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Kim, Min-Kook – Schole: A Journal of Leisure Studies and Recreation Education, 2023
Providing quality hands-on exercises in a GIS course is essential in enhancing problem-solving skills and student-led learning activities. However, the strategies and instructional methods of managing hands-on exercises, which have been used in traditional face-to-face classes, will require new interpretations in a virtual learning environment and…
Descriptors: Experiential Learning, Geographic Information Systems, Teaching Methods, Cooperative Learning
Josh Seim; Jamie Adams; Jiayu Huang; Gabi Celia Ortiz; Tiago Franco de Paula; Jier Yang – Teaching Sociology, 2025
Ethnography is an exceptionally difficult subject to teach and learn in a classroom setting. This article, written by an ethnography professor and five graduate ethnography students, reflects on how a short-term and collectively executed fieldwork study can help alleviate this problem. Within three months, we logged over 100 hours of observations…
Descriptors: Ethnography, College Faculty, Graduate Students, Federal Courts
Rachel M. Doughty – Journal of Chemical Education, 2024
Escape rooms are making their way into the chemistry classroom as a learning tool. However, escape rooms require a large amount of preparation and setup, and they are only novel and exciting for a single play-through. For escape room games to be incorporated into multiple class periods, they must be streamlined for reuse. In this work, I introduce…
Descriptors: Problem Solving, Educational Games, Learning Activities, Chemistry
Soukaina Aziz – Higher Education, Skills and Work-based Learning, 2025
Purpose: The systematic review adheres to the methodology outlined in the practical guide by Petticrew and Roberts (2006). Following this approach, research questions were initially formulated, as detailed in the introduction section. Subsequently, databases were selected, and research terms were defined. The search, conducted in September 2023,…
Descriptors: Soft Skills, Skill Development, Higher Education, Educational Research
K. Megan Carpenter; Anthony D. Cunningham; Laura Smith; Kelly Krigbaum – Journal of Occupational Therapy Education, 2023
Healthcare continues toward team-based approaches in which multiple disciplines collaborate to ensure holistic patient care. National standards for intraprofessional collaboration guide curriculum design for entry-level occupational therapy (OT) and occupational therapy assistant (OTA) programs to ensure students acquire specific skills and…
Descriptors: Occupational Therapy, Interdisciplinary Approach, Game Based Learning, Puzzles
Nana Yaw B. Agyeman; Venessa Vela Aphane – Journal of Research Initiatives, 2025
The use of interactive learning methods is considered crucial in equipping university students with critical skills. This could successfully deal with, and address issues encountered in real-world contexts. It has been noted that most first-year university students often face challenges adjusting to university life due to their background. The…
Descriptors: Critical Thinking, College Freshmen, Thinking Skills, Skill Development
Frank Abrahams – Music Educators Journal, 2024
Many music theory courses make use of a textbook with an accompanying anthology of musical examples. Some anthologies include recorded examples, and some do not. Many books address the topics of eighteenth-century theory with exercises for the student to complete at the end of each chapter. This article proposes a music theory pedagogy that honors…
Descriptors: Music Theory, Music Education, Learner Engagement, Student Centered Learning
Steven C. Koenig; Gretel Monreal – Design and Technology Education, 2025
Purpose: Biomedical engineers that have the ability and skill sets to comprehend and retain basic anatomy and physiology (A&P) knowledge, apply fundamental engineering principles, use critical thinking, and communicate effectively across multiple disciplines to facilitate successful development and clinical translation of medical devices. The…
Descriptors: Equipment, Medical Services, Biomedicine, Engineering Education
Mikko Kokkoniemi; Ville Isomöttönen – Informatics in Education, 2025
This study builds on a recent systematic mapping of computing education literature by conducting an in-depth qualitative analysis of selected studies on group work in Project-Based Learning (PjBL), published between 2010 and 2021. We examined how prominent theoretical frameworks are used in this context. We found that frameworks were often applied…
Descriptors: Computer Science Education, Instructional Design, Teaching Methods, Student Projects
Griffith, Anna – Journal of Interdisciplinary Studies in Education, 2023
This qualitative study explores how educators can foster creativity across disciplines through a conceptual framework for creative interdisciplinary collaboration. The article introduces the Creativity Lab process model, which generates collaboratively developed, multifaceted but cohesive project ideas. The author argues that while creativity and…
Descriptors: Creativity, Laboratories, Interdisciplinary Approach, Higher Education
Behiye Akçay; Büsra Özyalçin; Hilal Aslangiray; Ferdiye Keles – International Journal of Contemporary Educational Research, 2023
The aim of the study is to adapt the "Maker-Based Technological Pedagogical Content Knowledge" scale developed by Ku et al. (2021) for pre-service science teachers into Turkish. The study group for the research consists of 188 pre-service science teachers studying at the Department of Science Education at three state universities in…
Descriptors: Foreign Countries, Preservice Teachers, Science Teachers, Pedagogical Content Knowledge
Exploring Teachers' Mastery and Use of Minecraft in the Classroom a Survey of the Minecraft Teachers
Hae Ryung Rinpoche Kim – ProQuest LLC, 2024
This study explored the dynamic interplay of social constructivism, game-based learning, and communities of practice in the context of teachers using Minecraft as an educational tool. This study used a teacher survey to collect insights from teachers who use Minecraft and are members of the Minecraft Teachers' Lounge. The research investigated how…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Surveys
Boehler, Barbara-Ann; MacLean, Tammy; O'Neill, Regina – Management Teaching Review, 2023
This in-class, 75-minute exercise creates a context for students to observe some of the challenges to cross-functional collaboration and offers insight into processes to achieve more successful outcomes. By demonstrating how a failure by compliance and business operations to work cross-functionally negatively impacts outcomes in the form of…
Descriptors: Classroom Techniques, Class Activities, Cooperative Learning, Compliance (Legal)
Victoria Pavlou – Arts Education Policy Review, 2024
Distance-learning studies have seen an incredible growth in the last 20 years. The majority of these were at postgraduate level. Fewer were undergraduate and even fewer were in initial teacher education training. Within these, there are even fewer examples of art education courses as it was frequently argued that the experiential aspect of these…
Descriptors: Electronic Learning, Art Education, Elementary School Teachers, Social Integration
Mary English; Rachel Plews; Gail Matthews-DeNatale; Nick Wilson; Katherine Simeon; Helen Cheng – International Journal for Academic Development, 2024
This qualitative study examined how seven graduate students became prepared to teach in an unfamiliar online PBL environment through an experiential professional development program. During the 75-hour preparation program, graduate instructors completed readings and practice activities, immersed themselves in the student perspective, and completed…
Descriptors: Experiential Learning, Faculty Development, Teaching Methods, Graduate School Faculty

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