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Sembert, Philip J., II; Vermette, Paul J.; Lyman, Frank; Bardsley, Mary Ellen; Snell, Carolyn – Excelsior: Leadership in Teaching and Learning, 2021
Many powerful teaching techniques have not yet fully transitioned from face-to-face use to the new remote instructional paradigm forced on teacher educators and teacher candidates during the pandemic. Experiences by candidates and by instructors in this new environment need to be compiled and shared as we head forward into structures and…
Descriptors: Teaching Methods, Cooperative Learning, Peer Relationship, Simulated Environment
Vosinakis, Spyros; Anastassakis, George; Koutsabasis, Panayiotis – British Journal of Educational Technology, 2018
Logic Programming (LP) follows the declarative programming paradigm, which novice students often find hard to grasp. The limited availability of visual teaching aids for LP can lead to low motivation for learning. In this paper, we present a platform for teaching and learning Prolog in Virtual Worlds, which enables the visual interpretation and…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Simulated Environment
Smith, Montella – Journal of Instructional Pedagogies, 2017
Online course delivery does not provide the same opportunity for role playing or discussion of controversial topics as traditional courses. Using a virtual organization to facilitate applied learning engages the student in group activities that foster discussion, investigation of root causes and critical analysis resulting in development of short…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Teaching Methods
McGuire, Margit E.; Stevahn, Laurie; Bronsther, Shari Wennik – Democracy & Education, 2019
This article explains why elementary school children need civic education, identifies common obstacles that frustrate efforts, then describes how the Storypath approach can provide all students with opportunities for powerful civic learning. An actual application in a culturally diverse fourth-grade classroom illustrates how children grappled with…
Descriptors: Teaching Methods, Elementary School Students, Civics, Citizenship Education
Baaki, John; Luo, Tian – TechTrends: Linking Research and Practice to Improve Learning, 2017
As faculty members in an instructional design and technology (IDT) program, we wanted to help our graduate students better understand and experience how designers design in the real world. We aimed to design a reflective and collaborative learning environment where we sparked students to engage in reflection, ideation, and the iterative process of…
Descriptors: Distance Education, Teaching Methods, Graduate Students, Graduate School Faculty
Using Virtual Mobility and Digital Storytelling in Blended Learning: Analysing Students' Experiences
Otto, Daniel – Turkish Online Journal of Distance Education, 2018
The concept of virtual mobility is increasingly receiving attention in the literature. As one central advantage, virtual mobility enables international and intercultural experiences for non-traditional students regularly found in distance education. However, hitherto there is a lack of empirical data on the students' experiences with virtual…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Seman, Laio Oriel; Hausmann, Romeu; Bezerra, Eduardo Augusto – IEEE Transactions on Education, 2018
Contribution: This paper presents the "PBL classroom model," an agent-based simulation (ABS) that allows testing of several scenarios of a project-based learning (PBL) application by considering different levels of soft-skills, and students' perception of the methodology. Background: While the community has made great advances in…
Descriptors: Active Learning, Student Projects, Vignettes, Classroom Environment
Zhang, Lechen; Nouri, Jalal – International Association for Development of the Information Society, 2018
Due to the increased popularity of tablets in schools, this systematic review examines the literature on tablet-mediated learning attempting to identify how tablets support the emergence of new teaching and learning practices as well as the transformation of existing ones in primary and secondary schools. 39 studies were selected using predefined…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Reisoglu, I.; Topu, B.; Yilmaz, R.; Karakus Yilmaz, T.; Göktas, Y. – Asia Pacific Education Review, 2017
The aim of this study is to investigate recent empirical research studies about 3D virtual learning environments. A total of 167 empirical studies that involve the use of 3D virtual worlds in education were examined by meta-review. Our findings show that the "Second Life" platform has been frequently used in studies. Among the reviewed…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Spatial Ability
Macauda, Anita – Research on Education and Media, 2018
This contribution presents the results of research on teaching practices supported by augmented reality conducted in school contexts in the three-year period 2015-2017. With reference to the objectives of the National Plan for Digital Education relating to the realisation of innovative learning pathways to promote critical thinking, reflection and…
Descriptors: Computer Simulation, Simulated Environment, Teaching Methods, Educational Technology
Drljevic, Neven; Wong, Lung Hsiang; Boticki, Ivica – IEEE Transactions on Learning Technologies, 2017
The paper provides a high-level review of the current state of techno-pedagogical design in Augmented Reality Learning Experiences (ARLEs). The review is based on a rubric constructed from the Meaningful Learning with ICT framework and the Orchestration Load reduction framework, providing, respectively, a view of primarily student- and primarily…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
O'Connor, Eileen A.; Domingo, Jelia – Journal of Educational Technology Systems, 2017
With the advent of open source virtual environments, the associated cost reductions, and the more flexible options, avatar-based virtual reality environments are within reach of educators. By using and repurposing readily available virtual environments, instructors can bring engaging, community-building, and immersive learning opportunities to…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Suarez-Warden, Fernando; Barrera, Salvador – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Communicative learning progress in industry and education must gain focus and commitment otherwise innovation efforts by new technologies and recent researches will produce scarce results. Frequently, it appears gaps in quality and efficiency due to lack of ideas assimilation, matter that can be noticed. Investigators may discourse about platforms…
Descriptors: Computer Simulation, Simulated Environment, Man Machine Systems, Communication Skills
The Pedagogical Application of Alternate Reality Games: Using Game-Based Learning to Revisit History
Lynch, Ronan; Mallon, Bride; Connolly, Cornelia – International Journal of Game-Based Learning, 2015
The advent of the Internet has been instrumental in producing new Game Based Learning (GBL) tools where education and games converge. Alternate Reality Games (ARGs) are one such GBL tool. Interactive narrative games that use the Internet as a central communications platform, ARGs challenge players to collaboratively collate a fragmented story.…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Teaching Methods
Burnett, Cathy – Learning, Media and Technology, 2016
This article contributes to thinking about collaboration in classroom/virtual environments by considering how children (aged 10-11) engage in the process of "being together" at the interface of the physical and virtual. It argues that, if educators are to develop effective pedagogies that capitalise on opportunities for collaborative and…
Descriptors: Educational Technology, Simulated Environment, Cooperative Learning, Interpersonal Relationship