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Paciarotti, Claudia; Bertozzi, Gabriele; Sillaots, Martin – European Journal of Engineering Education, 2021
Gamification is usually defined as the use of game structure components in circumstances that are not commonly associated with games. In engineering studies, Gamification and its sub-concept of Serious Games are rather widespread pedagogical models. Just like in other application scopes, the approach to their utilisation or analysis is always…
Descriptors: Game Based Learning, Educational Games, Engineering Education, Undergraduate Students
Smith, Jennifer; Kettle, Margaret; Alford, Jennifer – Education 3-13, 2023
Reporting on the relationship between homework, foreign language learning and self-regulated learning, this paper examines how a teacher used homework to promote Japanese language learning in a Year 4 class at an Australian primary school. The study drew on naturally occurring data including classroom observations and student-produced video of…
Descriptors: Correlation, Scaffolding (Teaching Technique), Homework, Japanese
Walsh-Moorman, Elizabeth – Social Education, 2020
In this article, the author shares the results of a case study that explored how using student-produced video essays supported historical thinking. The goal of this study was to explore the intersection of historical literacies in relationship with digital practices and see how digital literacies might be used to engage students' historical…
Descriptors: Case Studies, Student Developed Materials, History, Video Technology
Hardy, Judy; Bates, Simon P.; Casey, Morag M.; Galloway, Kyle W.; Galloway, Ross K.; Kay, Alison E.; Kirsop, Peter; McQueen, Heather A. – International Journal of Science Education, 2014
The relationship between students' use of PeerWise, an online tool that facilitates peer learning through student-generated content in the form of multiple-choice questions (MCQs), and achievement, as measured by their performance in the end-of-module examinations, was investigated in 5 large early-years science modules (in physics, chemistry and…
Descriptors: Student Developed Materials, Multiple Choice Tests, Performance Based Assessment, Academic Achievement
Manfra, Meghan McGlinn; Hammond, Thomas C. – Journal of Research on Technology in Education, 2008
This article describes qualitative case studies of two teachers who integrated student-created digital documentaries into their social studies classrooms. Thornton's (2001a) concept of the teacher as curricular gatekeeper and Mishra and Koehler's (2006) Technological Pedagogical Content Knowledge framed the study. The teachers worked within the…
Descriptors: Documentaries, Case Studies, Teaching Methods, Social Studies

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