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Showing 1 to 15 of 26 results Save | Export
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Sharp, Julia L.; Griffith, Emily H.; Higgs, Megan D. – Journal of Statistics and Data Science Education, 2021
Collaborative work is inherent to being a statistician or data scientist, yet opportunities for training and exposure to real-world scenarios are often only a small part of a student's academic program. Resources to facilitate effective and meaningful instruction in communication and collaboration are limited, particularly when compared to the…
Descriptors: Statistics Education, Cooperative Learning, Video Technology, Technology Uses in Education
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Emily Theophilou; Rene Lobo-Quintero; Davinia Hernandez-Leo; Roberto Sanchez-Reina; Dimitri Ognibene – IEEE Transactions on Learning Technologies, 2024
The impact of social media on teens' mental health and development raises the need for educational interventions that equip them with the knowledge and skills to cope with dangerous situations. In spite of the growing effort to expand social media literacy among youngsters, social media interventions still rely on conventional methods that tend to…
Descriptors: Social Media, Social Emotional Learning, Longitudinal Studies, High School Students
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Argyropoulos, Vassilios; Paveli, Afroditi; Nikolaraizi, Magda – Education and Information Technologies, 2019
The present study is characterized as pilot and investigates the impact that different aural renderings have on blind individuals' comprehension. In specific, the present research attempts to compare the effective or active listening of participants with blindness when they use different media; that is, digital talking scripts through synthetic…
Descriptors: Blindness, Teaching Methods, Educational Technology, Computer Software
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Tchounikine, Pierre – International Journal of Computer-Supported Collaborative Learning, 2016
This paper presents a contribution to the development of a theory of CSCL scripts, i.e., an understanding of what happens when learners engage in such scripts. It builds on the Script Theory of Guidance (SToG) recently proposed by (Fischer et al. in "Educational Psychologist," 48(1), 56-66, 2013). We argue that, when engaged in a…
Descriptors: Computer Assisted Instruction, Educational Technology, Theories, Cooperative Learning
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Kim, Heyoung; Lee, Jang Ho – Asia-Pacific Education Researcher, 2018
The purpose of this study was to investigate the value of introducing digital storytelling (DST) into second language (L2) narrative practice, by examining the characteristics of L2 learners' narrative when multimodality is added. To this end, the present study examined pairs of personal narrative scripts produced by 50 undergraduate L2 learners…
Descriptors: Second Language Learning, Second Language Instruction, Scripts, Story Telling
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Stegmann, Karsten; Kollar, Ingo; Weinberger, Armin; Fischer, Frank – International Journal of Computer-Supported Collaborative Learning, 2016
In a recent paper, Pierre Tchounikine has suggested to advance the Script Theory of Guidance (SToG) by addressing the question how learners appropriate collaboration scripts presented to them in learning environments. Tchounikine's main criticism addresses SToG's "internal script configuration principle." This principle states that in…
Descriptors: Scripts, Theories, Teaching Methods, Cooperative Learning
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Zdriluk, Helen – Research in Drama Education, 2016
This article addresses intersections of digital technology and Drama Education, with attention to an undergraduate playbuilding project focused on digital citizenship. It explores the challenges involved in structuring a technologically interactive presentation, as well as the positive impact of the piece achieved through the interplay of two…
Descriptors: Drama, Technology Uses in Education, Educational Technology, Undergraduate Students
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Scheuer, Oliver; McLaren, Bruce M.; Weinberger, Armin; Niebuhr, Sabine – Instructional Science: An International Journal of the Learning Sciences, 2014
During the past two decades a variety of approaches to support argumentation learning in computer-based learning environments have been investigated. We present an approach that combines argumentation diagramming and collaboration scripts, two methods successfully used in the past individually. The rationale for combining the methods is to…
Descriptors: Computer Mediated Communication, Persuasive Discourse, Scripts, Visual Aids
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Young, Chase; Rasinski, Timothy V. – Reading Teacher, 2013
In this article the authors integrate literacy with classroom-based technologies to create a student produced movie. The authors explain the steps to classroom movie production that deepens students' comprehension, engages students' in purposeful writing, and utilizes new technologies. (Contains 6 figures.)
Descriptors: Films, Literacy Education, Teaching Methods, Elementary School Students
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Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning
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Mendiburo, Maria; Hasselbring, Ted – Journal of Computers in Mathematics and Science Teaching, 2014
This study examines the relative instructional efficiency of virtual and physical fraction manipulatives. More specifically, this study uses a randomized experiment to determine if differences in students' knowledge of fractions magnitude exist when students use virtual rather than physical manipulatives to learn basic fraction concepts.…
Descriptors: Teaching Methods, Manipulative Materials, Mathematics Instruction, Mathematical Concepts
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Kwon, Jungmin – Intervention in School and Clinic, 2012
Computer and video games have much in common with the strategies used in special education. Free resources for game development are becoming more widely available, so lay computer users, such as teachers and other practitioners, now have the capacity to develop games using a low budget and a little self-teaching. This article provides a guideline…
Descriptors: Educational Technology, Computer Games, Video Games, Teaching Methods
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Ganz, Jennifer B.; Boles, Margot B.; Goodwyn, Fara D.; Flores, Margaret M. – Focus on Autism and Other Developmental Disabilities, 2014
Although electronic tools such as handheld computers have become increasingly common throughout society, implementation of such tools to improve skills in individuals with intellectual and developmental disabilities has lagged in the professional literature. However, the use of visual scripts for individuals with disabilities, particularly those…
Descriptors: Handheld Devices, Electronic Learning, Vocabulary Development, Visual Stimuli
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Franz, Annaliese K. – Journal of Chemical Education, 2012
This work describes efforts to incorporate and evaluate the use of a YouTube writing assignment in large lecture classes to personalize learning and improve conceptual understanding of chemistry through peer- and self-explanation strategies. Although writing assignments can be a method to incorporate peer- and self-explanation strategies, this…
Descriptors: Feedback (Response), Video Technology, Multimedia Instruction, Organic Chemistry
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Connor, Carol McDonald; Phillips, Beth M.; Kaschak, Michael; Apel, Kenn; Kim, Young-Suk; Al Otaiba, Stephanie; Crowe, Elizabeth C.; Thomas-Tate, Shurita; Johnson, Lakeisha Cooper; Lonigan, Christopher J. – Educational Psychology Review, 2014
This paper describes the theoretical framework, as well as the development and testing of the intervention, "Comprehension Tools for Teachers" (CTT), which is composed of eight component interventions targeting malleable language and reading comprehension skills that emerging research indicates contribute to proficient reading for…
Descriptors: Reading Instruction, Teaching Methods, Intervention, Reading Comprehension
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