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Nyirahabimana, Pascasie; Minani, Evariste; Nduwingoma, Mathias; Kemeza, Imelda – Journal of Baltic Science Education, 2023
The research on students' perceptions after implementing a teaching style is recommended due to its potential to inform reformed education. The present study surveyed 319 students and revealed their perceptions of multimedia usage in teaching and learning quantum physics. Among these students, 156 were surveyed after learning quantum physics with…
Descriptors: Physics, Science Instruction, Computer Simulation, Video Technology
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Barana, Alice; Casasso, Francesca; Fissore, Cecilia; Marchisio, Marina; Roman, Fabio – International Association for Development of the Information Society, 2021
In the light of an educational emergency aggravated by the health emergency following the COVID-19 pandemic, the DELTA (Digital Education for Learning and Teaching Advances) Research Group developed four open online courses available to lower secondary school students and teachers. The four courses, devoted respectively to Numbers, Space and…
Descriptors: Mathematics Education, Secondary School Students, Online Courses, COVID-19
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Nespor, Jan – Educational Philosophy and Theory, 2011
This paper uses Actor Network Theory to examine two cases of device-mediated educational change, one involving a computer-assisted interactive video module that provided a half-hour of instruction for a university course, the other an assistive communication device that proved a supposedly retarded pre-school child to be intelligent. The paper…
Descriptors: Organizational Change, Educational Change, Interactive Video, Computer Assisted Instruction
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
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Parker, Angie; Farrelly, Deg – International Journal of Instructional Media, 1994
Presents a series of incremental changes that were made to an existing course at Arizona State University West to assure that preservice teachers were proficient in the use of interactive video and its incorporation into daily lesson delivery. (Author/AEF)
Descriptors: Computer Assisted Instruction, Computer Literacy, Course Content, Educational Change
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Fleming, Stephen; Hiple, David – CALICO Journal, 2004
Distance education has evolved through many delivery formats, conforming in varying degrees to an Information Age definition of "distance education" that emphasizes two-way electronic communication. The technological characteristics and limitations of each format have implications for pedagogical choices in designing distance education courses for…
Descriptors: Advanced Courses, Education Courses, Distance Education, Educational Change
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Gregory, Diane C. – Art Education, 1995
Maintains that emerging educational technology will change the way art is taught and learned. Asserts that interactive media technology will guide instructional reform in art education. Includes two lists of recommended hardware and software for using and developing interactive integrated media. (CFR)
Descriptors: Art Education, Art Teachers, Computer Software, Computer Uses in Education
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Marcus, Stephen – English Journal, 1987
First of a two-part series identifying probable changes in English instruction resulting from technology's impact on society and schools. Predicts consequences of interactive reading and writing software, style checkers, teacher-monitored networks in electronic writing labs, computer generated texts, and desktop publishing. (JG)
Descriptors: Classroom Environment, Computer Assisted Instruction, Computer Managed Instruction, Computer Networks
Halpern, Diane F., Ed.; And Others – 1994
This volume offers 19 papers by college faculty on concrete information and suggestions for the improvement of college teaching, student learning, and the whole education process. The titles and authors are: (1) "Rethinking College Instruction for a Changing World" (Diane F. Halpern); (2) "Inquiry as a Tool in Critical…
Descriptors: Classroom Environment, Classroom Techniques, College Instruction, Cooperative Learning
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Marcus, Stephen – English Journal, 1987
Second of a two-part series that identifies probable changes in English instruction resulting from technology's impact on society and schools. Provides a review of five books recommended for considering the source, nature, and direction of trends in hardware, software, and "neural netware," or brains. Reports questions used by researchers on this…
Descriptors: Classroom Environment, Computer Assisted Instruction, Computer Managed Instruction, Computer Networks