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Showing 1 to 15 of 21 results Save | Export
Aaron Jakob Johnson – ProQuest LLC, 2024
Students studying in beginning level foreign language classrooms often lack the opportunity to speak spontaneously (Kogan, 2023). Task-Based Language Teaching (TBLT) is a pedagogical approach to language instruction that advocates for the use of tasks to develop learners' second/foreign language (L2) abilities. Games can act as tasks that prepare…
Descriptors: Russian, Second Language Learning, Second Language Instruction, Language Proficiency
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Ortiz Neira, Ramón Antonio – PROFILE: Issues in Teachers' Professional Development, 2019
This study adopted a mixed method approach with an action research design. The aim was to determine the impact of information gap activities on young English as a foreign language learners' oral fluency. Information gap activities were based on the communicative approach as well as on task-based learning. Twenty-three eighth graders participated…
Descriptors: Instructional Effectiveness, Educational Games, English (Second Language), Second Language Learning
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Yaccob, Nur Syafiqah; Yunus, Melor Md – Arab World English Journal, 2019
Traditional teaching and learning process referring to chalk-and-talk has become outdated in lessons. Teachers and learners are exposed to various task-based process to encourage a better participation among learners throughout the lesson. One of the most common and preferred teaching strategies is the use of language games to aid the teaching of…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Instructional Effectiveness
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Cardoso, Walcir; Rueb, Avery; Grimshaw, Jennica – Research-publishing.net, 2017
This study examines the effects of the pedagogical use of an interactive mobile digital game, Prêt à Négocier (PàN), on improving learners' pronunciation of French as a Second Language (FSL), using three holistic measures: comprehensibility, fluency, and overall pronunciation. Two groups of FSL learners engaged in different types of game-playing…
Descriptors: Educational Games, Computer Games, Teaching Methods, Telecommunications
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Grimshaw, Jennica; Cardoso, Walcir; Waddington, David – Research-publishing.net, 2016
This study examines the development of oral fluency in a Computer-Mediated Communication (CMC) environment that uses a "shouting" digital game as a pedagogical tool: Spaceteam ESL4. Spaceteam ESL is a game for mobile devices that involves time-sensitive aural exchanges among players (English learners), with great potential to promote…
Descriptors: Second Language Instruction, Teaching Methods, Computer Assisted Instruction, Computer Games
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Killham, Jennifer E.; Saligman, Adam; Jette, Kelli – International Journal of Game-Based Learning, 2016
This classroom-based action research study investigated the creative implementation of fluency instruction for English as a Foreign Language (EFL) learners through the use of a virtual character-playing simulation called Place Out of Time (POOT). The researchers sought to identify what supported and impeded student participation in this game-based…
Descriptors: Teaching Methods, Action Research, Language Fluency, English (Second Language)
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Figueroa Flores, Jorge Francisco – Digital Education Review, 2015
One major competence for learners in the 21st century is acquiring a second language (L2). Based on this, L2 instruction has integrated new concepts to motivate learners in their pursue of achieving fluency. A concept that is adaptable to digital natives and digital immigrants that are learning a L2 is Gamification. As a pedagogical strategy,…
Descriptors: Second Language Learning, Learning Motivation, Technology Integration, Teaching Methods
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Vazirabad, Aylar Fallah – International Education Studies, 2013
This study focused on five particular Communication Strategies (CSs) namely: Paraphrase, approximation, hesitation, reduction, borrowed words and invented, or anglicised. The aim was to investigate the link between the use of approvable and positive CS-types and the impact of ESL students' beliefs about CSs in a game-activity. It aims to promote…
Descriptors: English (Second Language), Educational Games, Language Fluency, Second Language Instruction
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Macedonia, Manuela – Support for Learning, 2005
Active spoken mastery of a foreign language all too often remains an illusive wish on the part of language learners. There is a tendency to seek the causes of non-fluency and accurate speech outside the classroom, for example, too little involvement, interest and time investment on the part of learners. In this article Manuela Macedonia asserts…
Descriptors: Foreign Countries, Second Language Instruction, Language Fluency, Syntax
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Sanders, Carol – English Language Teaching Journal, 1977
Use of classroom improvisations and role-playing can help the second language learner speak quickly, naturally, and spontaneously. The technique is discussed and illustrated. (CHK)
Descriptors: Audiolingual Skills, Class Activities, Classroom Techniques, Educational Games
Cicekdag, Mehmet Ali – Dialog on Language Instruction, 1995
Focuses on a real world technique used to teach language proficiency in the classroom. This method involves creating deliberate information and opinion gaps by administering pop quizzes and other communicative games and filling those gaps through cooperative action. Use of this technique generated heated discussion among students. (nine…
Descriptors: Class Activities, Educational Games, Language Fluency, Second Language Instruction
Gunter, Jock – 1975
A variety of fluency materials--inexpensive games and exercises designed to offer learners practice in the component skills necessary for literacy--are discussed in this report. Various sections contain discussions of the materials within the context of a broader literacy project, the materials and the levels of organization of written language,…
Descriptors: Adult Basic Education, Adult Literacy, Educational Games, Foreign Countries
Mellon, John C. – 1969
In an epilogue to the 1967 research report, "Transformational Sentence-Combining" (See ED 018 405.), John Mellon considers the significance of the sentence-combining experience and answers the charges of critics--Wayne O'Neil, James Moffett, and Francis Christensen--regarding his original research findings. Mellon points out, for example, that…
Descriptors: Class Activities, Educational Games, English Instruction, Language Fluency
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Blood, Gordon W. – Language, Speech, and Hearing Services in Schools, 1995
This article describes a cognitive-behavioral treatment package for relapse management in adolescents who stutter. The package includes game-based training techniques in problem solving, communication skills, and assertiveness; coping responses for stuttering episodes; and realistic expectations for fluency and relapse. Follow-up results with…
Descriptors: Adolescents, Behavior Modification, Cognitive Restructuring, Communication Skills
Pluto, Joseph A. – 1982
Using games in the classroom is discussed as a means of promoting the learning of second language structure, fluency, and culture, and complementing concept development and learning. Attention is directed to the development or adaptation of games to the English as a second language curriculum and the development of games to meet specific needs. It…
Descriptors: Class Activities, Cultural Education, Educational Games, English (Second Language)
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