approaches through the Thailand Lesson Study Incorporated Open Approach model. Design/methodology/approach: The researchers utilized a multiple case research…
Descriptors: Teaching Methods, Thinking Skills, Skill Development, Learning Activities
Yu-Shan Chang; Yen-Yin Wang; Yu-Te Ku – Interactive Learning Environments, 2024
Given the importance of innovation, artificial intelligence (AI) education, and online learning during the COVID-19 pandemic, we explored the effects of science, technology, engineering, art, and mathematics (STEAM) hands-on learning on online AI learning and creativity. We also analyzed the effects of creative emotions on AI learning using facial…
Descriptors: Electronic Learning, STEM Education, Experiential Learning, Artificial Intelligence
Marshalsey, Lorraine; Sclater, Madeleine – International Journal of Art & Design Education, 2020
It would seem that technological campuses of tomorrow have manifested in 2020 as an essential spontaneous response to a world event. This article examines the current crisis in physical art and design studio learning in higher education as a consequence of the COVID-19 outbreak and the sector's response to the fast-track conversion of blended…
Descriptors: COVID-19, Pandemics, Educational Technology, Electronic Learning
Natalie Sarah Evans – ProQuest LLC, 2021
The current study examined the impact of experiencing either a guided play or direct instruction learning environment on causal learning, curiosity, and divergent thinking. Forty-three children (age 4- to 6-years) participated in an online experiment in which they completed a causal learning task in either guided play or direct instruction…
Descriptors: Preschool Children, Elementary School Students, Play, Game Based Learning
Forbes, Dianne, Ed.; Walker, Richard, Ed. – Professional and Practice-based Learning, 2022
This book serves as a reference point to inform continuing professional learning and development (CPLD) initiatives at both individual and institutional levels. It serves as a guide for faculty engaged in online teaching within the higher education sector, in universities and vocational education institutions. It moves beyond a technology-driven…
Descriptors: Higher Education, College Faculty, Faculty Development, Electronic Learning

Peer reviewed
Direct link
