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Jessica Hardin; Anna Carter; Lee Smith; Pema Lama; Anna Pasquantonio; Makenna Hakim – Anthropology & Education Quarterly, 2025
This ethnographic study investigates the teaching and learning of the design process in biomedical engineering classrooms. Through classroom fieldwork, we examine how faculty and students conceptualize and implement the design process, focusing on its linear teaching methods, the abstraction of users, and the reinforcement of expertise…
Descriptors: Engineering Education, Attitudes toward Disabilities, Design, Biomedicine
Stephen Francis Fick – ProQuest LLC, 2024
Instructional designers and professional trainers conduct many different types of training. However, some topics are job- and- task-specific and are more effectively taught by subject matter expert (SME) trainers. In some cases, these SMEs are given training and/or instructional design (ID) resources, and in other cases they have to learn best…
Descriptors: Instructional Design, Expertise, Pedagogical Content Knowledge, Intellectual Disciplines
Rees Lewis, Daniel G.; Carlson, Spencer E.; Riesbeck, Christopher K.; Gerber, Elizabeth M.; Easterday, Matthew W. – Journal of Engineering Education, 2023
Background: To create design solutions experienced engineering designers engage in expert iterative practice. Researchers find that students struggle to learn this critical engineering design practice, particularly when tackling real-world engineering design problems. Purpose/Hypothesis: To improve our ability to teach iteration, this study…
Descriptors: Engineering, Design, Coaching (Performance), Problem Based Learning
Rulyansah, Afib; Ghufron, Syamsul; Nafiah; Akhwani; Mariati, Pance – Pegem Journal of Education and Instruction, 2023
Learning in the twenty-first century is becoming more dependent on the use of digital tools and interactive media. Teachers play a crucial role in creating game-based learning procedures and enhancing learning and motivation. The aim of this article is to determine what kinds of expertise educators could require to effectively use game-based…
Descriptors: Teacher Competencies, Game Based Learning, Educational Technology, Expertise
Coppi, Alessia Eletta; Oertel, Catharine; Cattaneo, Alberto – Vocations and Learning, 2021
Visual expertise is a fundamental proficiency in many vocations and many questions have risen on the topic, with studies looking at experts and novices differences' in observation (e.g., radiologists) or at ways to help novices achieve visual expertise (e.g., through annotations). However, most of these studies focus on white-collar professions…
Descriptors: Clothing, Visual Perception, Novices, Expertise
Insights from a Latent Semantic Analysis of Patterns in Design Expertise: Implications for Education
Casakin, Hernan; Singh, Vishal – Education Sciences, 2019
Design and design thinking are increasingly being taught across several disciplines--ranging from arts, architecture, and technology and engineering to business schools--where expertise plays a central role. A substantial corpus of literature on research in regard to design expert and design expertise has accumulated in the last decades. However,…
Descriptors: Semantics, Design, Expertise, Interdisciplinary Approach
Rebelo, Sofia; Isaías, Pedro – Journal of Information Technology Education: Research, 2020
Aim/Purpose: As e-Learning becomes increasingly pervasive, students' engagement in online settings emerges as a central challenge, as it is often more demanding to ensure in this context. The core importance of engagement for e-Learning, places a focus on various instruments and strategies that can be deployed to foster its enhancement.…
Descriptors: Educational Technology, Electronic Learning, Learner Engagement, Game Based Learning
Ellmers, Grant; Foley, Marius – International Journal of Art & Design Education, 2020
The ability to transfer knowledge between design projects has been linked to developing expertise and, as such, is an important skill for designers. However, externalising and analysing the knowledge from the design project in ways that support transfer can be a challenge. This article explores how reflective practice can foster the conditions for…
Descriptors: Graphic Arts, Design, Transfer of Training, Program Descriptions
Potter, Patricia; France, Bev – International Journal of Technology and Design Education, 2018
Design and problem solving are central to technology and have distinguished learning in technology from other curriculum areas. This research investigated how expert technologists learn design and problem solving through experience. Data was collected from four expert technologists and this information was analysed using learning theories that…
Descriptors: Design, Problem Solving, Technology Education, Expertise
Van Dooren, Elise; Van Dorst, Machiel; Asselbergs, Thijs; Van Merrienboer, Jeroen; Boshuizen, Els – Design and Technology Education, 2019
The purpose of the architectural design studio is that students learn to think and act like designers. However, communication between teachers and students seems to be problematic. Teachers barely seem to explain how designers work, which may be confusing for students. To learn professional reasoning processes and strategies, different teaching…
Descriptors: Design, Architectural Education, Video Technology, Teaching Methods
Suacamram, Mayuree – International Journal of Instruction, 2019
Creativity is essential for everyone; it will be one of their valuable assets that will become beneficial their organization. This study aims to develop a series of workshop classes to promote learners' creativity based on the C-K theory. This research method uses pretest-posttest control group design. The research is divided into three stages:…
Descriptors: Creativity, Teaching Methods, Theories, Design
Buckley, Jeffrey; Seery, Niall; Canty, Donal – International Journal of Technology and Design Education, 2018
Design activities typically involve and culminate in the creation of models representative of new ideas and conceptions. The format is often dictated by the specific discipline, with ideas in design and technology education regularly being externalised through the use of computer aided design (CAD). This paper focusses on the realisation stage of…
Descriptors: Heuristics, Design, Technology Education, Teaching Methods
Mentzer, Nathan; Becker, Kurt; Sutton, Mathias – Journal of Engineering Education, 2015
Background: Because design is recognized as a critical element of engineering thinking, it is crucial for educators to utilize the most effective methods to teach engineering problem solving. Results from this study of students' thinking process may shape future teaching methods. Purpose: This article explores the differences in design processes…
Descriptors: Engineering Education, Thinking Skills, Design, Problem Solving
Borge, Marcela; Toprani, Dhvani; Yan, Shulong; Xia, Yu – Computer Science Education, 2020
Background and Context: in this paper, we argue that integrating Human-Computer Interaction (HCI) into K-12 computing education can present learners with opportunities to develop human-centered design skills as well as higher-order thinking skills. Objective: to address the issues related to the development of HCI forms of expertise, we introduce…
Descriptors: Elementary Secondary Education, Design, Skill Development, Thinking Skills
Luckin, Rosemary, Ed. – UCL IOE Press, 2018
The educational technology sector is growing fast, with schools, colleges and universities more than ever looking for the best ways to use technology in the classroom. At the same time, there is an increasing appetite for learning and teaching practices to be backed up by evidence. However, there are few resources that bring these two things…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Educational Research
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