NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
Program for International…1
What Works Clearinghouse Rating
Showing 1 to 15 of 25 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ana Paula da Silva; Aluizio Haendchen Filho; Edilson Ferneda; Hércules Antonio do Prado; André Luís Alice Raabe – Educational Technology Research and Development, 2025
Teaching Computer Science concepts, such as graph theory, is often challenging. This study proposes an approach for teaching graph theory using an unplugged game ("GraphGame") developed through a participatory design process that includes usage observation, clarifying meaning, prototyping, and implementation. This process was carried out…
Descriptors: Educational Games, Graphs, Computer Science Education, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Kate Quane; Carolyn Buhren – Australian Mathematics Education Journal, 2023
It is widely acknowledged that communicating mathematical thinking is complex, difficult, and often messy. In this article, the authors explore how mathematical thinking is communicated, providing examples of strategies for teachers and students to use in the mathematics classroom.
Descriptors: Mathematics Instruction, Teaching Methods, Thinking Skills, Learning Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Young, Lanee – Mathematics Teaching in the Middle School, 2016
Research shows that playing games in the classroom improves students' attitudes toward mathematics, increases motivation to practice skills inside and outside the classroom, and increases learning by encouraging students of all levels to participate. Rutherford asserts that playing games encourages strategic mathematical thinking and supports…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Toys
Peer reviewed Peer reviewed
Direct linkDirect link
Snider, Brent R.; Eliasson, Janice B. – Decision Sciences Journal of Innovative Education, 2013
This teaching brief describes a 30-minute game where student groups compete in-class in an introductory time-series forecasting exercise. The students are challenged to "beat the instructor" who competes using forecasting techniques that will be subsequently taught. All forecasts are graphed prior to revealing the randomly generated…
Descriptors: Introductory Courses, Educational Games, Prediction, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Marrero, Osvaldo; Pasles, Paul C. – Mathematics and Computer Education, 2011
Like many mathematics teachers, the authors often find that students who struggle with a difficult concept may be assisted by the use of a well-chosen graph or other visual representation. While one should not rely solely on such tools, they can suggest possible theorems which then might be proved with the proper rigor. Even when a picture…
Descriptors: Probability, Calculus, Mathematics Instruction, College Mathematics
Orense, Adrian; Decena, Berlyn Anne; Feria, Rommel – International Association for Development of the Information Society, 2013
Kinesthetic learning, one of the VAK learning styles, is now also being adapted by different gaming consoles and platforms. This paper presents Salapiggy, a two-part kinesthetic educational Sifteo game that has both a tutorial on money and sorting game. It is localized in the Philippines and uses Filipino as the User Interface Language and the…
Descriptors: Kinesthetic Perception, Teaching Methods, Educational Games, Arithmetic
Muschla, Judith A.; Muschla, Gary Robert; Muschla, Erin – Jossey-Bass, An Imprint of Wiley, 2012
The new Common Core State Standards for Mathematics have been formulated to provide students with instruction that will help them acquire a thorough knowledge of math at their grade level, which will in turn enable them to move on to higher mathematics with competence and confidence. "Hands-on Activities for Teaching the Common Core Math…
Descriptors: State Standards, Mathematics Instruction, Academic Standards, Experiential Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Hemasinha, R. – International Journal of Mathematical Education in Science and Technology, 2008
Let G be a simple undirected graph. To each vertex assign one of two colours say red or blue. A solitaire game is played on G as follows. A move consists of selecting a blue vertex, inverting the colours of its neighbours and then deleting the chosen vertex and all edges incident upon it. The goal is to delete all the vertices. The question of…
Descriptors: Teaching Methods, Validity, Educational Games, Mathematics Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the International Conference on e-Learning (EL) 2019, which was organised by the International Association for Development of the Information Society and co-organised by the Instituto Superior de Engenharia do Porto, in Porto, Portugal, July 17-19, 2019. The EL 2019 conference aims to address the…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Cooperation
Hewitt, Dave – Mathematics Teaching Incorporating Micromath, 2008
In this article, the author describes a lesson he observed involving a function machine. This function machine was a box with a slot at the top of one side and a large cut-out hole at the bottom of the opposite side. A card with a number written on it (the input) was pushed into the slot and the teacher put their hand through the hole of the other…
Descriptors: Algebra, Mathematics Instruction, Manipulative Materials, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers of the 14th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2017), 18-20 October 2017, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Student Journals, Diaries, Self Management
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Boyer, Kristy Elizabeth, Ed.; Yudelson, Michael, Ed. – International Educational Data Mining Society, 2018
The 11th International Conference on Educational Data Mining (EDM 2018) is held under the auspices of the International Educational Data Mining Society at the Templeton Landing in Buffalo, New York. This year's EDM conference was highly competitive, with 145 long and short paper submissions. Of these, 23 were accepted as full papers and 37…
Descriptors: Data Collection, Data Analysis, Computer Science Education, Program Proposals
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hu, Xiangen, Ed.; Barnes, Tiffany, Ed.; Hershkovitz, Arnon, Ed.; Paquette, Luc, Ed. – International Educational Data Mining Society, 2017
The 10th International Conference on Educational Data Mining (EDM 2017) is held under the auspices of the International Educational Data Mining Society at the Optics Velley Kingdom Plaza Hotel, Wuhan, Hubei Province, in China. This years conference features two invited talks by: Dr. Jie Tang, Associate Professor with the Department of Computer…
Descriptors: Data Analysis, Data Collection, Graphs, Data Use
Peer reviewed Peer reviewed
DePree, Julie – Mathematics Teacher, 2002
Describes a calculator-based lesson designed to use technology as a tool to enhance students' conceptual understanding of functions. (KHR)
Descriptors: Concept Formation, Educational Games, Elementary Secondary Education, Graphing Calculators
Peer reviewed Peer reviewed
Direct linkDirect link
Hopkins, Brian – PRIMUS, 2004
The interconnected world of actors and movies is a familiar, rich example for graph theory. This paper gives the history of the "Kevin Bacon Game" and makes extensive use of a Web site to analyze the underlying graph. The main content is the classroom development of the weighted average to determine the best choice of "center" for the graph. The…
Descriptors: Educational Games, Web Sites, Graphs, Mathematics Instruction
Previous Page | Next Page »
Pages: 1  |  2