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Lujan, Lujan; DiCarlo, Stephen E. – Advances in Physiology Education, 2016
Galen of Pergamon (130-200 A.D.) was an accomplished showman and scientist who made enormous advancements in the understanding of the heart, nervous system, and mechanics of breathing. These advancements were often achieved during impressive public "performances" of vivisection on Barbary apes and other living animals. These "shock…
Descriptors: Inquiry, Science Experiments, Human Body, Physiology
Murphy, Colette; Mullaghy, Mary; D'Arcy, Alice – School Science Review, 2016
Research globally has shown that many children lose interest in science towards the end of primary school and throughout the post-primary phase. This article explores children's experience and views in Irish schools that have adopted innovative practices that aim to empower, excite and inspire children in science. One of these focuses on explicit…
Descriptors: Scientists, Learning Processes, Teaching Methods, Instructional Innovation
Damico, Julie – Science Teacher, 2014
This article describes the Exploring Experimental Design lesson, which uses a Pictionary-style approach to introduce the elements of the third science and engineering practice: Planning and Carrying Out Investigations, found in "A Framework for K-12 Science Education" (NRC 2012) and the "Next Generation Science Standards"…
Descriptors: Science Instruction, Design, Science Experiments, Inquiry
Hance, Trevor – Science and Children, 2014
Designing opportunities for students to discover core science concepts can be challenging, however, with a good understanding of their interests, proper planning, and the use of technology and the outdoors, students can become engaged in a way that can leave a legacy for future students. Last fall, this author designed a nine-session unit for a…
Descriptors: Science Instruction, Scientific Concepts, Teaching Methods, Grade 4
Gutwill, Joshua P.; Allen, Sue – Science Education, 2010
We describe a study of programs to deepen families' scientific inquiry practices in a science museum setting. The programs incorporated research-based learning principles from formal and informal educational environments. In a randomized experimental design, two versions of the programs, called "inquiry games," were compared to two control…
Descriptors: Museums, Exhibits, Effect Size, Inquiry
Price, Colin B. – Physics Education, 2008
Computer games such as Unreal Tournament (UT2004 and UT3) contain a "physics engine" responsible for producing believable dynamic interactions between players and objects in the three-dimensional (3D) virtual world of a game. Through a series of probing experiments we have evaluated the fidelity and internal consistency of the UT2004 physics…
Descriptors: Physics, Engines, Science Instruction, Educational Games
Hannes Kaufmann; Bernd Meyer – Themes in Science and Technology Education, 2009
We present an immersive virtual reality (VR) application for physics education. It utilizes a recent physics engine developed for the PC gaming market to simulate physical experiments correctly and accurately. Students are enabled to actively build their own experiments and study them. A variety of tools are provided to analyze forces, mass, paths…
Descriptors: Physics, Science Instruction, Simulated Environment, Computer Simulation
Samide, Michael J. – Journal of Chemical Education, 2008
An in-class activity has been developed to assist students in discovering chromatographic separations. Designed on the basis of plate theory, the game has students use instructor-provided partition coefficients to establish equilibrium for two different items between a stationary and mobile phase. As students work through equilibration and mobile…
Descriptors: College Science, Secondary School Science, Educational Games, Scientific Concepts
Miller, Leslie – Science Scope, 2007
Wondering how to make the study of the immune system and infectious agents more relevant to your students' lives? The online adventure series, Medical Mysteries, can provide the context and motivation. The series combines the drama of television's "CSI" episodes with science to address several of the National Science Education Content Standards.…
Descriptors: Middle School Students, Class Activities, Learning Activities, Science Activities
Peer reviewedSchool Science Review, 1982
Presents procedures, experiments, demonstrations, teaching suggestions, and information on a variety of chemistry topics including, for example, inert gases, light-induced reactions, calculators, identification of substituted acetophenones, the elements, analysis of copper minerals, extraction of metallic strontium, equilibrium, halogens, and…
Descriptors: Chemistry, College Science, Demonstrations (Educational), Educational Games
United Nations Educational, Scientific, and Cultural Organization, Paris (France). – 1981
This collection of articles, originally published in national and international journals, is fifth in a series devoted to trends in teaching chemistry. The volume is divided into nine sections, each with an introduction explaining why papers have been selected and outlining their particular interest. Section I provides a list of atomic masses,…
Descriptors: Chemical Industry, Chemistry, College Science, Educational Games
Peer reviewedSchool Science Review, 1982
Demonstrations, procedures, games, teaching suggestions and information on a variety of physics topics are presented, including hydraulic rams, units and formulae, static electric motors, a computer graphics program, diffraction, adaptation of a basic meter, photoelasticity, photo-diodes, radioactive decay, and analog-digital conversions. (DC)
Descriptors: Audiovisual Aids, College Science, Computer Graphics, Demonstrations (Educational)
Reay, Judith, Ed. – 1982
Provided is an annotated bibliography of items of particular interest to science education. Items are arranged alphabetically by author (or in some cases by title) within each of the following sections: (1) techniques in the lab and field; (2) nature and evolution of science; (3) teaching strategies; (4) curriculum and examinations; (5) young…
Descriptors: Cognitive Development, Concept Formation, Curriculum Development, Educational Games

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