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Mohd Firdaus Naif Omran Zailuddin; Nik Ashri Nik Harun; Haris Abadi Abdul Rahim; Azmul Fadhli Kamaruzaman; Muhammad Hawari Berahim; Mohd Hilmi Harun; Yuhanis Ibrahim – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of this research is to explore the transformative impact of AI-augmented tools on design pedagogy. It aims to understand how artificial intelligence technologies are being integrated into educational settings, particularly in creative design courses, and to assess the potential advancements these tools can bring to the field.…
Descriptors: Artificial Intelligence, Design, Teaching Methods, Technology Integration
Paloma Sepulveda-Parrini; Paloma Valdivia-Vizarreta; Pilar Pineda-Herrero – Teaching in Higher Education, 2025
In this Point of Departure, we will present six key concepts, grouped into the following three dimensions which are salient for incorporating a cyberfeminist perspective into online higher education: Critical technologies (Platform capitalism and Digital gender gaps), Gendered gazes (Digital gender-based violence and Safer spaces) and…
Descriptors: Higher Education, Educational Quality, Electronic Learning, Internet
Andrahennadi, Kumanga Chanduni – International Journal of Art & Design Education, 2019
While the interconnected and technological nature of the twenty-first century can bring about many positive global connections, the importance of prioritising the development of the 'inner world' of designers is receiving less attention; similarly, time for contemplation, reflection and stillness is becoming scarcer. This article discusses…
Descriptors: Metacognition, Design, Higher Education, Buddhism
Flowers, Jim; Gorski, Alecia – Technology and Engineering Teacher, 2017
Whether you teach elementary school students, secondary school students, or college students, you can include upcycling activities in your class to promote both design skills and an environmental ethic. This article shares how a teacher at one school is doing just this, providing suggestions for those who have different material processing…
Descriptors: Teaching Methods, Recycling, Wastes, Experiential Learning
Souleles, Nicos – British Journal of Educational Technology, 2017
There is continuous debate on the role of digital media tools in art and design Higher Education, and in particular their potential contribution towards teaching and learning. The related literature indicates that there is a dichotomy between digital and traditional tools. This study investigates the views of a cohort of art and design students…
Descriptors: Art Education, Design, Handheld Devices, Task Analysis
Dahl, Laura Brown – ProQuest LLC, 2015
The effective use of technology is increasingly important in many fields where online and digital communication, collaboration, and production have become more prevalent. Although it is clear that many higher education students come into the classroom with skills involved with consuming technology, they often are much less capable of producing…
Descriptors: Web Sites, Design, Group Discussion, Group Dynamics
Lymer, Gustav; Ivarsson, Jonas; Lindwall, Oskar – International Journal of Computer-Supported Collaborative Learning, 2009
This study investigates video recordings of design reviews in architectural education, focusing on how presentations and discussions of designs are contingent on the specific tools employed. In the analyzed recordings, three different setups are utilized: traditional posters, digital slide-show technologies, and combinations of the two. This range…
Descriptors: Architectural Education, Discourse Analysis, Evaluation Methods, Content Analysis
Marback, Richard – College Composition and Communication, 2009
Recent appeal to the concept of design in composition studies benefits teaching writing in digital media. Yet the concept of design has not been developed enough to fully benefit composition instruction. This article develops an understanding of design as a matter of resolving wicked problems and makes a case for the advantages of this…
Descriptors: Writing Instruction, Design, Multimedia Materials, Ethics
Vavoula, Giasemi N.; Sharples, Mike – International Journal of Computer-Supported Collaborative Learning, 2007
We describe the future technology workshop (FTW), a method whereby people with everyday knowledge or experience in a specific area of technology use (such as using digital cameras) envision and design the interactions between current and future technology and activity. Through a series of structured workshop sessions, participants collaborate to…
Descriptors: Workshops, Program Descriptions, Futures (of Society), Science and Society
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers